Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari didn't have any armor. Didn't want the spell failure chance. Ari will loan Tot anything he has. A better sword for her helps the whole party. Is that enough?
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Sounds good to me!
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
How about the unknown scroll? Probably sell, unless it is something we can use. Ari is getting armor. But like Izzy it has to be light. Lamellar cuirass is only 15 gp. It affects his spell casting. But his spells haven't been very useful so far.... And his new skill, effortless aid, means that he has to be in melee a bit more if possible. Pity that there aren't any light, reach weapons that he could use! Longspear puts him in medium encumbrance.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
We also need information on the book. Is it something unholy? Or just information about monsters? If it is some sort of ritual book for Lamashtu worshipers we were going to destroy it....
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Not wanting to reach medium encumbrance Ari just wants lamellar cuirass. He might want better later if/when we get more coin....
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari hunches down, obviously disappointed. "Are you sure? Maybe tomorrow morning? I promise I'll keep a hold on you. That room is much better than a featherfall spell. We could float together!"
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Done
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
We decided against ABP in the discussion thread on the third page of posts.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari pauses when he hears Garen suggesting that they should destroy the book. "Not until we know more about it please. Wait until we know what language it is written in, and perhaps what it is. If it is a prayer book dedicated to Lamashtu for example, absolutely, destroy it. But what if it is instructions on the weaknesses of various monsters? That could be very useful. Knowledge could be power...." "Hot bath, warm meal, and a good rest.... Great. And I think I should look in to some armor. My magic isn't very useful in combat, I need better protection than just my agility." He moves up to Tot, "And I think we should come back to the floating room. We can work on your fear of falling. Maybe if we do a controlled entry, where you have something to hold on to, it would help? Will you do this with me? The horse riding can be later. We'll never have as good of a place for this again!"
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Once we get back to town and rest Ari will examine the scroll from the 'torture chamber'. He has read magic now. Gained with third level. What language is the book written in? It may be hard to sell it if the language is something that nobody can read.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
With the items mostly figured out Ari shrugs. "I think we've cleared this place out. We should report back to the town and figure out our next steps. Tsuto's journal...." Ari pauses, thinking. "I think the next answers are at Thistletop. But I think maybe we should ask around before we approach there. The ramblings in the journal sounded like they were about a cleric of Lamashtu or something. And, maybe a demon? That quasit was tough. I wouldn't want to face something much harder!" Time to head back to town?
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari grins and puts his arm around Tot's shoulders. He's glad that she's a bit shorter than him since she is so much stronger than he is. Maybe later he could rub her shoulders, but it doesn't do much to rub armor.... "Good point. I glanced at them as we passed but it was just stairs down. No guard or anything attacking so I wanted to check the door. Let's go look now. We search together. You've got good eyes for spotting dangers." Moving back to the stairs and searching carefully as the move in. Perception: 1d20 + 8 + 1d6 ⇒ (1) + 8 + (1) = 10 LOL!
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari keeps a hand on Tot's shoulder as she recovers. "Of course. It's a valid fear. If you can't fly, falling can kill you and you can't do anything about it. Strength doesn't matter. The fear can be overcome. And this room might be a good thing if you want to. It seems to be safe.... But maybe later? Not while Izzy is having so much fun." "Hey Izzy? Could you gather the stuff in there? Not the maggots though, unless you know anyone with a pet bird that might want them?" Casting Detect Magic and studying the stuff.
Rolls for any of that?
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Seeing Tot's panic Ari doesn't consider the dangers. Since she floated, he jumps in, trying to angle past her to the far wall. If he reaches it he pushes off trying to go straight at her and push her back to the doorway. "Hold on Tot. I'm going to push you back to the hallway." Acrobatics?: 1d20 + 8 ⇒ (18) + 8 = 26
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Handwave sounds good. If any of us had a reach weapon one of the strong characters could just stab through the tops to kill them.... Ari moves carefully down the hallway, searching for any dangers. If no dangers are found he examines the door carefully. He waves Tot along with him so she can back him up. Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Once we know what thing the mutant goblin had.... Realizing that they weren't at the end of the corridors Ari moves across to the other door. "But we can destroy the zombies later. The haven't escaped yet so I don't think there's much chance. Let's see what is that way." Perception to search for anything dangerous or interesting?: 1d20 + 7 ⇒ (17) + 7 = 24
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari considers the options and nods. "The smoke would drive us out, and I don't see any way to vent it out. Maybe we could go and get a couple long spears and drive them through the frames over the pits. Run them through a few times. The creatures are resistant to spears, but a strong thrust will still do some damage."
