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****Venture-Lieutenant, Kansas—Kansas City 67 posts. 2 reviews. No lists. No wishlists. 42 Organized Play characters.




So, an interesting thing happened the other session while my group was in the Schloss in Book 2. Spoilered to prevent unintentional reveals.

Trap fighting trap:
So, my PCs were able to figure out the gambit with the guard's uniform and used it to bypass the flesh hound on the bridge, the trap on the main door, and the Hook-hand Apparatus. They did trigger the Erinyes trap, however. Being saavy adventurers, they high-tailed it when they saw a fairly high-level demon appear before them. They knew they just had to wait her out, as she was a summoned creature. So they fled back into the main house. The paladin bought them enough time with a smite and some LoH before falling back, too. I decided that the erinyes, being summoned to destroy them and irritated with a paladin of Iomedae, followed them. She started tossing unholy blights through windows, and the PCs ran desperately to seal themselves into an interior room.

She followed them around, still tossing spells through windows, until eventually they sealed themselves off and the erinyes was on the front side... with two doors... one MUCH closer to her prey... and she wouldn't know about the traps or anything.

The erinyes, not wearing a guard uniform, triggered the air elemental trap AND awakened the Apparatus when she broke down the door. She was easily able to fly away from the Apparatus and beat the holy living hell out of that elemental but her duration ran out and she vanished.

Needless to say, my players were highly entertained by the way it turned out, and I must admit I laughed, too. Has anyone else had this happen, or did I just run this encounter wrong?


So, my arcane archer is about to hit level 9, and I'm trying to decide what feat I should pick up. Basic background: Fighter 5/Sorc 2/AA 1(soon to be 2) with Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus, Deadly Aim, Weapon Spec, Manyshot, and Snapshot already acquired.

I'd been planning to pick up Improved Snapshot at this level, but then I suddenly realized that, thanks to the slightly behind the curve BAB from the sorc levels, I won't qualify, leaving me scrambling for a new idea. Currently, I'm considering the following:

Clustered Shots: limiting DR is obviously cool, but there are a couple things. First, we haven't come across many creatures with DR, and I try to pick feats and skills that reflect my character's experience. Also, thanks to UMD, my wand of Abundant Ammo, and my cold iron/adamantine/mithril arrows, I'm pretty well equipped to avoid DR anyways.

Combat Reflexes: this wouldn't be hugely useful at the present, but when I do pick up Improved Snap Shot, having a lot more AoOs makes the feat even better. However, I'm not sure I want to pick up a feat that isn't useful for another 2 levels.

Arcane Armor Training: mithril chain shirt still has a 10% spell failure chance. It rarely comes up, as that's still pretty low, but getting to zero would be nice to make sure I don't fail on those times when it's REALLY important.

Point-Blank Master: again, the benefits are obvious. I didn't use the archer archetype, not that I ever got high enough to get that ability anyway. However, I haven't had a ton of problems with provoking AoOs in combat yet and, being a fighter with a high dex, my AC and HP are both pretty good.

Anyway, thoughts and opinions from the forum crowds? Any feats that I'm overlooking that I should consider?


In my current campaign, I'm playing a CN arcane archer who's a pretty devout follower of Calistria. Last session, one of my fellow players brought in a new character to replace one who recently died in our last dungeon crawl - a paladin of Sarenrae. He's more than a bit preachy and a bit pretentious, and my character is wildly selfish and hedonistic - obviously, this has led to some rather hilarious RP!

Anyway, during the course of getting to know the new paladin, he said a few things that my character has taken as a personal affront, and we all know that no good follower of Calistria would allow a slight to go unavenged! I'm wondering if anyone can suggest some creative ways for my character to go about this quest for vengeance.

Just as a few sheet anchors and background - the other player is definitely OK with this, so I have no worries about creating tension at the table. Second, my character is pretty good friends with the oracle of Sarenrae who's also a member of the party, so I'd like to stay away from outright sacrilege and keep any petty actions of revenge focused on the paladin himself. Finally, the campaign is set in Katapesh, and we're currently heading toward Katapesh the City. Any thoughts or clever suggestions?


Hey, all,

I'm about to begin DM-ing a new campaign, and one of my players is going to have a changeling PC. As part of the story, the PCs were already going to deal with a hag along the way, and I'm very much a believer in trying to connect the PC's personal stories into the larger campaign. So, I'm thinking about making the hag this PC's mother and having the PC go through the final stages of the Call during the confrontation with the hag. The description in the Changeling information is fairly vague, and I don't want to inflict any crippling penalties on the PC during what is going to be a fairly difficult fight. Any ideas, either rules or RP suggestions, for how to make this a cool encounter and connected to the PC?


So, in our most recent session, my party was fighting a ghost. In the confusion, the ghost managed to use its malevolence ability on a PC isolated from the rest of the group. The DM was pretty clever, and the ghost managed to pass as a member of the party until the fight with the other mooks had finished. At the end, our paladin let off a channel to heal us all back up. This raised an interesting question, since the Magic Jar description and the malevolence description don't really clarify. The ghost is still an undead, so does the channel of positive energy still affect it as undead? Or does being in the body protect it?


So, a question came up during my last session when my barbarian got hit by a bearded devil's weapon and started taking bleed damage according to the infernal wounds power. My barbarian has the renewed vigor rage power, and none of us were quite sure how the that would work with the needed caster check. Is it ONLY magical healing that would work? Because several of us thought that a once-per-day extraordinary ability should at least have a chance to work. What do other people think?