Just finished up the fastest run through an adventure path I've ever done. The group started as part of Outpost III: Puttin' on the Ritz at the tail end of March and finished up mid December. I figure it at about 8.5 months start to finish. We played through Year of Rotting Ruin, which really ended up being my first solid play through of Curse/Core mechanics outside of the 2019 GenCon open and a few test games leading into that.
I gave Estra from OA1 a try using a healthy splash of the Divine/Occult Adventure Packs. Joining Estra was Fumbus, Harsk and Seltyiel (who was swapped out after Adv 1 for Zetha for the rest of the path). This group was solid and engaged throughout. We had a nice mix of time zones and more than once I'd post at the end of my day and it would be back to my turn by the time I woke up.
I had a lot of fun leaning into and protecting Honaire regardless of the various scenarios. I also leaned heavily into the fact that Honaire was frequently adding Undead to my checks, so blessings that blessed twice on undead invoke were fantastic. When it came time to pick roles, I went with the Spiritual Counselor to add some Diplomacy to our group as well as adding the ability to draw on successful Charisma checks.
Overall Estra felt solid and her ability to scout and deal with the things she shouldn't be good at, provided I could keep Honaire in hand and sometimes discarding to add that 1d6 during start of turn scout explore, was a lot of fun.
Lastly, I love the changes that were made to shorten up the adventure path, moving it to four per adventure made it feel like we were constantly progressing. Pretty sure Rotting Ruin is my favorite path to date.
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Wand of Restorative Touch: Divine 12:1d10 + 6 + 1d4 ⇒ (9) + 6 + (3) = 18 -> Wand of Restorative Touch recharged discarded.
During Harsk's turn, recharge Falcon helm to soak combat damage of 1 for Magistrate. No additional armor in hand for second BYA.
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Turn 15, The Publican
Hour Power: When you would discard an ally, recharge it instead.
Estra heads into the "Throne Room" with it flickering at the edges. So far it hasn't revealed the relic or rift that seems to somewhat anchor the area in this demiplane, but perhaps she will be able to spot its hiding place with her Sight. She peers ahead with her third eye and instead spots an impending ambush. Flanking Attack!
Estra ponders what they have come through already and thinks it might be worth calling this location too heavily fortified and joining Zetha. She takes a moment to discuss.
A brief discussion results in a consensus that joining forces with Zetha will yield the best results. Estra marks the ambush location and steps aside to let Fumbus lead them.
Estra ends her turn.
Ablaze:1d4 - 2 ⇒ (1) - 2 = -1No effect.
Estra resets her hand drawing both Pious Healer and more importantly Psychic Surgery. At start of Fumbus's turn she'll use the latter on herself. Estra, Spiritual Counselor is healed for 6: (Honaire, Nightspear, Darb Tuttle, Urgathoa's Gluttony, The Marriage, Aspect of the Monkey). Deck shuffled - Honaire is set aside and reloaded per character power.
Here's current hand after that beginning of turn action.
Displayed:Third Eye, Steal Soul,
Deck: 12 Discard: 3 Buried: 2
Hero Points: 3
Box Reroll Used: N
NOTES: Available Support: Magistrate - 1d8 to local Int/Wis/Dip
Hypercognition - 1 die to Int/Wis/Cha for a turn
Pious Healer - heal 1d4+2 local
Use blessings if it won't kill me. =)
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Honaire,
Middle of Deck (Unknown Order): Staff of Dark Flame, Nightspear, Dominate, Falcon Crown, Wand of Restorative Touch, Urgathoa's Gluttony, Darb Tuttle, Divine Fortune, The Marriage, Aspect of the Monkey, Zellara's Harrow Deck
Recharged: Discard Pile: Firepelt Cougar, Divine Blaze, Ghost Whip, Buried Pile: The All-Seeing Eye, Stone-shard Breastplate,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Psychic Surgery: Perception 13:1d10 + 6 + 1d4 ⇒ (9) + 6 + (1) = 16 -> Psychic Surgery recharged.
During Harsk's turn:[/b]
Ember-BYA: Con 6:1d6 + 1d4 ⇒ (5) + (4) = 9 [ooc]Surprising success! Discard Firepelt Cougar for Troll damage. Discard Nightspear to heal Harsk's allies/blessings.
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Turn 11, Achaekek's Claws
Hour Power: Before acting against a story bane monster, draw 1 card then discard 1 card.
With Harsk having scouted the way, Estra heads towards the Planer Rift.
Before Acting against Planer Rift (story bane - draw 1, discard 1) - Draw Divine Blaze, discard Darb Tuttle.
BYA random character summons and encounters the danger. Random Character:1d3 ⇒ 2Estra, well at least I picked up a combat spell...
Danger:2d6 ⇒ (2, 4) = 62. Assassin / 4. Cinnabar BYA Story Bane - draw Divine Fortune, discard Zellara's Harrow Deck. Cinnabar-BYA Damage:1d6 ⇒ 5Blah, well that was terrible, discard hand...I don't think we need to beat this guy to do anything, so just going to let him pound on me. Oh also Wounded...is there an achievement for taking 27+1d6-1d4 points of damage... =) Oh, right Hammers...discard two more Urgathoa's Gluttony and Ghost Whip.
Estra is so focused on the Planar Rift that she isn't prepared when an Assassin jumps out, dealing her a grievous wound before jumping back through the portal. Estra staggers, but doubles down her effort to close the rift.
Knowing what she is doing helps, especially with a little aid from the divine nature of this Demiplane. She again is able to disrupt the rift and close it.
Shrine-CtC: Divine 11:1d10 + 8 + 1d4 ⇒ (8) + 8 + (4) = 20Closed, drawing a Blessing on close - Gozreh's Growth.
Wildcard Shift:1d2 ⇒ 1Harrow of Books drops off / Ablaze returns.
Demiplane built - Academy/Throne Room:1d2 ⇒ 1Academy
Estra limps over to the Academy as it shifts to the Throne Room. Entirely wiped after the unexpected attack.
Ablaze:1d4 - 2 ⇒ (3) - 2 = 1Empty hand so it matters not.
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
----------
Ouch...using Wand of Restoration on myself at the start of Fumbus's turn.
Heal Estra:1d4 + 1 ⇒ (3) + 1 = 4Estra, Spiritual Counselor is healed for 4: (Staff of Dark Flame, Divine Fortune, Zellara's Harrow Deck, Pious Healer). Remove 2 scourges. Deck shuffled.
Turn 7, Lamashtu's Madness
Hour Power: On your check against a monster, add 1. Damage suffered from monsters is increased by 1.
Kind of want to stay with the group, but my only "combat" spell is an evade and I really don't want to accidently shuffle this, so over to Academy for me.
Demiplane shift:1d6 + 1 ⇒ (1) + 1 = 2Trail...well that could have gone better.
End of move step examine via Third Eye - Lost Harrows has magic trait encounter for free. Recharge Magistrate to add 1d8
The Lost Harrows-CtA: Knowledge 12:1d8 + 2 + 1d4 + 1d8 ⇒ (5) + 2 + (3) + (1) = 11Bah, so close, not sure what I would have chosen for a skill anyway.
Estra talked briefly with Harsk to get the info on this Lost Harrow, she finds it but as she picks it up, it crumbles to dust. The magic on the deck apparently having run out. Grumbling she moves deeper down what now appears to be a Trail.
End of move step, Estra examine and spots another Planar Rift. Free explore into it.
Estra's eyes go a bit wide as the Dragon Belshallam steps slowly out of the rift. But she calls out a spell of Domination, pitting her will against the dragons. She slowly forces it back into the rift. Belshallam, kicks a suit of armor at Estra in frustration as she's only able to force him to move away.
Dominate - evade Belshallam and search location for boon and draw it - Stone-shard Breastplate.
While keeping as much of her energy as she can into keeping the dragon locked down she next turns her attention to the rift.
Having dealt with one of these before she focuses her energy and again spots the weak link in the Rift and shuts it down. Unfortunately using her Staff as a focus causes a bit of an issue as she hears it creak under the strain. She decides to set it aside and look at it later as he heads back to join the group.
Discard Staff of Darkflame to close the "Trail".
Wildcard shift:1d2 ⇒ 2Harrow of Hammers changes to Ablaze.
