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Ethan Sower's page

677 posts. Alias of Cuchulainn.


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Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

I guess this game is done, then. Bummer.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Hi, just touching base again. Is the campaign still on? Is everyone recovered from illnesses, the Holidays, or both?


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Are you feeling better, GMMichael? Any updates, both on your health and when the game might resume?


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan unleashes another wave of positive energy upon the undead thing.

Channel Energy, DC 14: 1d6 ⇒ 2

Undead Will Save: 1d20 + 5 ⇒ (3) + 5 = 8


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan takes a step back from the lynx and looses an arrow at it.

Point-Blank, Precise Shot: 1d20 + 4 ⇒ (5) + 4 = 9

Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Upon spying the walking corpse, Ethan moves forward and calls upon Erastil's power to destroy it.

Channel Energy, Harm Undead: 1d6 ⇒ 2


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"Then I will stand ready with my bow, and provide cover to those who make the approach," Ethan replies. He moves to the edge of the clearing, nocks and arrow, and prepares to draw and loose.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"If hobgoblins are waiting to ambush us inside, our entire group should outnumber them. We can send a small group to see if anyone's home, and investigate the interior, if necessary, but at this point, everyone has proven themselves in battle."


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Sense Motive, Edran's excuse: 1d20 + 8 ⇒ (18) + 8 = 26

Ethan listens to Edran's tone and watches his body language as he gives his explanation for his actions, knowing that they will tell him far more truth than the words he speaks alone.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"It did not escape my notice that you tried to talk the others out of executing that prisoner," Ethan says to Rhyna. "Our present circumstances will try the limits of our faith. It is hard for people to think of others when they are bent on survival. We need to be there to remind them not to stray too far from the path of ethical, honest living. As I said before, when hunting monsters, it is easy to become monsters as well. We are bound by our oaths not to let that happen; neither to ourselves, nor to our flock."


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

We had a spreadsheet with all of our loot somewhere. I think there were some unclaimed weapons and armor on it.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Are we posting the action of our sidekicks in combat going forward? Should we create avatars for them?


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Rhyna AC: 11 (FF: 10/T: 11) INIT: +3 BAB: +1 ATT: M: +2 R: +2 CMD: 12 SAVES: FO: +3 RE: +1 WL: +5 HP: 13/13
2nd Inquisitor {Erastil} F Human{Taldan} Defenses-
S: 12 D:13 C: 10 I: 10 W: 15 CH: 14
Light Crossbow, 15 bolts
0-level (*/*) (DC 12): create water, daze, light, resistance, stabilize
1st level (0/3) (DC 13): bless, cure light wounds, horn of pursuit
Abilities: Domain, Judgment 1/day, Monster Lore, Stern Gaze, Cunning Initiative, Detect Alignment, Track


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Rhyna is already a 2nd level adept. Does she become a 2nd level cleric, or a 3rd level character (adept 2/cleric 1)?


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Oops. I didn't even see that. Serious typo on my part. I guess it should only be 3 hit points instead of 5, so 6 total hit points is correct.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Rhyna seems like an obvious choice for Ethan to take on as a mentee/apprentice. Is she an allowable option?


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12
Barhador wrote:

So, that's 6 healed by the 3 channel uses? Just trying to double-check. By my read of the thread, that means that only Barhador and Aubri are short HP, and I'm down 3 for now. Check. I'll save my spell slots for now, then.

(Three uses of channel energy for a total of 8 hit points healed.)


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan looks down at the executed hobgoblin's corpse, and shakes his head.

He moves over to where the wounded are gathered and calls upon Erastil's power.

Channel Energy: 1d6 ⇒ 1
Channel Energy, second: 1d6 ⇒ 2
Channel Energy: 1d6d6 ⇒ (3, 2) = 5

(One use of channel energy left for the day.)

"I understand your reasons for doing what has been done," Ethan says softly, "but be aware that, when fighting monsters, one must be careful not to become one in the process."


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan hurries over to Raymond, and calls upon Erastil to heal his wounds.

Converting Endure Elements to Cure Light Wounds: 1d8 + 2 ⇒ (3) + 2 = 5

"He has laid down arms and surrendered. We should show mercy,"

Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15

He then moves over to the hobgoblin who surrendered, and stops his bleeding.

(Casts stabilize.)


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan moves back out of the mist and looses an arrow at the remaining hobgoblin.

Point-Blank, Precise Shot: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan takes a step back away from the attacking hobgoblin (5' step), and calls upon Erastil's power again.

Channel Energy: 1d6 ⇒ 6


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

I've had that happen to me before. The dice-roller just decides that it hates your character for a while. One the plus side, if you survive, it usually goes hard the other direction and you start getting Nat 20s out the whazzoo.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan takes a calming breath, and stills his mind and emotions amidst the chaos of battle. He opens himself to the raw divine energy of Erastil, and sends it out in a wave in all directions.

Channel Energy, 30' radius: 1d6 ⇒ 3


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

(Reposting, in case this action got missed.)

Ethan moves back towards Eilyne, and closer to the refugees hiding in the mist.

