About Erios Shadowstep
Erios, born in the Year of the Black Wind 1262DR, is one of the youngest of the most current generation of Green Elves who did not flee from Cormanthor following the Dark Court Slaughter almost six millennia ago. Erios' family's original name is passed down in secret from patriarch to patriarch, with a vow to only reclaim it once the Elven Court is retaken. The name of Shadowstep is now common use due to their proclivity for guerrilla tactics and stealth assaults against the monsters and even the drow currently lurking within the Old Elven Court ruins. Before being permitted to join the near constant forays against those same enemies, children of the Shadowstep family must prove their worth to the current family patriarch - in this case, it is Erios' great grandfather Salistras Shadowstep, just under 800 years old and as much a master of his craft as one can be.
Erios has embraced the wild of their common-tongue name and prefers to fight without the aid of weapon or heavy armor, relying on his hatred of all evil races to fuel and focus his senses during combat, giving him a near supernaturally strong unarmed strike. In addition, perhaps due to Elves in general being more in tune with certain arcane abilities, Erios has noted that in his training exercises against the monsters of Cormanthor, he is able to channel some arcane talents as well as the amplified abilities courtesy of his Fey heritage. His great grandfather postulates that perhaps this is merely an additional manifestation of the Fey: warping an Elf's natural affinity for arcane talents, and focusing that affinity back onto itself to bolster his already formidable abilities, despite not having a studied aptitude for it.
Erios was one of several envoys dispatched from the depths of Cormanthor to seek assistance from other Elvish communities, or failing that, to request aid from any who would lend their support. Erios' first attempt was to request aid from Queen Amlaruil Moonflower and her Council of Matrons in Evermeet. The journey across the Trackless Sea lasted a full fortnight each way and it was for naught. Despite much sympathy being shown by the Council, they advised against providing any significant number of forces due to the (relatively) frequent attempts by others to take the island by force, and the Queen agreed with their assessment. The return voyage found Erios making port in Waterdeep where he petitioned the Masked Lords for assistance from the Gray Hands. Again, Erios' request was denied, this time on the ground that the Gray Hands were currently on task elsewhere and Cormanthor is too far to make it worth providing a portion of the City Guard for such a task. Finally, Erios travelled to the Gem of the North - Silverymoon. In much the same manner as Queen Amlaruil, High Lady Alustriel Silverhand was sympathetic to the plight of the elves of Cormanthor, but could offer no assistance - the Knights in Silver, the Spellguard, the Silverwatch, Moon Garrison, and High Guard all hold various positions in protecting the city and surrounding countryside, but there is no force in the Silver Marches which would either have an interest in assisting, or even be able to assist, with Erios' goal.
Erios is making his final stop in Evereska as a last-ditch effort to beseech the Council of Hill Elders for their assistance, though he doesn't hold much hope for success.
Erios Shadowstep
Male elf (Wildborn) greenrager 1/brawler (snakebite striker) 1/gestalt 1 (Pathfinder Player Companion: Monster Summoner's Handbook 6, Pathfinder RPG Advanced Class Guide 15, 23, 83, 83, 88)
CG Medium humanoid (elf)
Init +10; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 12 (1d10+2)
Fort +4, Ref +6, Will -1; +2 vs. enchantments
Immune sleep
Weaknesses light sensitivity
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Offense
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Speed 40 ft.
Melee unarmed strike +3 (1d6+2 plus 1d6 sneak attack)
Special Attacks bloodrage (6 rounds/day), sneak attack +1d6
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Statistics
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Str 15, Dex 18, Con 14, Int 15, Wis 12, Cha 9
Base Atk +1; CMB +3; CMD 17
Feats Improved Initiative, Improved Unarmed Strike, Skill Focus (Stealth)
Traits dirty fighter, seeker, warrior of old
Skills Acrobatics +7 (+11 to jump), Climb +5, Diplomacy -1 (-6 to improve other creatures' attitudes towards you), Intimidate -1 (-6 to improve other creatures' attitudes towards you), Linguistics +3, Perception +8, Profession (soldier) +5, Spellcraft +6, Stealth +10, Survival +5; Racial Modifiers +2 Perception
Languages Chondathan, Drow, Elven, Goblin, Midani
SQ brawler's cunning, condescending, disruptive bloodrage, fast movement, martial training
Other Gear hide shirt, backpack, belt pouch, blanket[APG], flint and steel, pot, soap, torch (10), trail rations (5), waterskin, 150 gp, 10 sp
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Special Abilities
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Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Darkvision (60 feet) You can see in the dark (black and white only).
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
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Potential prestige classes:
For Bloodrager: Frenzied Berzerker, Wild Runner
For Brawler: Shadow Scout, Darkwood Stalker (Ranger vs Orc only)