Build Random Demiplane (not Shrine):1d6 ⇒ 2Shrine Build Random Demiplane (not Shrine):1d6 ⇒ 2Shrine Build Random Demiplane (not Shrine):1d6 ⇒ 1Academy
Demiplane shift Shrine:1d4 + 2 ⇒ (2) + 2 = 4Shifts to Blood Pool on Estra's arrival.
Estra, Spiritual Counselor ends her turn.
Ablaze:1d4 - 2 ⇒ (3) - 2 = 1Bury Stone-Shard Armor to soak it since I'm burying anyway.
Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Dominate: Divine 14:1d10 + 6 + 1d4 ⇒ (6) + 6 + (3) = 15 -> Dominate recharged.
Displayed:Third Eye, Steal Soul,
Deck: 11 Discard: 2 Buried: 2
Hero Points: 3
Box Reroll Used: N
NOTES: Available Support: Psychic Surgery - heal local 6 (only blessing/spells/allies)
Nightspear - end of turn heal local 1d4+1 (allies/blessings)
Firepelt - 1d6 to local combat
Pious Healer - heal local 1d4+2
Tuttle - 2d12 on local guard/close
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Divine Blaze, Urgathoa's Gluttony, Divine Fortune, Boneshatter, Blessing of the Lady of Graves, Wand of Restorative Touch, Falcon Crown, Ghost Whip
Recharged: Hypercognition, Magistrate, Dominate,
Discard Pile: The Marriage, Staff of Dark Flame, Buried Pile: The All-Seeing Eye, Stone-shard Breastplate,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Estra also feels a bit weaker as Akaruzug pulls vitality out of everyone in the room. To potentially offset that she quickly grabs some of it's departing essence after Fumbus dispatches it.
Display Steal Soul.
With that threat addressed, Estra takes a moment to activate her Hypercognition to study how this portal is drawing its energy.
With her senses keyed up, she's able to spot the linkage and counteract it with her own divine spell.
With the rift closing, Estra is a bit concerned about the immediate vicinity and convinces everyone it might be a good time to head to somewhere else...
Farm-CtC: Diplomacy 10:2d10 + 6 + 1d4 - 3 ⇒ (2, 7) + 6 + (4) - 3 = 16Closed, Estra draws card for successful diplomacy - Staff of Darkflame, and is rewarded Firepelt Cougar on close.
As she's backing away she's a bit surprised when a Firepelt Cougar jumps from the rift and starts pacing at her side. Fortunately it seems friendly enough so Estra is willing to let it be at the moment.
wildcard shift for close:1d2 ⇒ 2Wearisome drops off Harrow of Hammars turns on.
Demiplane to build:1d6 + 1 ⇒ (3) + 1 = 4Building a Storehouse
Estra sees a store house open up before her and she heads in that directions.
Storehouse shifts:1d6 + 1 ⇒ (6) + 1 = 7Dunes
Apparently it's a mirage though as she soon finds herself struggling through sand dunes.
Estra, Spiritual Counselor ends her turn.
End of turn, bury All-Seeing Eye to remove drained.
Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Hypercognition: Perception 11:1d10 + 6 + 1d4 ⇒ (5) + 6 + (2) = 13 -> Hypercognition recharged.
Displayed:Third Eye, Steal Soul,
Deck: 13 Discard: 0 Buried: 1
Hero Points: 3
Box Reroll Used: N
NOTES: Available Support: Firepelt - 1d6 to local combat
Magistrate - 1d8 to local Int/Wis/Dip
Tuttle - 2d12 on local guard/close
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Falcon Crown, Ghost Whip, Urgathoa's Gluttony, Wand of Restorative Touch, Blessing of the Lady of Graves, Zellara's Harrow Deck, Divine Fortune, Psychic Surgery, Boneshatter, Pious Healer, Divine Blaze, Nightspear
Recharged: Hypercognition,
Discard Pile: Buried Pile: The All-Seeing Eye,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Displayed:Third Eye,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3
Box Reroll Used: N
NOTES: Available Support: Hypercognition - 1 die to Int/Wis/Cha for a turn
Magistrate - 1d8 to local Int/Wis/Dip
Tuttle - 2d12 on local guard/close
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Falcon Crown, Psychic Surgery, Divine Fortune, Dominate, Blessing of the Lady of Graves, Ghost Whip, Divine Blaze, The Marriage, Staff of Dark Flame, Pious Healer, Boneshatter, Zellara's Harrow Deck, Nightspear, Urgathoa's Gluttony, Wand of Restorative Touch
Recharged: Discard Pile: Buried Pile:
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Displayed:Third Eye, Pathfinder Bodyguard,
Deck: 8 Discard: 8 Buried: 3
Hero Points: 2
Box Reroll Used: Y
NOTES: Available Support: Quickened Ray - 2d6 to a combat and cold or fire trait
Instrument of Agony - 1d8+6 on all combat checks for a turn.
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Hypercognition, Steal Soul, Magistrate, Staff of Dark Flame, Aspect of the Monkey, Divine Fortune, Divine Blaze
Recharged: Wand of Restorative Touch,
Discard Pile: Repulsion, Ghost Whip, Nightspear, Dominate, Pious Healer, Psychic Surgery, Zellara's Harrow Deck, Scrying, Buried Pile: Pharasma's Knowing, Ausio Carowyn, Blessing of the Lady of Graves,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Oh, good thought, not really going to change anything, so yeah, I just hang out at the base last time to pick up the spell. Which means I would have picked up Pathfinder Bodyguard in case we need a tertiary option on this stupid Demilich, bury to let any character avenge while adding 1d6 to all checks. This turn I do my move and examine mentioned last turn.
Displayed:Third Eye, Pathfinder Bodyguard,
Deck: 8 Discard: 8 Buried: 3
Hero Points: 2
Box Reroll Used: Y
NOTES: Available Support: Quickened Ray - 2d6 to a combat and cold or fire trait
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magistrate, Divine Fortune, Staff of Dark Flame, Aspect of the Monkey, Hypercognition, Divine Blaze, Steal Soul
Recharged: Wand of Restorative Touch,
Discard Pile: Repulsion, Ghost Whip, Nightspear, Dominate, Pious Healer, Psychic Surgery, Zellara's Harrow Deck, Scrying, Buried Pile: Pharasma's Knowing, Ausio Carowyn, Blessing of the Lady of Graves,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
After conferring it sounds like Estra will be best off at the Repository, she first passes over the Harrow card The Marriage to Harsk. Not sure if it will help in the battle to come, but couldn't hurt to have it. With that she sets off.
End of move, Estra examines at Repository - Brooch of Protection.
Estra spots an interesting looking Brooch put up in the repository, but it has some sort of arcane field surrounding it and the risk seems to great to risk acquiring it. With that known, she just sets up for the final throw down.
Estra, Spiritual Counselor ends her turn.
Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Zellara's Harrow Deck: Divine 12:1d10 + 6 ⇒ (5) + 6 = 11 -> Zellara's Harrow Deck discarded.
Estra, Spiritual Counselor resets her hand, 7 card hand and 7 in discard, all fine there.
Displayed:Third Eye,
Deck: 8 Discard: 7 Buried: 3
Hero Points: 2
Box Reroll Used: Y
NOTES: Available Support: Quickened Ray - 2d6 to a combat and cold or fire trait
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magistrate, Steal Soul, Divine Fortune, Hypercognition, Staff of Dark Flame, Aspect of the Monkey, Divine Blaze
Recharged: Wand of Restorative Touch,
Discard Pile: Repulsion, Ghost Whip, Nightspear, Dominate, Pious Healer, Psychic Surgery, Zellara's Harrow Deck, Buried Pile: Pharasma's Knowing, Ausio Carowyn, Blessing of the Lady of Graves,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Update: Top 3 at Ossuary are known and can be reordered - Demilich found!
Harsk: Passed over The Marriage blessing to bolster your card pool a bit.
Hrm, think I'm going to take advantage of the extra card heal, during Harsk's turn since I'm heading toward the repository.
Wand of Restoration for heal.
Wand heal:1d4 + 1 ⇒ (2) + 1 = 3Healing 3 and 1 for the hour - (Divine Blaze, Staff of Dark Flame, Divine Fortune, Scrying). Shoot, was really hoping to get one of the other heals back. Remove wounded scourge. Deck shuffled.
