Mage Sniper

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Thanks a lot Ray-gun many usefull informations.


Very strong build @nicholas storm, i really love it. If i can't find a STR base build who can tank a little, i will go with yours, maybe adding outflank for the sweet +4 to attack bonus. Thanks really much.


nicholas storm wrote:
My most broken character was a ratfolk beastmorph/vivisectionist alchemist. Take the tumor familiar with mauler archetype. Ride the familiar and with the feat scurrying swarmer, you will flank anyone your familiar attacks.

very nice idea, how you build it?


Derklord wrote:
The first question you have to ask yourself is whether you're interested in polymorph effects or not. Polymorphing is the easiest way to get multiple natural attacks, but you basically run around as some weird creature. Likewise, you have to decide whether you want to sue antural attacks from your race, or solely from your class.

i prefer not to use polymorph and will be the same getting natural attacks from class or race. I really want to make a solid and fun build, not just charge and attack with two weapon handed.


After i read all yous advice, i really like the idea of Bloodrager or Alchemist, maybe little more the Alchemist, but i really need some help to optimize this character. I don't know if the Alchemist will be viable as a primary melee, the other one will be Magus.


How to build a good one? Never played an Alchemist


Hello people,
I'm going to start soon a new campaign, pirate theme. All other players are able to min/max their characters, i don't, so this time i ask your help.
The only spot left is a melee class, don't want to go TWF as always, so my idea is to create a mutagen warrior using natural attacks, for the AWF, weapon specialization, improved bravery, etc. For race only ragebreed is banned.
We have 30 point buy, and all Paizo materials allowed, no third party material and we cannot multiclass, prestige classes are allowed.
Help me please to min/max this idea, otherwise tell me another vero strong build who use natural attacks.


i have decided to go for Arcanist, i like a lot School Savant but atm dunno if i have to go for Foresight, great ability but prepare 1 divination spell per level a day seem so poor choice.
Teleportation very solid or Admixture to make some damage at Demons.
Very hard to build one optimized for the campaign...


Btw people you are really great and a true pathfinder wiki =)


Now i'm sure i will make an Arcanist or a Shaman. I just need some time to read good the Shaman


Wow the Shaman seem FANTASTIC.
can you tell me where to find how to and cleric and wizard spells to my list?
Never played before the Shaman and the build look little tricky atm.


So Arcanist over Witch too?
If is yes can tuo tell the most optimized Arcanist for my role?
Got many ideas in this thread but i don't know wich is better


Listening all your advice, seems that the best choices for what i need are: Arcane (Wizard, Arcanist, Witch) Divine (Shaman, Cleric).
For that i have read, Witch give you most of the things the party need, Knowledges, support and debuff spells.
Arcanist give all Knowledges, good spells (maybe less support or life saver spells), few prepared spells per day but great, very great exploits.
Wizard it's just like the Arcanist but more versatile with prepared spells, but missing exploits.
Cleric poor Knowledges, great spell list for support and awasome Evangelist + Sacred summoner trick.
Shaman dunno, got not much time to focus on it yet.
So i think that the choice will be between arcanist or wizard, wich one would better fit the role?


@DonKalleOne all other characters are full melee oriented to make as more damage as possible.
Tonight i will make some characters so you can help me optimizing


Can you tell me an optimized version of Shaman and Witch for this party? (never playder this classes)
BTW reading the Arcanist and the post of Louise Bishop i'm in love with those <3


The only problem with a sacred summoner will be the time i'm gonna spend in my turn using all the minions. The party members gonna kill me cuz they want to "BREAK EVERYTHING" as fast as possible =(
Maybe the arcane route would be the one...


Oh you are all great, in few minutes i got all this wonderful ideas!!!
The problem now it's that i'm more undecided.
I know we miss many important role so i'm free to do whareve.
If i go Cleric i will miss tons of knowledge and spells like identify or teleport.
If i go Wizard/Arcanist i will miss spells like raise dead cuz the melee nature of the party.
Help clear my mind to make a decision. We start play next monday.


Never played an Arcanist could be pretty sweet^^


Cleric or Summoners are viable too for this role?


Hello people!
i'm gonna play soon a new campaign in a 4 party member.
They have choosen Barbarian, Paladin and Slayer. All characters are optimized.
The leitmotiv of the campaign will be based on fighting Deamons.
I want to make a caster that can help party with some knowledge, buffs and able to do something in combat, but i don't know what to choose between arcane or divine.
The creation system is 25 point buy and i can use all Paizo manuals.
Can you help me creating an optimized caster please.
Thanks in advice.

Ps: sorry for my bad english.