Claxon wrote:
Remember, it's space once you get up to speed you keep moving at that speed until acted upon by an outside force.
Practically speaking, in between solar systems you can just coast to your next destination. Inside a solar system you probably need to build up some momentum, and use the gravity wells of planets and the star to get you where you want to go, but it should be mostly possible with only short periods of time where you need to accelerate again and use thrusters. Also, if something is substantially far away it wont matter if they momentarily are aware you're there, and if they're close enough that they could detect you, you can probably just cruise by on whatever trajectory you're on and then adjust later.
So this is my fault for not quoting the entire rule, but it does state that in order to engage the ships cloaking field the ship must not be in motion.
"Activating a cloaking device takes one action by an engineer while the starship is neither in motion nor engaged in combat. The ship vanishes from view, and based on the cloaking device’s level, another ship must have sensors of a minimum level to detect it."
I'm not sure what the practical feasibility of making a ship hurtling through space come to a complete halt would be, but its the future so who knows.
It kinda seems like the intention was for ships to be able to just camp out somewhere and hide? If that is the case I may wind up house ruling it that they are able to coast on momentum and do minor movements on maneuvering thrusters while still remaining cloacked. Or maybe just the maneuvering thrusters bit so they don't use being cloacked to bypass every possible conventional space encounter I design for them. If I'm still misinterpreting this let me know.