End of Harsk's turn.
Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Wand of Restorative Touch: Divine 12:1d10 + 6 ⇒ (6) + 6 = 12 -> Wand of Restorative Touch recharged.
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Turn 15, Norgorber's Shadow
Hour Power: On your Stealth check or your check that invokes the Poison trait, add 1d4.
Estra knows that heading to the repository is risky, but it has to be done if we hope to get out of this. She also knows she can utilize her own personal Sight to guide her, so instead of focusing on her location, she instead takes a look at Zetha's location to plot a path forward for her (Moon Maiden Armor, Sadomasochism, and Demilich!)
With that lucky break spotted, Estra takes a moment to ponder the best strategy to end this as soon as possible.
Start of the turn, Wounded, discard Psychic Surgery, ouch.
Estra knows what's coming, so she strides in an takes the fight to the objects. Knowing most of the objects in the area are wood she calls up a conflagration confident it will fit the bill.
Displayed:Third Eye,
Deck: 5 Discard: 10 Buried: 3
Hero Points: 2
Box Reroll Used: Y // Estra, Spiritual Counselor has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Quickened Ray - 2d6 to a combat and cold or fire trait
Wand of Restorative Touch - local heal and scourge removal
Zellara's Harrow Deck - examine and reorder top 3 of a location
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Steal Soul, Falcon Crown, Aspect of the Monkey, Hypercognition, Magistrate
Recharged: Discard Pile: Scrying, Repulsion, Ghost Whip, Nightspear, Dominate, Divine Fortune, Staff of Dark Flame, Pious Healer, Psychic Surgery, Divine Blaze, Buried Pile: Pharasma's Knowing, Ausio Carowyn, Blessing of the Lady of Graves,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
End of Harsk's turn. Estra heals up with Honaire to try and get wand back.
Estra Heal:1d4 + 1 ⇒ (3) + 1 = 4Estra, Spiritual Counselor is healed for 4: (Boneshatter, Aspect of the Monkey, Wand of Restorative Touch, Zellara's Harrow Deck). Deck shuffled.
---------
turn 7, The Mute Hag
Hour Power: At the start of your turn, summon and encounter a spell.
Quickened Ray:
CotCT
Spell 5
Traits:
Arcane
Attack
Divine
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 12
On a local combat check, freely banish to add 2d6 and the Cold or Fire trait.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 14 check to recharge it instead.
Estra thinks don't mind if I do and calls on Hypercognition to help her learn it a bit faster.
Also at the start of turn, discard Nightspear to take Honaire back into hand.
And lastly Estra's Wound kicks in - discard Dominate.
Estra watches in more than a bit of horror as Harsk gets battered and beaten and yet still manages to triumph. However he's in a rough state and Estra doesn't have a lot of help at the moment. She passes him a scroll of Good Omen. Maybe it will give him better luck.
End of Move step, Estra examines - Animated Object.
Estra takes a moment to ponder and realizes that given the history of these Animated Objects that its going to charge someone and not sure which one and Harsk doesn't look like he has too many fights left. She decides to notify the rest of the group to the danger and encourages them to move on and let her deal with it.
Displayed:Third Eye,
Deck: 10 Discard: 8 Buried: 1
Hero Points: 2
Box Reroll Used: Y // Estra, Spiritual Counselor has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support:
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Psychic Surgery, Urgathoa's Gluttony, Wand of Restorative Touch, Falcon Crown, Steal Soul, Aspect of the Monkey, Zellara's Harrow Deck, Boneshatter, The Marriage
Recharged: Hypercognition,
Discard Pile: Magistrate, Scrying, Repulsion, Ghost Whip, Nightspear, Dominate, Divine Fortune, Staff of Dark Flame, Buried Pile: Pharasma's Knowing,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
-----
Start of Fumbus's turn, discard Pious Healer to heal Harsk.
Pious Healer:1d4 + 2 ⇒ (2) + 2 = 4
During Harsk's turn, receive and cast Aspect of the Monkey. Discard Repulsion for Troll damage
Harsk ends his turn.
Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Aspect of the Monkey: Divine 9:1d10 + 6 ⇒ (1) + 6 = 7 -> Aspect of the Monkey discarded.
--------------
Turn 3, Zon-Kuthon's Pain
Hour Power: After discarding any number of cards as damage, draw a card.
At the start of the turn, Estra decides to take a quick peek at her fortune with the Harrow Deck - Locked Door, Scrying, Ancient Black Dragon. Move Scrying to top, then door, then dragon.
Wounded - discard Magistrate
Examine with Third Eye at end of move step, Scry has Magic Trait, free encounter. Bury Pathfinder Chronicler to grab this as scouting in this scenario seems important.
Not really feeling like dealing with those two, so cast Scry for monsters - Door, Black Dragon, Good Omen. Black Dragon to bottom, shuffle the rest.
Random examine Estra end of move:1d8 ⇒ 6Baykok - ooh trigger, dang, reload Third Eye to ignore that. Hrm, to avoid encountering this as part of my first actual exploration and taking 1d6 of force damage...pitching Wand to encounter.
Estra ponders narrating all that just happened and decides it's too much effort. With a hand wave to Fumbus to allow him to take the lead, she takes a moment to catch her breath.
Estra, Spiritual Counselor ends her turn.
Reload Honaire for Plague check. Plague: Constitution 9:1d6 + 1d6 + 6 ⇒ (5) + (6) + 6 = 17No need to bury.
Displayed:Third Eye,
Deck: 10 Discard: 8 Buried: 1
Hero Points: 2
Box Reroll Used: Y // Estra, Spiritual Counselor has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Staff of Dark Flame - reduce combat by 1d6+1
Hypercognition - 1 extra die Wis/Int/Cha for a turn
Good Omen - 1d6+# to guard/close/acquire
Night Spear - heal 1d4+1(allies/blessings only)
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Marriage, Psychic Surgery, Ausio Carowyn, Dominate, Pious Healer, Urgathoa's Gluttony, Steal Soul, Falcon Crown, Blessing of the Lady of Graves, Divine Fortune
Recharged: Discard Pile: Ghost Whip, Repulsion, Aspect of the Monkey, Magistrate, Wand of Restorative Touch, Zellara's Harrow Deck, Boneshatter, Scrying, Buried Pile: Pharasma's Knowing,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Displayed:Third Eye, Pathfinder Chronicler,
Deck: 15 Discard: 1 Buried: 1
Hero Points: 2
Box Reroll Used: Y // Estra, Spiritual Counselor has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Wand of Restorative Touch - local heal and remove 2 scourge
Harrow Deck - examine and reorder top 3 of a location
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Divine Blaze, Psychic Surgery, Pious Healer, Blessing of the Lady of Graves, Nightspear, Ausio Carowyn, Staff of Dark Flame, Steal Soul, The Marriage, Divine Fortune, Magistrate, Dominate, Hypercognition, Falcon Crown, Urgathoa's Gluttony
Recharged: Discard Pile: Ghost Whip, Buried Pile: Pharasma's Knowing,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Displayed:Third Eye,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 2
Box Reroll Used: N // Estra, Spiritual Counselor has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Wand of Restorative Touch - local heal and remove 2 scourge
Harrow Deck - examine and reorder top 3 of a location
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dominate, The Marriage, Psychic Surgery, Magistrate, Blessing of the Lady of Graves, Ausio Carowyn, Pious Healer, Divine Fortune, Steal Soul, Staff of Dark Flame, Divine Blaze, Nightspear, Hypercognition, Urgathoa's Gluttony, Falcon Crown
Recharged: Discard Pile: Buried Pile:
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Estra likes Harsk's plan of picking up some support before locking down the various locations. She heads over to the base and picks up Aviva Racovick and then recharges Lyre of Storms to move over to the Crypt.
On arrival she heals up with Pious Healer.
Heal:1d4 + 2 ⇒ (2) + 2 = 4Estra, Spiritual Counselor is healed for 4: (Divine Fortune, Wand of Restorative Touch, Urgathoa's Gluttony, Ghost Whip). Deck shuffled.
With that done she starts shuffling through her pack to see what additional support she can dig up while asking Aviva to prep some spells.
