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So my one character is a 15th level Zen Archer (Monk archetype, APG)
http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-a rchetypes/zen-archer

Weapon is a +5 Adaptive Impervious Seeking Holy Composite Longbow

Attack / Damage Relevant feats:

Deadly Aim
Clustered Shots
Point Blank Shot
Weapon Focus
Weapon Specialization
Improved Critical

My to hit chart:

Bow: +5
BAB: +11/+6/+1
Dexterity: +7
Weapon Focus: +1
Point Blank Shot: +1
Deadly Aim: -3

(Total +26 / +23 with deadly aim)

My to damage chart:

Bow: +5*
Strength: +3*
Weapon Spec: +2*
Point Blank Shot: +1*
Deadly Aim: +6*

Total: +17

Ki Arrows lets me change my damage dice of my arrows to that of my unarmed damage (15th level monk + Monk's Robes means my unarmed damage is 2d10*)

Holy is +2d6

Means each arrow is 2d10+2d6+17

All of the above marked with "*" Is crit-multipled, no?

So on a crit my damage becomes 6d10+2d6+51 per attack.

Flurry of blows gives me the attacks:

+25/+25/+20/+20/+15/+15

If I haste (via boots of speed) its instead:

+25/+25/+25/+20/+20/+15/+15

Perfect Strike makes me hitting on one of those two +15's pretty likely

So let's assume all but one attack hits, but no crits (pretty likely talking from experience)

I'm doing 12d10+12d6+102 per round.

I agree with my DM that it is horrendously over powered damage, on par with that of a Fighter -- Archer Archetype, or a ranged Ranger vs his main favored enemy, but what I'm mainly concerned about is: is it all legal and correct?


Greetings all. After going through with my cleric in a few high-ish (15th level) games lately I've come to realize something: Saves absolutely suck for casters longterm.

This is the current formula for save DC's is:

10 + caster modifier + spell level + misc modifiers.

The formula I'm proposing is:

10 + 1/4 caster level + caster modifier + spell level + misc modifiers.

For the caster let's assume my cleric at 20th level, with a 30 wisdom. Non-spell-focus spell.


Old DC's ---> New DC's

1st Level: 21 ---> 26
2nd Level: 22 ---> 27
3rd Level: 23 ---> 28
4th Level: 24 ---> 29
5th Level: 25 ---> 30
6th Level: 26 ---> 31
7th Level: 27 ---> 32
8th Level: 28 ---> 33
9th Level: 29 ---> 34

For the defender of that affect lets assume my 15th level monk raised to 20th level. He's got a +6 in all save stats since Con, Wisdom and Dex are all important to monks with a +5 cloak of resistance. D20 + 23


What number does he need to roll to save? (Assume 1 auto-fails)
Old DC's ---> New DC's

1st Level: 2 ---> 3
2nd Level: 2 ---> 4
3rd Level: 2 ---> 5
4th Level: 2 ---> 6
5th Level: 3 ---> 7
6th Level: 4 ---> 8
7th Level: 5 ---> 9
8th Level: 6 ---> 10
9th Level: 7 ---> 11

My goal with this new formula was to allow for some lower spells to remain at least PARTIALLY viable at higher levels.

Monk's are 'medium' saves. "Full" saves are +3 higher, "Low" saves are -3 lower. So the numbers still work fairly well for those classes that are not middle of the road.

Thoughts? Comments?