Mathus Mordrinacht

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Are there feats that allow you to use one class for determining another classes ability? Like I take a lvl in cleric and with the feat get to use my inquisitor lvl for spell advancement, or the d6 of channel energy, or my domain abilities?

I ask this cause i want to splash my Sin eater Inquisitor with either cleric or Oracle to gain either domain or revelations but i was hoping that their was a way to gain the progression bonuses using my inquisitor lvl+cleric or oracle lvl.


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So I was curious to here the creative side of this forum. I've seen lots of shared knowledge, and some awesome builds, but what i like is the stories. I am partial to the inquisitor and feel it lends itself to a plethora of great back story possibilities.

The Challenge here is to create a back story for an Inquisitor. Any setting, alignment, or location. your only limitation is your imagination.

For those that are interested here is MY story:

Krovski:

Krovski Wasn't always so dark. A half-orc, born and raised amongst humans. He was happy and content with his life in the church. This happiness was never supposed to last for poor Krovski, the fates had other plans. Rumors had been spreading of a foul taint spreading across the land. The necromancers were gaining power and their minions where quickly extinguishing the light from the known world. Well Krovski being the orc of faith he was left to go and fight the taint and bring back the world he loved.

During a raid against a necromancers tower Krovski let himself be captured to buy time for the others to escape. though his faith was strong enough to protect him at first, the necromancer was patient and thought it more fun to torture poor Krovski then to just kill him. For nearly seven years Krovski was held prisoner by the necromancer. Towards the end of the Dead Wars an assault on the tower freed Krovski from the necromancer but not before the years of imprisonment had left its scars. Krovski had lost his faith, but gain something else; a dark power now existed within him. This taint gained from years of exposure and torture with necromantic energies combined and twisted Krovski's faith.

Shortly after gaining his freedom Krovski found a new calling, one more suited to his new mentality. Krovski no longer saw himself as someone who could be a part of normal society, the necromancer saw to that. His taint would not darken the joy of the innocent, but he could still help them. Korvski would spend the rest of his days on the fringes of society, chasing down any evil that threatened them, and purifying the darkness by absorbing its taint. He was an Inquisitor now, a hunter of evil. Every evil creature slain only helped to make him stronger, for the taint had changed him into a very special Inquisitor. harnessing the very power used to torture him, the power the world had learned to hate through all the years of war, Krovski had become a Sin Eater.


So I'm going to be jumping into a new campaign and I've decided to build an Inquisitor. I want him to note only be he face of the party but a terror on the battle field. His back story for this homebrew adventure is that he was the prisoner of some necromancers and gained a hatred for their evil ways but was at the same time corrupted by it. He will be Lawful/Evil or Lawful/Neutral not sure which. He will be the sin eater archetype with the need to actually taste the blood to gain the benefits, this is the evil taint of the necromancers.

Char Design:

His stats are at lvl 4:
STR:20 (18+2 Racial)
DEX:14
CON:12
INT:12
WIS:14 (13+1 lvl)
CHA:07

Racial Traits:
Chain fighter
Sacred Tattoo
Intimidating

Traits:
Reactionary
(Cant remember my second choice atm)

Feats
Intimidating Prowess
Weapon Focus: Flail(Heavy)

all skill points go into face skills, perception, stealth, and sense motive. I would like to take him up both disarm and trip paths with intimidation feats for flavor.

What does the community think?


My DM likes to put in over the top NPC's into his campaigns to help us out and keep the party going in the right direction. My problem is every time he brings one in they just dont seem right. They are too powerful and i cant figure out how hes doing it. Right now he has introduced a Gunslinger to the party, i thought hey cool a little added DPS. the Gunslinger is lvl 3 and already has a to hit over 15 or 16. when going up against my Synth build also lvl 3 with 2 claw attacks w/ reach, a bite attack and pounce he still smokes me everytime. is there a legitimate way for him to have such a high to hit because i cant figure it out.

Edit: oh and i have to hit low to mid 20's just to hit him.


I was talking with my DM and we got into a debate on if my Synthesist could benefit from augment summoning feat. He says since its not a full independent summoning that it doesnt count, but i think that since STR, DEX, and CON are all based on my fused Eidolon attributes. Since it still says I summon the EIdolon to fuse with me i think that augment summoning should work as normal for the stats i get from my Eidolon. What does the community think?


So I just started a new campaign with a friend of mine. He had two players drop but didn’t want to have to end the story so asked me to fill in with a good tank build to support team that’s heavy in DPS and heals. To do this I decided I would try out a Synthesist build. I am basically making large to huge werewolf. Though I have the math done and my character sheets all finished, my DM is running this game through D20pro and Herolab but they don’t have the scripting for a synth build. I was wondering if anyone knows of a CharGen that can properly do the synth so I can easily track and upload changes to him?