Bury Aviva to pull 2 Arcane spells - Corrosive Storm, Giant Form. We'll hang onto the spell 6.
Estra discards some cards before resetting her hand looking for more support.
Displayed:Third Eye,
Deck: 8 Discard: 5 Buried: 4
Hero Points: 2
Box Reroll Used: Y
NOTES: Available Support: Magistrate - 1d8 to local Int/Wis/Dipl
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lyre of Storms, Hypercognition, Nightspear, Ghost Whip, Zellara's Harrow Deck, Psychic Surgery, Divine Blaze, Wand of Restorative Touch
Recharged: Discard Pile: The Marriage, Pious Healer, Death Grip, Wand of Restorative Touch (acq), Corrosive Storm, Buried Pile: Steal Soul, Ausio Carowyn, Staff of Dark Flame, Major Harrowing,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
---------
On Fumbus's turn to guard.
Estra casts Divine Favor and calls on the aid of her Magistrate.
Turn 15, The Betrayal
Hour Power: When you acquire a boon, bury it.
Estra hears Harsk mention something about trying not to get frightened again and decides he might have a point plus he has a scroll she thought she had dropped...but their assassin support is here. She ponders a moment and decides to a moment to get her scroll back before tackling the rest of the Ruins.
Move to Lair, useing her newly opened Third Eye Estra spots a magical hammer along the way and tries to pick it up.
Thundering Earthbreaker-CtA: Strength 15:1d4 ⇒ 2Weapon 4, no need to spend resources especially since it would just be buried...banished.
It's clearly meant to be wielded by someone with a lot more upper body strength than she posses, plus it looks to be very corroded and likely to break. She opts to pass it by and continue into the Lair.
Free explore - Cave Bear.
Probably should have seen this coming, but as she's entering deeper into the rocky lair a Cave Bear trundles out...spots her and decides to take offense to her presence and charges.
Frightened:1d4 - 1 ⇒ (4) - 1 = 3Ouch - pitching Staff of Darkflame, Lyre of Storms, and Urgathoa's Gluttony.
Reload Honaire for combat, grabbing some support from Harsk since I'm not going to be able to finish this if I take any more damage.
Cave Bear-BYA: Combat 12:1d4 + 1d6 + 6 + 1d6 ⇒ (2) + (3) + 6 + (1) = 12Well I guess that's enough...draw Honaire back to hand.
With Harsk providing some last minute distraction, Estra is able to fend off the first attack and follow up with a ectoplasmic whip to the face, driving the Cave Bear back into a cage that happened to be left open.
While she secures it, she takes a moment to patch up and calm her nerves.
Wand of Restorative Touch:1d4 + 1 ⇒ (2) + 1 = 3Estra, Spiritual Counselor is healed for 3: (Divine Blaze, Lyre of Storms, Urgathoa's Gluttony). Frightened is removed. Deck shuffled.
Frighten removal damage:1d4 ⇒ 4Well that was a pretty terrible trade. The Marriage, Divine Fortune, Urgathoa's Gluttony, Major Harrowing discarded.
Estra, Spiritual Counselor ends her turn.
Withering - Staff of Dark Flame
Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Ghost Whip: Divine 8:1d10 + 6 ⇒ (1) + 6 = 7 -> Ghost Whip discarded. Wand of Restorative Touch: Divine 12:1d10 + 6 ⇒ (5) + 6 = 11 -> Wand of Restorative Touch discarded.
Displayed:Third Eye,
Deck: 7 Discard: 6 Buried: 3
Hero Points: 2
Box Reroll Used: Y
NOTES: Available Support: Lyre of Storms - recharge for 1d8 and electrical on local combat
Wand of Restorative Touch - Heal local 1d4+1 / remove 2 scourges
Magistrate - 1d8 to local Int/Wis/Dipl
Pious Healer - local heal 1d4+2
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Psychic Surgery, Hypercognition, Falcon Crown, Nightspear, Boneshatter, Zellara's Harrow Deck, Divine Blaze
Recharged: Discard Pile: Ghost Whip, The Marriage, Divine Fortune, Urgathoa's Gluttony, Major Harrowing, Wand of Restorative Touch, Buried Pile: Steal Soul, Ausio Carowyn, Staff of Dark Flame,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Estra isn't exactly known for her musical ability, but that Lyre is definitely giving off a divine glow and she senses it will be useful even to the ungifted. With it secured, she heads a little deeper into the ruins.
Discard Ausio to explore.
Unfortunately it appears the Ruins are currently occupied by Mobogo and a pair of Boggard Champions. The Boggards split and attack both Estra and Fumbus while Mobogo moves to finish off Estra.
Boggard Champion:
Story Bane
Type: Monster
Traits: Aquatic Barbarian Boggard Veteran
To Defeat: Combat 11+##
If you are at an Aquatic location, the difficulty to defeat is increased by 1d12. If undefeated, bury a random card from your discards and suffer the scourge Frightened.
Estra quickly calls down fire on the Boggard before it has a chance to reach her, and is so focused on the oncoming rush of the Mobogo that her fear leaves her and she just reaches out with Death Grip, holding the Mobogo in place while Honaire lays into it. In short order both threats are dispatched but she's spent from the unexpected additional encounter.
Displayed:Third Eye,
Deck: 14 Discard: 1 Buried: 2
Hero Points: 2
Box Reroll Used: Y // Estra, Spiritual Counselor has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
NOTES: Available Support: Staff of Darkflame - reduce combat by 1d6+1
Lyre of Storms - recharge for 1d8 and electrical on local combat
Wand of Restorative Touch - Heal local 1d4+1 / remove 2 scourges
Use Blessings as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Nightspear, Major Harrowing, Magistrate, Falcon Crown, Pious Healer, Zellara's Harrow Deck, The Marriage, Boneshatter, Pharasma's Knowing, Wand of Restorative Touch, Psychic Surgery
Recharged: Divine Fortune, Death Grip, Hypercognition,
Discard Pile: Divine Blaze, Buried Pile: Steal Soul, Ausio Carowyn,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Turn 7, The Mute Hag
Hour Power: At the start of your turn, summon and encounter a spell.
Major Harrowing:
CotCT
Spell 5
Traits:
Arcane
Divine
Harrow
Magic
To Acquire:
Intelligence
Arcane 12
OR Wisdom
Divine 14
Freely display at a location. While displayed:
* On local checks that have a trait matching the adventure's harrow suit, add 3; if the hour has a Suit trait matching the adventure's harrow suit, add 2d4 instead.
* When this location is closed, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 14 or Divine 16 check to recharge it instead.
Estra calls forth Divine Fortune to aid the check.
Major Harrowing-CtA: Diving 14:1d10 + 6 + 1d6 ⇒ (2) + 6 + (6) = 14Success, going to display that..cause why not, think it adds on Stars, Veteran, and Harrow.
Estra recognizes that there is an astral alignment going on and recalls a spell to take advantage of it. She then quickly takes a reading before heading out.
End of move step examine - Paralytic Pulse, when examined encounter.
As she's peering into the future, she realizes she has tripped a trap and while she's dismantling that, Ulitha shows up to take advantage of the distraction.
Random Local Character - Harsk/Estra/Fumbus:1d3 ⇒ 1Harsk encounters danger
Estra is going to come out of that Frightened, but going to push on since I don't have a lot of additional support.
Estra get's a little lost in the Cave, but uses all of her senses to lead the way forward. At the point she thinks that they have gotten back to familiar ground Estra decides to take a reading and see if she can smooth out the remainder of the path.
Harrow Deck - Henchman Proxy A, Banudor, Hippogriff Rider, seems like a good order to me. Also ouch, Hippogriff pings Estra for 1.
Estra quickly spots the remaining dangers in the cave, but unfortunately is distracted enough to not see the Hippogriff launch a volley at her. Estra takes the damage and relays the scouted information to her peers before healing up a bit.
Psychic Surgery to heal - Estra, Spiritual Counselor has all cards in her discard pile healed: (Pious Healer, Magistrate, Nightspear). Deck shuffled.
Estra, Spiritual Counselor ends her turn. Withering - no cards in discard to bury.
