Mythic does take characters off the rails. First thing though, no matter what you do, a singular bad guy will be paste simply due to action economy. Even with the extra mythic actions, he will still get dog piled. I would recommend some support for him. If you make the DR into X/- , plus more HP, plus more AC, you might well go over the top. I might skip the DR since there are mythic ways around even DR/-. Also plays like to feel they are making progress (and if you have enough HP on him, it will just be small progress). Since he's immune to precision damage, that will already nerf the damage of a lot of builds.
reflex save: 1d20 + 22 ⇒ (1) + 22 = 23 sheesh, only way I could have taken damage from that
8 damage Use amazing initiative and the speed from his haste to move to A8. Likely he will provoke an AOO which he will parry. parry: 1d20 + 33 ⇒ (19) + 33 = 52
In this position he gets his full attack. to hit: 1d20 + 33 ⇒ (18) + 33 = 51 damage: 1d6 + 17 + 2d6 ⇒ (2) + 17 + (1, 3) = 23
In case the critter decides to attack him, he has unlimited AOOs from mythic combat reflexes, and with signature deed he does not use panache to parry so can keep it up all day. Not sure how many attacks the critter might get. some parries: parry: 1d20 + 33 ⇒ (11) + 33 = 44 riposte: 1d20 + 33 ⇒ (2) + 33 = 35 damage: 1d6 + 17 + 2d6 ⇒ (6) + 17 + (5, 4) = 32 parry: 1d20 + 33 ⇒ (6) + 33 = 39 riposte: 1d20 + 33 ⇒ (15) + 33 = 48 damage: 1d6 + 17 + 2d6 ⇒ (3) + 17 + (2, 5) = 27 parry: 1d20 + 33 ⇒ (13) + 33 = 46 riposte: 1d20 + 33 ⇒ (8) + 33 = 41 damage: 1d6 + 17 + 2d6 ⇒ (4) + 17 + (4, 3) = 28 parry: 1d20 + 33 ⇒ (6) + 33 = 39 riposte: 1d20 + 33 ⇒ (11) + 33 = 44 damage: 1d6 + 17 + 2d6 ⇒ (5) + 17 + (2, 5) = 29 parry: 1d20 + 33 ⇒ (6) + 33 = 39 riposte: 1d20 + 33 ⇒ (17) + 33 = 50 damage: 1d6 + 17 + 2d6 ⇒ (6) + 17 + (3, 5) = 31 parry: 1d20 + 33 ⇒ (17) + 33 = 50 riposte: 1d20 + 33 ⇒ (11) + 33 = 44 damage: 1d6 + 17 + 2d6 ⇒ (5) + 17 + (5, 1) = 28 |