He holds his bow ready to shoot, uncertain how much longer Erastil's favor will keep the hobgoblin's weapons at bay.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan moves back towards Eilyne, and closer to the refugees hiding in the mist.

He holds his bow ready to shoot, uncertain how much longer Erastil's favor will keep the hobgoblin's weapons at bay.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Agreed, you're doing great work here! This is a crazy combat sequence. Do you have a part-time gig planning space launches for SpaceX?


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Anyone who’s wounded, try to move towards me. I will channel energy on my next turn.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan grimaces in pain, and realizes that another arrow will drop him. He calls upon Erastil to defend him.

”Dead-Eye, grant your servant Sanctuary.”

(Casting Sanctuary)


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan draws and looses an arrow at the hobgoblin with the hunting dog.

Ranged Attack: 1d20 + 4 ⇒ (10) + 4 = 14

Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"Is there any possibility the Children of the Stone would see reason to ally with us, even if only temporarily, against the invaders? I would prefer to have these dangerous hunters working alongside us, rather than killing them for their cave. Besides, there are likely to be young there, and I do not like to think of slaughtering them, even if it is out of perceived necessity."


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"If we are to effectively scout the enemy lines, we will have to leave the refugees, perhaps for several days. If this is to happen, we have to trust the refugees to be able to remain hidden, and defend themselves, if the need arises," Ethan says. "Our other option is to send out a single scout or a pair, while the rest remain and guard the camp."


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan makes sure the refugees are settled and that everyone has at least a bedroll and blanket before settling himself down for the night. He also checks on anyone who is wounded or requires any long-term care.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"It seems the ground we have to go to is shrinking fast," Ethan replies. "We may already be behind enemy lines. Moving towards perceived safety may only be more dangerous for us. Is there anywhere we could set-up a camp, one that is not easily accessible?"


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan gives the woman a respectful nod of his head and shoulders.

"Thank you for your hospitality. We will not impose on you over long."


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"We understand your desire to be left in peace, and had these monsters not come, we would not be here. These people," he says, gesturing to the refugees, "have lost everything they have worked for. Many have lost family members, and all have lost friends. This is not a local raid, it is an invasion. They have taken the town, and are moving on the lumber camp as we speak. It is only a matter of time before they find you. Come with us and find safety in the community, if but for a short time. Once the foe is stopped, or driven off, you will be free to return to your solitude."

Diplomacy Aid: 1d20 + 9 ⇒ (3) + 9 = 12


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Peace, friends," Ethan says gently. "It seems the two of you are more in accord that you realize. This has been a harrowing experience, and we are all dealing with raw emotions. Let us focus on coming up with the best solution for the benefit of all. It need not devolve into personal animosity."


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"Gather the wounded around me," Ethan says. Once they have done so, he calls upon Erastil to heal them.

Channel Energy: 1d6 ⇒ 4

Channel Energy: 1d6 ⇒ 5


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan calls upon Erastil to heal Rhyna's injuries.

Cure light wounds: 1d8 + 2 ⇒ (5) + 2 = 7


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

His body wracked with the pains of the swarm's multiple stings, Ethan staggers away from the cloud of angry insects as best he can.

(Condition: Disabled. One move action OR One Standard Action only.)


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

(Just to clarify, I have taken a total of 15 points of damage, and made my poison save, correct? So, my status is exactly zero hp, which is disabled. Is that also correct?)


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

I still have mine, but didn't throw it because Arkhan is in the swarm, and I didn't want to set him on fire on top of all the damage he's already taken. I opted to cast sanctuary to prevent him from taking further damage.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan steps forward and touches Arkhan. (casting sanctuary.)

"Don't swat at them, let Erastil protect you. Just walk away from them" he says to the Druid.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan rushes over to Ethel's limp form and tries to help her. He checks for signs of life, and an assessment of her condition.

Heal Check: 1d20 + 8 ⇒ (8) + 8 = 16


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"Enough people waving torches might also drive them away," Ethan suggests.

He retrieves a bottle of alchemist's fire, and prepares to lob it into the swarm.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan rises from the table and moves outside to investigate.
”What’s going on?” he asks, as he emerges.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

I'm fine with the majority's decision (as will Ethan). He (Ethan) is trying to help as many people as possible, but understands that sometimes it won't be worth the risk to the people they've already rescued.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

I was thinking of maybe two people with good stealth skills doing some reconnaissance and coming back. If they determine that there are prisoners who can be rescued, we make a plan to do so.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"We should send a small scouting party to investigate the logging camp. There may still be a chance for us to evacuate more refugees," Ethan suggests.


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

"Have anyone who needs water come to me with their skins and canteens," Ethan replies. For each person who comes, Ethan fills their container with water by calling on Erastil's blessing (casting create water).


Male Human Cleric of Erastil 2 l AC 17 T 13 FF 14 l HP 15/15 l F +4 R +2 W +6 l Init +2 l Perc +3 I CMB +0 I CMD 12

Ethan volunteers for the First Watch, giving as many of the others the opportunity to rest from the hard march.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13

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