Displayed:Divine Fortune, Major Harrowing,
Deck: 12 Discard: 0 Buried: 1
Hero Points: 2
Box Reroll Used: Y // Estra, Spiritual Counselor has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
NOTES: Available Support: Staff of Darkflame - reduce combat by 1d6+1
Divine Fortune - 1d6 to checks until start of Estra's turn
Hypercognition - 1 die to Int/Wis/Cha for a turn
Ausio - 2d12 to local CtA
Magistrate - 1d8 to Int/Wis/Diplo
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Third Eye, Pharasma's Knowing, The Marriage, Pious Healer, Nightspear, Boneshatter, Death Grip, Falcon Crown, Urgathoa's Gluttony, Wand of Restorative Touch
Recharged: Psychic Surgery, Zellara's Harrow Deck,
Discard Pile: Buried Pile: Steal Soul,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Update: Banish card 1 and 2. Cards 3,4, 5 are known and can be reordered as Fumbus likes.
Harsk: Needs to encounter the danger. Zetha: Used Blessing of Abadar.
Displayed: Deck: 11 Discard: 2 Buried: 1
Hero Points: 2
Box Reroll Used: Y
NOTES: Available Support: Staff of Darkflame - reduce combat by 1d6+1
Divine Fortune - 1d6 to checks until start of Estra's turn
Psychic Surgery - local heal 6 (allies/spells/blessings only)
Harrow Deck - Examine and reorder top 3 at a location
Nightspear - At end of turn heal local 1d4+1 (allies/blessings only)
Use Blessing as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Falcon Crown, Death Grip, Hypercognition, Pharasma's Knowing, The Marriage, Divine Blaze, Third Eye, Urgathoa's Gluttony, Ausio Carowyn
Recharged: Wand of Restorative Touch, Boneshatter,
Discard Pile: Pious Healer, Magistrate, Buried Pile: Steal Soul,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Update: At Cave, banish card 1.
Fumbus: Ghast forces Con/Fort 6 BYA or be Entangled. Zetha: Spent a blessing. Harsk: Used combat support.
Displayed: Deck: 14 Discard: 2 Buried: 0
Hero Points: 3
Box Reroll Used: Y // Estra, Spiritual Counselor has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
NOTES: Available Support: Staff of Darkflame - reduce combat by 1d6+1
Wand of Restorative Touch - heal 1d4+1 and remove 2 scourges
Nightspear - At end of turn heal local 1d4+1 (allies/blessings only)
Use Blessing as needed
Movement: Estra will move with the group on location close.
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 3
Box Reroll Used: Y // Estra, Spiritual Counselor has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
NOTES: Available Support: Staff of Darkflame - reduce combat by 1d6+1
Wand of Restorative Touch - heal 1d4+1 and remove 2 scourges
Use Blessing as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ausio Carowyn, Zellara's Harrow Deck, Psychic Surgery, Pharasma's Knowing, Magistrate, Pious Healer, Divine Fortune, Falcon Crown, Nightspear, Third Eye, The Marriage, Steal Soul, Hypercognition, Death Grip
Recharged: Discard Pile: Buried Pile:
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
My item 6 is interesting...mostly just a potential free explore each turn.
[spoiler=Third Eye]
Display. While displayed:
At the end of your move step, you may examine the top card of your location; if it has the Magic trait, you may encounter it.
On your Perception check, you may freely reveal to add 1d10.
You may freely reload to ignore a power that happens when you examine a card.[spoiler]
Fortunately, ghosts of all forms are something she's adept at, she pulls at the force animating it, ripping it from the Ghast and it falls back into ectoplasm. She carefully steps over the slick spot left on the bank and continues on.
Free explore. - Roc
Apparently the Ghast wasn't the only thing out this morning, as a Roc, quickly dives out of the sky at Estra and Harsk. It takes a couple more strafing runs at the pair before Estra realizes she has a spell the might work for this situation.
Well the Ghostly whip reaches out, snagging a foot of the Roc as it flies by. Unfortunately, Estra wasn't counting on the momentum of a large bird in flight and it's only with Honaire's help that she's able to hold on, pulling the Roc face first into the ground as its momentum is quickly arrested.
Estra ponders heading further down the river, but decides that was a fair amount of effort and maybe it would be best to patch up Harsk since he's here.
Pious Healer to patch up Harsk - reveal and discard.
Heal Harsk:1d4 + 2 ⇒ (3) + 2 = 5Harsk can heal back 5.
Estra then takes a moment to refresh her spells before heading out.
Estra, Spiritual Counselor ends her turn. Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Death Grip: Divine 10:1d10 + 6 + 1d4 ⇒ (5) + 6 + (1) = 12 -> Death Grip recharged. Ghost Whip: Perception 8:1d10 + 6 + 1d4 ⇒ (9) + 6 + (4) = 19 -> Ghost Whip recharged. Estra, Spiritual Counselor resets her hand.
Displayed:Steal Soul,
Deck: 13 Discard: 3 Buried: 1
Hero Points: 3
Box Reroll Used: Y
NOTES: Available Support: Psychic Surgery - Heal 6 (blessing/ally/spells only)
Divine Fortune - 1d6 to all checks at Estra's location until the start of Estra's turn
Staff of Greater Healing - On Estra's turn, reveal to heal 1 or remove a scourge locally
Staff of Darkflame - reduce combat by 1d6+1
Salvator - recharge to add 1d8 to local Knowledge/perception. Can use to get a Blessing.
Use Blessing if needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Empty Throne, Zellara's Harrow Deck, Urgathoa's Gluttony, Hypercognition, Tome of Origami Animals, The Bear, Divine Blaze, Wand of Restorative Touch, Magistrate, Nightspear, Pharasma's Knowing
Recharged: Ghost Whip, Death Grip,
Discard Pile: Boneshatter, Falcon Crown, Pious Healer, Buried Pile: Ausio Carowyn,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Estra patches up a bit and then heads down the river, she encounters a ward that she determines is mostly harmless, as it turns the person around. She takes the time necessary to unwork the ward and then pulls out her wand to patch herself up further.
Wand of Restorative Touch - heal:1d4 + 1 ⇒ (3) + 1 = 4Estra, Spiritual Counselor is healed for 4: (Salvator Scream, The Bear, The Marriage, Pharasma's Knowing). Deck shuffled.
Estra, Spiritual Counselor ends her turn.
Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Wand of Restorative Touch: Divine 12:1d10 + 6 + 1d4 ⇒ (4) + 6 + (4) = 14 -> Wand of Restorative Touch recharged.
Displayed:Steal Soul,
Deck: 14 Discard: 2 Buried: 1
Hero Points: 3
Box Reroll Used: Y
NOTES: Available Support: Staff of Greater Healing - On Estra's turn, reveal to heal 1 or remove a scourge locally
Pious Healer - heal local 1d4+2
Staff of Darkflame - reduce combat by 1d6+1
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Divine Blaze, Pharasma's Knowing, The Marriage, Psychic Surgery, Nightspear, Magistrate, Zellara's Harrow Deck, The Bear, Salvator Scream, Urgathoa's Gluttony, The Empty Throne, Tome of Origami Animals, Hypercognition
Recharged: Wand of Restorative Touch,
Discard Pile: Boneshatter, Divine Fortune, Buried Pile: Ausio Carowyn,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Display Steal Soul after Harsk defeats Orc Rager. Reload Magistrate and discard The Marriage.
--------
Turn 11, The Beating
Hour Power: When you encounter a monster from a location, before acting, another local character summons and encounters it.
Estra feels something off as the hour clicks over, there is some sort of magic in the air and she instinctively knows its targeted on her actions. To avoid pulling her compatriots into the middle of whatever this is, she heads off to the River to tackle it on her own.
Terrible hour, no need to hit the story bane with people around right now. Move to River, end of move step examine - Staff of Greater Healing. Free explore.
OOh, Item 6, let's make sure that happens, bury Ausio to add to CtA.
Apparently caution is more than its own reward, not only does that seem to circumvent the trap that felt on the wind, it results in her finding an abandoned staff of healing. She cackles a bit as she feels it thrum with power.
Estra, Spiritual Counselor ends her turn.
Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Divine Fortune: Divine 13:1d10 + 6 + 1d4 ⇒ (1) + 6 + (3) = 10 -> Divine Fortune discarded.