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari moves over to one of the pits and looks down in it. Know-Religion: 1d20 + 8 ⇒ (17) + 8 = 25 "It looks like those things, zombies?, are trapped. But how can we destroy them without releasing them first? Arrows don't do much against undead." He turns back to the group and the strange goblin. Remembering the glowing sword he casts detect magic, first scanning the goblin for any other magic, then studying the sword. Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
So, Erridon's level up will be:
Feat: Extra Investigator Talent: Effortless Aid (Ex) (Advanced Class Guide pg. 32): The investigator can use an aid another action as a move action instead of as a standard action. An investigator can expend one use of inspiration to instead perform an aid another action as a swift action. - Investigator Talent: Expanded Inspiration (Ex) (Advanced Class Guide pg. 32): An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of inspiration, provided he’s trained in the skill. Investigator skills:
Bard Spells Known: 6/4
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari sees a clear shot at the strange goblin and sends an arrow at it.... to hit & damage: 1d20 + 5 ⇒ (10) + 5 = 151d6 ⇒ 1 Is Izzy's inspire still in effect? And, does the -4 for firing into melee apply? Not sure since I have a clear shot.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Sentinel? Makes sense if you want to focus on the combat parts of your build. But to keep advancing as a warpriest go Evangelist.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
LOL! Some day I'm going to play a 1st level everything character.... Every level I'll pick a different class to be.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
I'm planning to stick with Investigator for now. But, I was thinking about taking a 1 level 'dip' in Eldritch Guardian at 6th level. Gives a slight bump in fighting ability and help with some of Ari's weaknesses, but mainly I'd get a familiar. Initially it would be a scout, but later I'd take Improved Familiar to get a Lyrakien Azata that could use wands to help the group with buffs. ??
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari steps forward. He sees Tot fighting with the sinspawn, but also notices a.... three armed goblin? He calls on his magic to try and stop the creatures attacks, at least for one round. Casting Daze at it. Will save DC13 to negate. Mental attack. Creatures over 5 HD and those immune to mental attacks are immune.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari would have to haunt the person that treated Tot like that!
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
You and me Izzy! Don't want to upset Tot by dying!
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Welcome back!
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Not trusting his magic to do anything against the sinspawn Ari readies his bow as he advances. He doesn't have a clear shot, but both people ahead of him were shorter than he was.... bow attack: 1d20 + 4 + 1 + 1 - 8 ⇒ (6) + 4 + 1 + 1 - 8 = 4 Being too careful he fires over everyone.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Not seeing an enemy that his magic could affect Ari moves back to get out of Grod's way. Moving through an allies space is a standard move I believe?
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Init: 1d20 + 10 ⇒ (10) + 10 = 20
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Once the door opens Ari sends his dancing lights into the room. Seeing the strange wooden lids on the floor he moves the lights to hover over one, slowly moving down to floor level to see if there is any reaction.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
True. That's one issue with PBP. Remembering what roles were made previously and what we knew about various things.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari considers.... knowledge-religion: 1d20 + 8 + 1d6 ⇒ (6) + 8 + (2) = 16 The dice giveth.... "Turning people into monsters? That's an interesting idea. Might be a good discussion at the church when we're done here." Ari will get Read Magic next level. Can't currently cast it.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari's knowledge-religion is +8+1d6. Should cover the basics at least.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari follows Garen into the room, looking around at the destruction. "Hard to tell. They are locked in cells though, so maybe both? Those kind of mutations though.... Almost has to be magic. Transmutation. And look at the symbol. Thassilon again I think. But very crude." He casts detect magic and scans the room, the cells and the bodies. "I doubt there would be even a slight residue of the magic, but who knows. Changes like these wouldn't be simple spells." Perception? Looking for anything dangerous or any magic auras?: 1d20 + 7 ⇒ (9) + 7 = 16 "I can try to open the locks? Maybe get the bodies out. Although, they've been here for.... hundreds of years? Maybe wait and see if anyone wants to bury them?
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari steps back to let someone else open a door. "I think they're safe."
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Since there are no apparent dangers Ari moves into the room and checks the doors. Perception east door: 1d20 + 7 ⇒ (2) + 7 = 9
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Unsure why the group has stopped, Ari quietly calls out, "Why have we stopped? Is there something dangerous or interesting ahead? Want me to come and check the area or the door for traps?"
