HP:17|BaB:1|AC:17 T:12 FF:15|Fort:2 Ref:4 Will:5 (+4 vs mind affecting, +6 vs fear, -1 vs fire)|Init:+6
Str: 10
Dex: 14
Con: 10
Int: 12
Wis: 13
Cha: 16+2
Race Features:
History of Terrors: (Replaces Skilled) +2 to saves vs mind affecting, +4 if it's a fear effect
+2 Cha
Bonus Feat
Skills: Ranks Stat Class Misc Total
Sense Motive 3 1 Y - 7
UMD 3 4 Y - 10
Diplomacy 3 4 N - 7
Background
Perform (Comedy) 3 4 Y 2+3 15
Artistry (Joke crafting)3 1 Y - 7
Class Features:
Bloodline Arcana: Is a psychic caster
-Blood Havoc: +1damage/die for bloodline spells and spell focus spells
-+2 vs mind affeting affects. At 9, becomes +4
Eschew Materials
VMC Wizard
Familiar
Pepen the Sage/Figment Butterfly:
HP:4 AC:16 BaB:1 Fort:-1 Ref:3 Will:4
Str 1, Dex 13, Con 4, Int 8, Wis 12, Cha 7
Gives +3 to perform checks
Empathic link
Share spells
Can't die, but poofs if more than 100ft away, or unconcious, or Anti magic field
Can Make all knowledge Checks untrained: gets +.5/lvl bonus to knowledge checks
Customizable when waking up 1 evolution point (usual loadout skilled knowledge local +8)
Skills: (Don't forget to see what evolution has been tacked on today!)
Fly +7
Stealth(3 ranks +1 dex, +12 size, +3 class)19
Knowledge Arcana (1 ranks -1 int, +3 class, +1 misc) 4
Knowledge Local 1 (1 ranks -1 int, +3 class, +1 misc) 4
Knowledge Engineering 1 (1 ranks -1 int, +3 class, +1 misc) 4
Traits:
Armor Expert: -1 ACP
Focused Mind: +2 to concentration checks
Savant: +2 to perform checs, comes naturally
Burned: -1 to saves vs fire, -1 to rolls when adjacent to fire
Spells:
Spells marked with an * are cast at +1 DC, spells marked with an #have +1 damage/lvl
0's: Mage Hand, Light, Detect Magic, Jolt, Presti
1sts(6/day, DC 15): Windy Escape, Magic Missile#, Obscuring Mist, Mind Thrust#
ABP
3rd level: +1 resistance bonus
Future:
Blood Intensity as 7th level bloodline feat
Grab Precise shot at 5th OR Spell focus enchantment
Get spell penetration at 9th
3rd: Haste
Backstory:
Eshki always had an excellent sense of humor, even as a child. Nothing made her happier than telling jokes, and seeing her friends and family laugh. As far as she was concerned, that was her true calling. She ignored the strange occurrences that plagued her existence, the knocks, the moving of small objects with her mind, and instead focused on honing her craft.
By the time she was a young adult, Eshki had become an attractive young woman, known for her wit, and self confidence. Although many came seeking the brown-haired beauty's hand, she always sent them away, with a joke. If they were a good sport about it, the joke would be at her expense. If not... well, best not to dwell. Sure the odd thing happened around her every once and a while, but what person didn't have that happen? This was around the time that Castruccio came to power in Pitax, and as a loyal Pitaxian civilian, Eskhi set her sights on the highest honor that she could think of; making the king laugh.
In order to gain access to the King's court, she had to study at the Academy of Grand Arts. Her time their was brief, as it became clear that she had already honed her craft well. Yet, the school wouldn't let her graduate without making it seem like she had in fact learned something, and so she studied magic, briefly at least.
Finally, her dream to perform in a royal court presented itself. After years of hard work, she had been noticed by one of the King's men. She was brought in to be an entertainer, and entertain she did! The noble lords and ladies of Pitax laughed so hard that they didn't even notice the plates moving on their own. Neither for that matter, did Eshki, who was so absorbed in the moment that she had forgotten to tamp down her magical talent. But the night did not end well. Emboldened by alcohol, and the success of her routine so far, she made a joke at Irovetti's expense. Enraged, the king threw a bowl of scalding soup at her, giving her serious burns, and ordered her thrown in the dungeon.
Perhaps a year passed down there. The less said about her time in the dungeons, the better, for it was not entirely pleasant, and she would have much rather have been forgotten about by the guards. Eshki had plenty of time to tell herself jokes to keep her spirits up. Her beauty had been marred, but her soul was still free. That, and as she practiced, she gained further control over her sorcerous heritage. One night, when the guard had too much to drink, she levitated the keys over to her cell. Stealing what she could, including some armor, and a heavy cloak, she prepared to escape from Pitax. A boat would do. Any boat really, as long as it was leaving this night, and didn't ask too many questions.