Displayed:Steal Soul,
Deck: 9 Discard: 7 Buried: 1
Hero Points: 3
Box Reroll Used: Y
NOTES: Available Support: Staff of Greater Healing - On Estra's turn, reveal to heal 1 or remove a scourge locally
Wand of Restorative - heal and scourge removal
Staff of Darkflame - reduce combat by 1d6+1
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Nightspear
Recharged: Psychic Surgery, Tome of Origami Animals, Pious Healer, Urgathoa's Gluttony, Divine Blaze, Zellara's Harrow Deck, Hypercognition, Magistrate,
Discard Pile: Pharasma's Knowing, Boneshatter, The Empty Throne, Salvator Scream, The Bear, The Marriage, Divine Fortune, Buried Pile: Ausio Carowyn,
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Turn 7, The Jugglar
Hour Power: On your check, you may discard a card to reroll a die showing 1.
End of move step examine, The Empty Throne.
Estra takes a moment to prepare for the future, casting Divine Fortune to give her and her allies an edge and knowing what's ahead she preps a spell to speed up her mental faculties.
Free explore, cast Hypercognition to boost Int/Wis/Cha
She opts to talk with Salvator to see if he has any insight. He offers a unique perspective as he rambles on about the strength of bears...Estra is more than a little confused, but nods along. This was a terrible idea.
Discard Salvator to draw The Bear from the hour glass, discard it to explore - Vampire take down time!
Scenario effect:1d6 ⇒ 1Reload Honaire to aid in the dex check.
With a combination of a divine blaze and holy words Estra puts a decided end to this particular vampire. Unfortunately a few things of hers get lost as she is breaking camp and securing it. However, it's well put to rights, and her items might show up later. With a shrug she moves off to join Fumbus.[/ooc]
Recharge Tome, Urgathoa, and Pious Healer to close Camp.
Displayed:Divine Fortune,
Deck: 12 Discard: 5 Buried: 0
Hero Points: 3
Box Reroll Used: Y
NOTES: Available Support: Magistrate - 1d8 to Int/Wis/Diplo
Ausio - 2d12 local CtA
Wand of Restorative - heal and scourge removal
Use blessing if needed.
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fly, Nightspear, Falcon Crown, Staff of Dark Flame, Ghost Whip
Recharged: Psychic Surgery, Tome of Origami Animals, Pious Healer, Urgathoa's Gluttony, Divine Blaze, Zellara's Harrow Deck, Hypercognition,
Discard Pile: Pharasma's Knowing, Boneshatter, The Empty Throne, Salvator Scream, The Bear, Buried Pile:
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Update: Acquired card 1 and 2, banished card 3. Close Camp.
Turn 3, Urgathoa's Gluttony
Hour Power: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
Estra cautiously steps down along the trail, her senses dulled from the damage inflicted while fighting the Boggard. Even knowing this, she's more than a little surprised when the Ogre steps onto the trail, completely taking her and everyone else by surprise.
Displayed: Deck: 13 Discard: 2 Buried: 0
Hero Points: 3
Box Reroll Used: N
NOTES: Available Support: Divine Fortune - 1d6 to all checks
Hypercognition - 1 die to Int/Wis/Cha checks for a turn
Psychic Surgery - local heal 6 (blessings/spells/allies)
Harrow Deck - examine top 3 and rearrange
Pious Healer - heal local 1d4+2
Use blessing if needed.
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Urgathoa's Gluttony, Steal Soul, Falcon Crown, Magistrate, Ausio Carowyn, Death Grip, Ghost Whip, The Marriage, Staff of Dark Flame, Nightspear, Wand of Restorative Touch, Tome of Origami Animals, Fly
Recharged: Discard Pile: Pharasma's Knowing, Boneshatter, Buried Pile:
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Update: Dazed so only one explore, card 4 banished.
Story Bane
Type: Monster
Traits: Aquatic Barbarian Boggard Veteran
To Defeat: Combat 11+##
If you are at an Aquatic location, the difficulty to defeat is increased by 1d12. If undefeated, bury a random card from your discards and suffer the scourge Frightened.
Scenario effect:1d6 ⇒ 3Wis/Perception 10 or be dazed.
Displayed: Deck: 16 Discard: 0 Buried: 0
Hero Points: 3
Box Reroll Used: N // Estra, Spiritual Counselor has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.
If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.
NOTES: Available Support: Magistrate - 1d8 to local Int/Wis/Dipl
Nightspear - At end of turn heal local 1d4+1 (allies/blessings only)
Use blessing if needed.
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ghost Whip, Zellara's Harrow Deck, Ausio Carowyn, Steal Soul, Divine Blaze, Wand of Restorative Touch, Staff of Dark Flame, Psychic Surgery, Divine Fortune, Fly, Tome of Origami Animals, Hypercognition, Urgathoa's Gluttony, Pious Healer, Falcon Crown
Recharged: Death Grip,
Discard Pile: Buried Pile:
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 3
Box Reroll Used: N
NOTES: Available Support: Magistrate - 1d8 to local Int/Wis/Dipl
Nightspear - At end of turn heal local 1d4+1 (allies/blessings only)
Use blessing if needed.
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Psychic Surgery, Ausio Carowyn, Tome of Origami Animals, Staff of Dark Flame, Wand of Restorative Touch, Divine Blaze, Pious Healer, Hypercognition, Zellara's Harrow Deck, Steal Soul, Fly, Ghost Whip, Divine Fortune, Falcon Crown, Urgathoa's Gluttony
Recharged: Discard Pile: Buried Pile:
Favored Card: Honaire Hand Size: 5 ☑ 6☑ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Displayed: Deck: 8 Discard: 14 Buried: 1
Hero Points: 3
Box Reroll Used: Y
NOTES: Available Support: Pious Healer - heal local 1d4+2
Use blessing if needed.
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Psychic Surgery, Fly, Wand of Restorative Touch, Steal Soul, Magistrate, Divine Fortune, Ghost Whip
Recharged: Falcon Crown,
Discard Pile: Nightspear, Ice Strike, Mantle of Life, Hypercognition, Guardian Bow, Headband of Mental Superiority, Ausio Carowyn, Urgathoa's Gluttony, Divine Blaze, Zellara's Harrow Deck, Death Grip, The Marriage, Pious Healer, Honaire, Buried Pile: Tome of Origami Animals,
Favored Card: Honaire Hand Size: 5 ☑ 6☐ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Turn 15, Pharasma's Knowing
Hour Power: On your check against an Undead card, add 1d6.
Move to Bridge and examine, Warsworn. Free explore to encounter.
All local characters suffer combat damage equal to the number of weapons/armor in hand, for Estra, that's nothing.
Divine Blaze for combat.
Warsworn-CtD: Combat 26:1d10 + 6 + 4d8 + 1d6 ⇒ (5) + 6 + (7, 7, 2, 8) + (1) = 36Success (rerolling the 8 won't matter), draw Staff of Dark Flame for the success.
Estra heads out from the base, feeling a bit tentative without Honaire backing her up. She is immediately confronted by a Warsworn. It pulls all the metal nearby and flings it back at the wearer. Estra is completely unaffected and uses the time to call down a Divine Blaze, lighting the undead up.
Harrow Deck to examine.
Having disposed of the threat, Estra takes a moment to read the future with her Harrow deck and spots the Graveknight!
She ponders her options and decides it's best to hold off and tackle it with more options.
Acid Rain:1d4 - 2 ⇒ (4) - 2 = 2Discard Death Grip and The Marriage
Estra, Spiritual Counselor ends her turn. Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Divine Blaze: Divine 14:1d10 + 6 ⇒ (4) + 6 = 10 -> Divine Blaze recharged discarded. Zellara's Harrow Deck: Perception 12:1d10 + 6 ⇒ (4) + 6 = 10 -> Zellara's Harrow Deck recharged discarded. Estra, Spiritual Counselor resets her hand.
Displayed: Deck: 7 Discard: 12 Buried: 1
Hero Points: 3
Box Reroll Used: Y
NOTES: Available Support: Pious Healer - heal local 1d4+2
Use blessing if needed.