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari looks around at his friends. "Once we finish clearing this place I'm sure there are some folks that would want to come down and examine everything here. They built for longevity. Even enchanting this platform to endure." He moves over toward what appeared to be an opening, "There's more this way, does anyone want to precede me? I think stealth at this point hardly matters. Anything this way surely heard the battle." He runs the Dancing Lights ahead to light up the way, and waits so he isn't ahead of the group.... again. Perception to spot any dangers?: 1d20 + 7 ⇒ (11) + 7 = 18
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari hears the others and nods. "Right. I don't have armor like you Garen. But I doubt we'll run in to any giant spiders down here. They need to eat. I mean, think of what we have encountered. A demon, summoned creatures, and an undead thing. Dangerous yes, so I shouldn't be rushing ahead so much. But it's all so curious to me. This seems very much a Thassilonian place. I wish Zorlen had been able to stay with us. He knows more about them than I do." When Tot comes up beside him he takes her hand. "I really wish there were some surviving documentation, wall writings, or something proving it. The statue is almost good enough. But I'd really like something more, better information!" He hears her words and smiles. "Right. Your eyes are fine, and pretty too. And I'll stay back if some giant spider does jump out. I don't like bugs!" He squeezes her hand a little and continues directing Dancing Lights around in the small cells. While he could see in the dark, the details that could be seen with light might be important.... "A healing wand would be nice. We should ask Father Zantus next time we see him. The temple might have one they could sell to us?"
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari looks through the door, then advances back into the room. Seeing the last monster fall he nods at the bodies. "Good job. Those things are dangerous, and fast. I should have delayed once the door was open. They would have come to us and they would have been bottled up in the doorway. Sorry for my mistake. I was worried that the surface here might have been weak, but it doesn't excuse my mistake." Seeing Tot glance at him he quietly says "Good hit! And Grod finished it. Grod's hit wouldn't have been enough without yours." He pushes one of the bodies off of the platform, then carefully goes down the stairs checking them for safety. Perception to verify that the stairs will hold the heavier armored people?: 1d20 + 7 ⇒ (16) + 7 = 23 He walks around the room checking what appear to be cells. ??
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Knowing that he isn't the fighter that the others are it is still disappointing to hear Tot's call for him to get out of the way.... But, it is the best strategy, so he does as directed. "OK. Moving back!" Acrobatics? Trying to take a Withdraw action: 1d20 + 8 ⇒ (7) + 8 = 15
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
"Crap! There's more! What is summoning them? He steps into the corner to try and stay where he at least won't be flanked.... and jabs at the monster (red) with his rapier. attack: 1d20 + 6 ⇒ (20) + 6 = 26
confirm?: 1d20 + 6 ⇒ (15) + 6 = 21
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari thinks about trying to use daze on one of the creatures. But if he remembers right they won't be affected, so he draws his rapier and backs out of the way for now. Actually I don't remember. But he doesn't want to be at the front line if they come charging up the stairs.
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Initiative: 1d20 + 10 ⇒ (14) + 10 = 24 "Right. More or those nasty things. I thought the demon was summoning them. We gotta see if we can destroy that summoning pool." He steps in and to the right, examining the floor. Just how 'rickety' is it? Perception to quickly examine the floor?: 1d20 + 7 ⇒ (5) + 7 = 12
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari glances at the statue again as he passes. He imagines several of the people in town interested in history and Thassilon would want to come and check it out. He checks the door for traps. If he finds anything he tries to disable it. Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Once he thinks it is safe he will open the door....
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Assuming we don't run into anything on the way?: Ari grins at Garen's words. He had trained to spot traps. But he was certain that his skills weren't as great as a professional rogue. But he would try his best. Perception to find traps at the door? I don't remember checking this one.: 1d20 + 7 ⇒ (9) + 7 = 16 disable device if he finds what he thinks is a trap?: 1d20 + 10 ⇒ (5) + 10 = 15
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari looks up to the hole. It would require a climb and the larger people, and armored couldn't get through. "I don't think that hole is worth the risk to check. There could be some creature nesting there that has nothing to do with anything. If so, we don't need to disturb it." "Let's check the door on the other side of the room where the flying head was."
Erridon (Ari) Investigator/Questioner 3 | HP: 21/21 | AC: 16 T:14, FF:12 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +2, Ref +7, Will +4 | CMB +2; CMD 16 | Acrobatics+8, Disable Device: +13, Escape Artist+8, Know-Arcana+10/History, Religion & Planes+9 - All others +8, Perception: +8, Sense Motive +6, Spellcraft+8, Stealth +14, UMD +9, Linguistics +7 | Spell Slots: 4/4, Inspiration: 5/5 per day
Ari moves forward, lighting the way ahead with Dancing Lights. If the way ends he suggests going back through the area where the flying head (Vargouille?) attacked Tot.
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