***********SPECIAL ABILITIES**************
Chameleon gnome
Single action minor local color changes, 1 hour dramatic whole body shifts
When color similar to environment, can use one action to shift and gain +2 to stealth
Unexpected shift
Trigger: I would take damage from an attack, spell, or other effect
Roll a DC 16 flat check.
Success: you gain resistance to all damage equal to your level against the triggering effect, you gain a +2 circumstance bonus to saving throws against that effect until the start of your turn, and you gain the dazzled condition for 1 round.
Dragon Instinct
While raging, you can increase the additional damage from Rage from 2 to 4 and change its damage type to a cone of cold (for White dragon) instead of the damage type for your weapon or unarmed attack. If you do this, your Rage action gains the arcane and evocation traits, as well as the trait matching the damage type.
Rage
You gain a number of temporary Hit Points equal to your level plus your Constitution modifier.
Lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can't voluntarily stop raging.
While you are raging:
- You deal 2 additional damage with melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.
- You take a –1 penalty to AC.
- You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
- After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.
***********FEATS**************
Steady Balance
Whenever you roll a success using the Balance action, you get a critical success instead. You’re not off-guard while attempting to Balance on narrow surfaces and uneven ground. You can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.
Raging intimidation
While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.
Intimidating glare
You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.