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Psychic Surgery, Steal Soul, Wand of Restorative Touch, Magistrate, Fly, Ghost Whip, Divine Fortune
Recharged: Discard Pile: Nightspear, Ice Strike, Mantle of Life, Hypercognition, Guardian Bow, Headband of Mental Superiority, Ausio Carowyn, Urgathoa's Gluttony, Divine Blaze, Zellara's Harrow Deck, Death Grip, The Marriage, Buried Pile: Tome of Origami Animals,
Favored Card: Honaire Hand Size: 5 ☑ 6☐ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Update: Move to Bridge, banish card 1. Graveknight is next!
Fumbus and Zetha: Combat damage based on the number of weapons/armor in hand.
With Harsk guiding the way, he leads Estra over to the bow. It's shielded but Estra quickly spots that it's some sort of death shield and Honaire is able to reach through and pull it out without any issue.
Free expore. - Brain Mold...yuk - location marked with Drained and Poison (both Harsk and Estra suffer them)
Unfortunately disturbing the shield around the bow releases some sort of mold. Estra holds her breath and moves out of the area as quickly as possible, figuring the wind on the mountain will dissipate it quickly.
Bury Hippogriff to move to base and explore.
Picking up Moise, then remove Drained.
Acid Rain:1d4 - 2 ⇒ (4) - 2 = 2Discard Bow and Headband for damage.
End of turn, Poison scourge after reset recharges Honaire. Bury Moise to heal a card and remove Poison scourge at the start of Fumbus's turn. Estra, Spiritual Counselor is healed for 1: (Magistrate). Deck shuffled.
Displayed: Deck: 13 Discard: 7 Buried: 1
Hero Points: 3
Box Reroll Used: Y
NOTES: Available Support: Use blessing if needed.
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Staff of Dark Flame, Steal Soul, Divine Fortune, Pious Healer, Psychic Surgery, Honaire, Death Grip (2), Magistrate, Wand of Restorative Touch, Falcon Crown, Pharasma's Knowing, Fly, Ghost Whip
Recharged: Discard Pile: Nightspear, Ice Strike, Mantle of Life, Hypercognition, Guardian Bow, Headband of Mental Superiority, Ausio Carowyn, Buried Pile: Tome of Origami Animals,
Favored Card: Honaire Hand Size: 5 ☑ 6☐ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Update: Move to Mountain, acquire card 1, banish card 2.
Fumbus: Used Boots, unfortunately I believe you got hit by Brain Mold too - Poisoned and Drained.
Estra heads over to Ravine, I'm assuming with Fumbus in tow, to join Zetha.
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Turn 7, The Trumpet
Hour Power: Ignore cards' before acting powers.
As she arrives, she realizes that this is a pretty good place to be ambushed and that it's best to be prepared. Looking dubiously at a scroll she passes it over to Fumbus. "Don't make me regret this...
Passing Meteor Swarm to Fumbus.
Meteor Swarm:
Spell
Traits: Magic Arcane Attack Bludgeoning
To Acquire: Intelligence Arcane 15
For your combat check, discard this card to use your Arcane skill + 2d6; you may additionally add another 2d10 and the Fire trait. If you fail this check, you may reroll the dice; take the new result. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 17 check to recharge this card instead of discarding it.
Estra quickly strides on, and tries to get a sense of any oncoming danger...well outside of the goblin that she just armed...
End of move step, examine - Headband of Mental Superiority. Free explore, discard Pharasma's Knowing to bless.
No danger immediately apparent, but she does spot a nice headband that will keep her hair out of her eyes while she transverses the wilds. She grabs it and puts it on.
Banish Firepelt Cougar to explore.
Just as she's about to move on, her eyes snag on a stealthy movement, at first she's convinced it's Harsk's cougar again, but quickly she determines it's something a bit more nefarious.
Ignoring BYA due to hour. Ice Strike for combat. Reveal headband to add a d4. Honaire assistance as well.
Reaching out she hardens the water in the air, forms it into a large hailstone and directs it at her target. Thud!
Banish Wolverine to explore.
She's about to step over the sneak when she takes a second look and notices the armor she's wearing is highly magical. She pauses to take a closer look.
Displayed:Hippogriff Fledgling (Origami),
Deck: 11 Discard: 7 Buried: 1
Hero Points: 3
Box Reroll Used: N
NOTES: Available Support: Hypercognition - 1 die to Int/Wis/Cha checks for a turn
Magistrate - 1d8 to local Int/Wis/Diplo
Ausio - 2d12 to local acquire check
Use Origami animals if needed - Hippogriff is 1d10 to combat
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Urgathoa's Gluttony, Steal Soul, Pious Healer, Psychic Surgery, Falcon Crown, Fly, Death Grip, Wand of Restorative Touch, Death Grip (2), Ghost Whip, Staff of Dark Flame
Recharged: Discard Pile: The Marriage, Nightspear, Zellara's Harrow Deck, Pharasma's Knowing, Divine Fortune, Ice Strike, Mantle of Life, Buried Pile: Tome of Origami Animals,
Favored Card: Honaire Hand Size: 5 ☑ 6☐ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Update: At Ravine, acquired cards 1 and 3, banished card 2.
Fumbus: You have the power to call down a Meteor Swarm!
Estra is a little confused as she slowly transverses the Dunes...she keeps turning up scrolls, which while helpful, seem more than a little out of place. Shrugging she picks them up. After a couple, she gets curious to see what might be the origin and pulls out her Harrow Deck for a quick reading to see if it is able to pin point a source.
Scenario effect wrecks this, and we only get to see the top card. Red War Paint.
Estra's reading is immediately cut short and entirely focused on what is immediately ahead. It's an odd feeling and clearly this is some other magic blocking her scrying attempt.
She makes note of the fact there is some paint ahead and points it out to Fumbus while she gathers up her cards to follow.
Estra, Spiritual Counselor ends her turn. Estra, Spiritual Counselor attempts to recover all cards in her Recovery pile. Zellara's Harrow Deck: Divine 12:1d10 + 6 + 1d6 ⇒ (2) + 6 + (3) = 11 -> Zellara's Harrow Deck discarded. Estra, Spiritual Counselor resets her hand.
Tome of Origami Animals drawn during reset, I'll bury to know what those are now. - Firepelt Cougar, Hippogriff Fledgling, Wolverine...well those seem familiar
Displayed:Divine Fortune, Firepelt Cougar (Origami), Hippogriff Fledgling (Origami), Wolverine (Origami),
Deck: 14 Discard: 3 Buried: 1
Hero Points: 3
Box Reroll Used: N
NOTES: Available Support: Divine Fortune is active!! - 1d6 to all local until start of Estra's turn
Use Origami animals if needed - Hippogriff and Firepelt most likely 1d6 or 1d10 to combat
Use blessing as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Death Grip, Pious Healer, Steal Soul, Death Grip (2), Psychic Surgery, Hypercognition, Ausio Carowyn, Falcon Crown, Magistrate, Ghost Whip, Fly, Urgathoa's Gluttony, Staff of Dark Flame, Wand of Restorative Touch
Recharged: Discard Pile: The Marriage, Nightspear, Zellara's Harrow Deck, Buried Pile: Tome of Origami Animals,
Favored Card: Honaire Hand Size: 5 ☑ 6☐ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Update: At Dunes, Acquired card 1 and card 2. Card 3 is known.
All: Divine Fortune is active at Estra's location, 1d6 on all checks until the start of her turn.
Displayed: Deck: 16 Discard: 0 Buried: 0
Hero Points: 3
Box Reroll Used: N
NOTES: Available Support: Divine Fortune - 1d6 to all local until start of Estra's turn
Nightspear - local heal 1d4+1 at end of your turn
Harrow Deck - examine 1 =(
Use blessing as needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Hypercognition, Staff of Dark Flame, Steal Soul, Ghost Whip, Falcon Crown, Death Grip, Urgathoa's Gluttony, Ausio Carowyn, Psychic Surgery, Tome of Origami Animals, Pious Healer, Pharasma's Knowing, Wand of Restorative Touch, Death Grip (2), Magistrate, Fly
Recharged: Discard Pile: Buried Pile:
Favored Card: Honaire Hand Size: 5 ☑ 6☐ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Turn 15, Rovagug's Destruction
Hour Power: On your check, you may banish a random blessing from your discards to bless.
