Herald of Armageddon

Erred's page

32 posts. Organized Play character for Milandare.


Full Name

Erred Butternaif

Race

Hero 

Classes/Levels

Conditions: none | Exploration: Scout

Gender

Orc animist 1 | Spd 20' | AC 18 | hp 21/21 | Fort +6 Ref +4 Will +9 Perc +7 | Foc  Sp - | darkvis

Size

Medium

Age

18+

Special Abilities

Apparitions

Strength 0
Dexterity 1
Constitution 3
Intelligence 1
Wisdom 4
Charisma 0

About Erred

A grey skinned orc with bouncy clumps of coppery hair beams tuskily at you. He labours under gunmetal chain mail that contrasts with sleeves of teal-striped white cotton. Wearing a pack and a healer's kit, and holding an unlit torch in his one gauntlet, he might be mistaken for a page. If it were not for the ghostly visages that frequently occlude his face. Image

Bio:
Preserved in a stone jar since dwarves first pushed orcs out of the Darklands, Erred is over 7,000 years old. As a youngling orc pillaged during a dwarven raid, Erred welcomed his captors as uncles. Disinclined to kill him, some dwarven priests canned Erred in a necromantic brine instead. Somehow, "graced by Grundinnar", Erred survived to be resuscitated during a Pathfinder expedition to the Pallid Peaks over a decade ago.

Erred no longer has a deity since Grundinnar disappeared during the Godsrain but he has maintained his edicts and anathema:
- Edicts: Attempt to bridge the gap between feuding sides, maintain just treaties, maintain relations with neighbors
- Anathema: Sow discord among friends and allies, attack during parley
Erred's divine spells are now powered by spirits.

Base HP 21, AC 18 (19 with shield raised), Fortitude +6, Reflex +4, Will +9, Perception +7 (darkvision)

Heritage: Grave Orc (1-point Void resistance, +1 circum save vs void or death trait effects), with Orc Ferocity (at zero hp)
Background: Last Survivor, feat: Battle Medicine.
Class: Animist, Practice: Liturgist, feat: Circle of Spirits
Spirits: Monarch of the Fey Courts (Mousedeer, primary) and Imposter in Hidden Spaces (Scold).
2 Focus ("vessel") spell points: Nymph's Grace (Mousedeer), Discomfiting Whisper (Scold).
1 Apparition spell slot: ◆◆Charm (Mousedeer) OR ◆◆Ill Omen (Scold).
∞ Cantrips: ◆◆Forbidding Ward, ◆Guidance, ◆◆Tangle Vine (Mousedeer), ◆◆Telekinetic Hand (Scold).
1 Divine spell slot: ◆◆Benediction.
Refocuses by smiling at others. Constantly. For ten minutes. It can be a bit disturbing.

Skills: Acrobatics +4, Arcana +1, Athletics 0, Crafting +1, Deception 0, Diplomacy +3, Intimidation 0, Art & Fey & Fortune-Telling & Pathfinder & Undead & Underworld Lore +4, Medicine +7, Nature +7, Occultism +1, Performance 0, Religion +7, Society +1, Stealth -1 (noisy), Survival +4, Thievery -1 (noisy)
Languages:Orcish & Common

Gear: Chain mail, adventurer's pack, healer's toolkit, gauntlet buckler (+3 hit, 1d4 dam; interact+raise shield +1 AC). 5sp. Bulk 4 (unencumbered, 5 Enc, 10 Max). Fist (+4 hit, 1d4 dam, agile, non-lethal)

Botting Instructions:

  • ◆Step or Stride to approach or enter close combat, then ◆Conceal Spell, ◆Nymph's Grace, ◆Foldaway or ◆Raise Gauntlet Buckler.
  • ◆Sustain Auras. If this doesn't work (due to visual, mental or incapacitation trait perhaps) or the enemy is strong, then ◆Circle of Spirits, ◆Discomfiting Whispers. Note this impacts allies so perhaps ◆Tumble Through to add distance.
  • Continue to ◆Sustain any active auras, and use ◆Demoralize, ◆Shield or ◆Battle Medicine as required.
  • If reduced to zero hit points, recover with ↺Orc Ferocity once/day. If Grace is useless then ◆◆Benediction might help.