Half Elf Inquisitor (Sanctified Slayer) of Iomedae 1
CG Medium humanoid
Init +2;
Senses Low-Light Vision; Perception +9
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Statistics
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Str 20,
Dex 15,
Con 8,
Int 15,
Wis 16,
Cha 8
BAB +0;
CMB +5;
CMD 17
Feats Combat Expertise
TraitsReckless (Acro +1 and Class), Armour Expert (-1AP)
Favoured Class +1 HP
Skills
Acrobatics(Dex) +6(1R +1 Trait)
Bluff(Wis) +7(1R)
Diplomacy(Wis) +7(1R)
Knowledge Religion(Int) +4/7(1R +wis ID creatures)
Perception(Wis) +9 (1R, +2 Race)
Sense Motive(Wis) +8(1R +Half Level Class)
Stealth(Dex) +6(1R).
Survival(Wis) +8 (1R, +Half Level Class)
Languages Common, Elven, Abyssal, Celestial
Combat Gear:
Masterwork Cold Iron Fauchard
Cold Iron Spiked Gauntlet
Alchemical Silver Light Mace (Weapon Cord)
Kikko Armour
Cold Iron Dart *4
Heavy Wooden Shield
Other Gear:
Backpack
Iron holy symbol of Iomedae
Bedroll
Chalk * 5
Soap
Waterskin *2
Wandermeal *8
Trail Rations * 2
Mess Kit
Grooming Kit
Silk Rope 50
Grappling Hook
Signal Whistle
Weapon Cord Light Mace
Explorers Outfit
Bandolier (Darts).
Magical Gear:
Alchemical Gear:
Encumbrance:85lbs (133 or less is light)
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Defense
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AC 17/19, touch 12, flat-footed 15/17 (+5 armor, +2 Dex, +2 Shield)
hp 8(1d8 +1 -1)
Fort +1, Ref +2, Will +5
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Offense
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BAB +0; CMB +5; CMD 17
Speed 20 ft.
Melee
Masterwork Cold Iron Fauchard +6 (1d10+7/18-20) (Reach, Trip)
Alchemical Silver Light Mace +5 (1d6+5/20*2)
Cold Iron Gauntlet +5 (1d3+5/*2)
Ranged
Cold Iron Dart +2 (1d4+5/20) 20ft
Spellcasting
Inquisition/Domain : Conversion Intimidate, Bluff and Diplomacy use Wis for their stat bonus rather than Cha.
Inquisitor Spells Known 0:4, 1:2
Inquisitor Spells (CL 1st; DC 13 + Spell Level, Concentration +7)
. . 1st (2/day)—Divine Favour, Cure Light Wounds
. . 0 (at will)—Stabilise, light, Acid Splash, Sift.
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Special Abilities
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Monster Lore(Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze(Ex):An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level
Studied Target (Ex):A sanctified slayer can study an opponent he can see as a move action. The slayer then gains a +1/5 lvls bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1/5 lvls bonus on weapon attack and damage rolls against it. This ability replaces judgment 1/day.
Sneak Attack (Ex):This additional damage is 1d6 at 4th level, and increases by 1d6 every 3 levels thereafter.
Talented Slayer (Ex):At 8th, 16th, 17th, and 20th levels, a sanctified slayer can gain a single slayer talent
Elven Immunities:Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses:Half-elves receive a +2 racial bonus on Perception checks.
Ancestral Arms:Fauchard
Terendelevs Scale
2=Disguise: Three times per day as a standard action, a scale
can be used to cast alter self. While disguised, the target gains
a +4 bonus on all Bluff checks made against evil creatures