Chaleb Sazomal

Estagar's page

45 posts. Alias of Tharasiph.


Full Name

Jie Cao

Race

Half Elf

Classes/Levels

Paladin (Oath of Vengeance)1 HP:12/12|AC:17|T:11|FF:16|CMB:+5|CMD:16|Fort:+4|Ref:+1|Will:+0|Init:+1|Perc :+2|

Gender

Male

Size

Medium

Age

40

Alignment

Lawful Good

Deity

Iomedae

Location

Mendev

Languages

Common, Elven

Strength 20
Dexterity 15
Constitution 8
Intelligence 15
Wisdom 16
Charisma 8

About Estagar

Background:

Estagar

Born to a human father and an elvish mother, Estagar is born and raised in Kenabres. His father the crusader Gerold gave him a strict religious upbringing raising him in the light of the Inheritor and training him as a warrior priest. Estagars mother Telleandra, taught him the Elvish ways of fighting and he developed a style that was graceful but at the the same time embraced his strength.

Estagar lost his father to a demonic incursion and his mother moved with him to her homeland of Kyonin, where he could have a proper childhood. In Kyonin he embraced his elven ancestry and learned how to move, think and feel as one with nature. He never lost his faith in Iomedae though and this never quite allowed him to belong. After he reached his majority he said goodbye to his mother and taking the polearm she gifted him he travelled back to Kenabres where he could embrace his faith with the resources of the church available to him.

Seeing that Estagar was not standard fighter, he was trained as a Inquisitor and his Elven training in the ways of moving in harmony with nature made him perfect as a Sanctified Slayer, but he was not just a casual killer he studied his opponents and in several instances he was able to break up fights or end disputes with his conviction in the teachings of Iomedae.

He is a deadly and ruthless enemy to the irredemeable, but he will use any tactics to return others to the light of the Inheritor.


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Crunch:

Half Elf Inquisitor (Sanctified Slayer) of Iomedae 1
CG Medium humanoid
Init +2; Senses Low-Light Vision; Perception +9
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Statistics
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Str 20, Dex 15, Con 8, Int 15, Wis 16, Cha 8
BAB +0; CMB +5; CMD 17
Feats Combat Expertise
TraitsReckless (Acro +1 and Class), Armour Expert (-1AP)

Favoured Class +1 HP

Skills
Acrobatics(Dex) +6(1R +1 Trait)
Bluff(Wis) +7(1R)
Diplomacy(Wis) +7(1R)
Knowledge Religion(Int) +4/7(1R +wis ID creatures)
Perception(Wis) +9 (1R, +2 Race)
Sense Motive(Wis) +8(1R +Half Level Class)
Stealth(Dex) +6(1R).
Survival(Wis) +8 (1R, +Half Level Class)

Languages Common, Elven, Abyssal, Celestial

Combat Gear:
Masterwork Cold Iron Fauchard
Cold Iron Spiked Gauntlet
Alchemical Silver Light Mace (Weapon Cord)
Kikko Armour
Cold Iron Dart *4
Heavy Wooden Shield

Other Gear:
Backpack
Iron holy symbol of Iomedae
Bedroll
Chalk * 5
Soap
Waterskin *2
Wandermeal *8
Trail Rations * 2
Mess Kit
Grooming Kit
Silk Rope 50
Grappling Hook
Signal Whistle
Weapon Cord Light Mace
Explorers Outfit
Bandolier (Darts).

Magical Gear:

Alchemical Gear:

Encumbrance:85lbs (133 or less is light)

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Defense
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AC 17/19, touch 12, flat-footed 15/17 (+5 armor, +2 Dex, +2 Shield)
hp 8(1d8 +1 -1)
Fort +1, Ref +2, Will +5

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Offense
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BAB +0; CMB +5; CMD 17

Speed 20 ft.
Melee
Masterwork Cold Iron Fauchard +6 (1d10+7/18-20) (Reach, Trip)
Alchemical Silver Light Mace +5 (1d6+5/20*2)
Cold Iron Gauntlet +5 (1d3+5/*2)
Ranged
Cold Iron Dart +2 (1d4+5/20) 20ft

Spellcasting
Inquisition/Domain : Conversion Intimidate, Bluff and Diplomacy use Wis for their stat bonus rather than Cha.
Inquisitor Spells Known 0:4, 1:2
Inquisitor Spells (CL 1st; DC 13 + Spell Level, Concentration +7)
. . 1st (2/day)—Divine Favour, Cure Light Wounds
. . 0 (at will)—Stabilise, light, Acid Splash, Sift.

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Special Abilities
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Monster Lore(Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze(Ex):An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level
Studied Target (Ex):A sanctified slayer can study an opponent he can see as a move action. The slayer then gains a +1/5 lvls bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1/5 lvls bonus on weapon attack and damage rolls against it. This ability replaces judgment 1/day.
Sneak Attack (Ex):This additional damage is 1d6 at 4th level, and increases by 1d6 every 3 levels thereafter.
Talented Slayer (Ex):At 8th, 16th, 17th, and 20th levels, a sanctified slayer can gain a single slayer talent
Elven Immunities:Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses:Half-elves receive a +2 racial bonus on Perception checks.
Ancestral Arms:Fauchard

Terendelevs Scale
2=Disguise: Three times per day as a standard action, a scale
can be used to cast alter self. While disguised, the target gains
a +4 bonus on all Bluff checks made against evil creatures

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Gold Tracker
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Starting Gold 500 gp
Remaining 77 gp 3sp 4cp