Estra takes a moment to focus her energy and calls forth Divine Fortune to guide her allies as she descends into the Crypt to join Zetha.
End of move step examine - Knurlott...wow that's a lot of immunity, but I have a lot of dice for free. Discard Death Grip to encounter, adding 1d6 to Str/Dex/Con checks.
As Estra peers ahead she catches a glimps of Knurlott ahead, she pulls on her connection to the spirit world, cracks her knuckles loudly and steps forward to brawl.
Before acting each local character must succeed at a Dexterity or Acrobatics 10 check or suffer 1d4 Acid damage. Estra will be using Dex or Str die, d6 from Estra power, Divine Fortune, Steal Soul to all of these. I'll add Honaire to the combats, and Urgathoa to the last one.
Estra and Honaire step forward laying into Knurlott with the skill of prize fighters as Estra fuels her punches with ectoplasmic strength, shattering bones until Knurlott is no more.
Scenario effect - discard Ausio Carowyn before close attempt.
Estra ushers Fumbus and Zetha out and calls up a divine ward for the Crypt, securing it from further assault. She follows behind Fumbus as he chooses the next place to lock down.
Displayed:Steal Soul, Wolverine (Tome), Firepelt Cougar (Tome), Hippogriff Fledgling (Tome), Divine Fortune (acq),
Deck: 10 Discard: 3 Buried: 2
Hero Points: 2
Box Reroll Used: Y
NOTES: Available Support: Wand of Restorative Touch - local Heal/scourge removal
Harrow Deck - use sometime before my turn, preferably when harrow hour
Use blessing if needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pious Healer, Urgathoa's Gluttony (acq), Falcon Crown, Divine Blaze, Magistrate, Death Grip (2), Hypercognition, Staff of Dark Flame, Divine Fortune
Recharged: Psychic Surgery,
Discard Pile: Death Grip, Urgathoa's Gluttony, Ausio Carowyn, Buried Pile: Aerilaya, Tome of Origami Animals,
Favored Card: Honaire Hand Size: 5 ☑ 6☐ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Update: Banish card 1, close Crypt.
Zetha/Fumbus: Dex/Acro 10 from Knurlott's BYA, but Divine Fortune is active.
Turn 11, Cayden Cailean's Revelry
Hour Power: On your check, you may discard a card to reroll 1 die showing 1 or 2.
Estra looks around for Zetha to pass the Deathbane sling to, but she appears to be otherwise distracted, with a shrug she tosses it over to Fumbus.
Deathbane Sling:
Weapon
Traits: Bludgeoning Magic Ranged Sling
To Acquire: Dexterity Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d4+3; against an Undead bane, add another 1d8. On any combat check, freely recharge to add 1d4+1, or 2d8+1 against an Undead bane. You may use this power even if you have previously revealed this card on this check.
End of move step examine - Aerilaya. Free explore to encounter.
Aerilaya-CtA: Diplomacy 12:1d10 + 5 + 1d4 ⇒ (4) + 5 + (3) = 12Success, draw Honaire back to hand successful Cha check.
Estra, keeping an eye out for Honaire's return, happens to catch a glimpse of a different spirit. After a bit of time she's able to convince Aerilaya not to attack and that her need for information at the moment was dire. Aerilaya beckons her down a nearby path, intent on showing her an ambush that has been laid against them. Estra thanks her for the information and then notices Honaire's return. Time to deal with that ambush.
Bury Aerilaya to explore.
At average...Fumbus any check to push it over I think.
Estra sends Honaire in to trip the ambush and then vanish as they monsters launch their attack. Unsure what just happened, they wander off to set up somewhere else.
Having exhausted most of her tricks, she starts running through her mental list trying to recall other spells and tricks that can bring this to a close sooner.
Tome of Origami Animals pulled during hand reset, just going to bury that now so I know what I'm working with - Wolverine, Firepelt Cougar, Hippogriff Fledgling
Displayed:Steal Soul, Wolverine (Tome), Firepelt Cougar (Tome), Hippogriff Fledgling (Tome),
Deck: 15 Discard: 0 Buried: 2
Hero Points: 2
Box Reroll Used: Y
NOTES: Available Support: Wand of Restorative Touch - local Heal/scourge removal
Firepelt - bury to add 1d6 to local combat
Use blessing if needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Zellara's Harrow Deck, Magistrate, Divine Fortune (acq), Death Grip (2), Divine Fortune, Divine Blaze, Urgathoa's Gluttony (acq), Ghost Whip, Hypercognition, Pious Healer, Staff of Dark Flame, Falcon Crown, Ausio Carowyn, Pharasma's Knowing
Recharged: Psychic Surgery,
Discard Pile: Buried Pile: Aerilaya, Tome of Origami Animals,
Favored Card: Honaire Hand Size: 5 ☑ 6☐ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Update: Acquired card 1, banish card 2 at Dungeons
Fumbus: Passed over Deathbane Sling, used 1 any check.
Displayed:Steal Soul,
Deck: 19 Discard: 0 Buried: 0
Hero Points: 2
Box Reroll Used: Y
NOTES: Available Support: Deathbane Sling - Freely recharge to add 2d8+1 to combat against Undead
Use blessing if needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Honaire,
Middle of Deck (Unknown Order): Pharasma's Knowing, Death Grip (2), Magistrate, Ausio Carowyn, Divine Fortune, Divine Fortune (acq), Staff of Dark Flame, Urgathoa's Gluttony (acq), Falcon Crown, Ghost Whip, Hypercognition, The Marriage, Divine Blaze, Tome of Origami Animals, Pious Healer, Zellara's Harrow Deck, Wand of Restorative Touch
Recharged: Psychic Surgery,
Discard Pile: Buried Pile:
Favored Card: Honaire Hand Size: 5 ☑ 6☐ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
Turn 7, Iomedae's Justice
Hour Power: On your check against an Outsider card, add 1d4.
End of move step, examine - Urgathoa's Gluttony. Discard Ausio Carowyn to encounter.
Estra, knowing she's not entirely without resources, but definitely lacking in firepower at the moment, sends Honaire out for some scouting. He returns with knowledge of a shrine to Urgathoa. Estra follows and though most wouldn't understand she does offer up some thanks for Honaire's continued existence in her life.
Free explore (50% not a monster...), weapon 5, nice!
With Honaire infused by Urgathoa, Estra is about to leave when she spots a sling shot nestled in a nook in the shrine. Peering closer, it definitely looks like a powerful tool against the undead. Considering the current challenge, she reaches out to pick it up.
Honaire to try and pick up this thing, Urgathoa to bless it twice.
Displayed: Deck: 17 Discard: 0 Buried: 0
Hero Points: 2
Box Reroll Used: Y
NOTES: Available Support: Deathbane Sling - Freely recharge to add 2d8+1 to combat against Undead
Use blessing if needed
Movement: Estra will move with the group on location close.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Divine Fortune (acq), Wand of Restorative Touch, Ausio Carowyn, Magistrate, Death Grip (2), Pharasma's Knowing, Hypercognition, Urgathoa's Gluttony (acq), Divine Blaze, Zellara's Harrow Deck, Ghost Whip, Divine Fortune, Pious Healer, Staff of Dark Flame, The Marriage, Tome of Origami Animals, Falcon Crown
Recharged: Discard Pile: Buried Pile:
Favored Card: Honaire Hand Size: 5 ☑ 6☐ 7 Proficiencies: Divine, Light Armor POWERS:
At the end of your move step, you may examine the top card of your location. (□ If the card has a power that happens when examined, you may instead shuffle a card into your deck to ignore the power.) You may bury (■ or discard) a card to encounter the card; during this encounter, add 1d6 (□ +1) to your Strength, Dexterity, and Constitution checks.
When you succeed at a combat(■ or Charisma) check, you may draw a card (□ or shuffle a random card from your discard pile into your deck).
■ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.
■ At the start of your turn, you may exchange an ally (□ or a blessing) in your hand with an ally in your discard pile.
■ Gain the skill Diplomacy: Charisma +3
□ Instead of the first exploration of your turn, each character at your location may shuffle a random ally from his discard pile into his deck.
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Start of Fumbus's turn, Estra will heal all the spells/allies/blessings in her discard back with Psychic Surgery.
Hand above is after this heal.