Erfan toddles about through the whole ordeal, mumbling about one thing or another or simply staring in slack-jawed awe at something at the carnival until the movement of his party mates catches his eye and snaps him out of his absent-minded reverie. He remains quiet, content to simply watch and listen, interjecting only when it seems relevant or when addressed.
Erfan is still dressed in the clothes that the gnome at the Vistani camp gave him awhile ago. They're probably quite unkempt by now, but he doesn't own any other clothes. He is also still carrying his longspear mostly for lack of a better place to stash it... thus a peacebond is not going to cut it (there's no scabbard). Erfan gawks at the scene laid out before him, having never been exposed to such an event before.
Camp: The gnome nods. Noticing Nathaniel's distress, he leans towards the ranger and mutters, "It was worth asking. The poor girl might have been brainwashed."
Turning back to the soldiers, the gnome straightens up again. "Do you know from whence this other man hailed? I presume he was Falkovnian like the rest of you? Do you remember his name, by chance?"
Erfan, shifting uncomfortably, finally steels himself and steps towards the group of deserters. "Good morrow, gentlemen. My companions and I are seeking someone who may have recently been in your company. His name is Gilbraith and anyone who can lead us to his current whereabouts stands to benefit considerably for their cooperation," the gnome speaks in an unusually jovial tone. He gives a description of Gilbraith as best as his memory permits and waits for a response. Diplomacy if needed: 1d20 + 5 ⇒ (11) + 5 = 16
Erfan remains strangely aloof during the party's interaction with the sheriff and even still seems awkwardly nervous as they approach the camp. Being in unfamiliar territory for so long has clearly drawn out some kind of paranoid xenophobia within the gnome, not accustomed to being separated from his forest and his people. He mutters to himself in gnomish, wondering if they will ever encounter another of his kind in this place.
Erfan nods to Eliva's pantomime, then tries to make himself as hidden as possible near their post, squinting into the darkness and hoping to see or hear whatever the half-orc had indicated. Stealth: 1d20 + 6 ⇒ (3) + 6 = 9 Perception: 1d20 + 1 ⇒ (10) + 1 = 11. EDIT: I'm pretty sure these dice just hate spellcasters.
After only a minimal amount of complaint about being tired and fatigued, Erfan accepts his post on the first watch alongside Eliva. While the gnome was not especially perceptive, he did at least possess his race's ability to see well in poor lighting. Perception: 1d20 + 1 ⇒ (3) + 1 = 4 for Erfan's watch.
Erfan eventually catches up to the others, his tiny legs pumping to cross the distance. "I believe it would be worthwhile to interrogate one or more of them, yes. If nothing else we could potentially learn the numbers and destinations of the local military and use this information to avoid further encounters."
Erfan sighs heavily, seeing the taller folk dash away into the distance. Still, his eyes were keen in the twilight and he could still distinguish the commander's form in the distance well enough to send another pair of shimmering bolts in his direction... Move to U-13, one more magic missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8. That's it for my daily spells, folks. Good luck! :D
I managed to completely miss that you've been waiting for my turn. Oops. Erfan, seeing the carnage unfolding before him, steps up beside Eliva and intones another spell, conjuring up a pair of shimmering green orbs that soar through the air and strike the wounded soldier. Move to N-13. Magic missile on the remaining soldier (unless Angalia killed him with her attack, then send them at the Commander). 2d4 + 2 ⇒ (2, 3) + 2 = 7 damage.
Erfan hastily returns to the group and abandons the plan. Seeing the enemy's numbers, Erfan quickly retreats back to join the others, holding up six fingers and indicating their direction before diving into the shadows. Stealth: 1d20 + 6 ⇒ (1) + 6 = 7. EDIT: S%*+. Three consecutive natural 1s in this thread? DAMN YOU RNG!!! Guess I should roll init too: 1d20 + 2 ⇒ (1) + 2 = 3. EDIT #2: ...seriously? FML
Hm. For some reason, I thought I read that there were 3 soldiers approaching. Re-reading things, I see that this is not necessarily the case and I am hallucinating. Suffice to say that, if the number of soldiers is greater than 3, Erfan abandons his plan and uses the remaining round of invisibility to rejoin the party.
The gnome scowls at the others, shaking his head as they frantically begin preparations. "There is a better way," he says bluntly, sighing heavily before racing ahead to meet the approaching soldiers. I plan to avoid combat entirely. When Erfan is getting close enough to risk detection, he casts vanish to become invisible and then approaches the patrol. Since vanish now lasts a full 3 rounds, he will spend one of those rounds casting sleep on the whole group (DC 18 will save to negate). If the plan fails, 1d20 + 2 ⇒ (14) + 2 = 16 for initiative. :)
Erfan remains quietly aloof during most of the journey, only occasionally speaking his mind in cryptic turns of phrase and cursing loudly during the river fording (after all, knee-high water to a human was water enough to submerge the tiny gnome). Perception: 1d20 + 1 ⇒ (2) + 1 = 3 "This land is ill. Very, very ill. The creatures live in fear as much as the people do..." he looks upon the impaled humans and, while seemingly not as revolted by it as his companions, he nonetheless frowns. "And the monsters cannot be discerned from the gentry."
Erfan remains skittish throughout his watch, periodically sniffing the air and examining individual blades of grass with a look of confusion and disgust on his face. The following morning, after a good night's sleep, he is back to his usual mischievous self again. "The Surgeon spoke of a plague in the south, where the regiment is headed and where we, I am certain, will follow. I suggest we seek ointments and unguents to ward against infection on our way there, lest we find ourselves confronted by a foe which yields not to blade or bow."
I agree with Mothman's division of loot. The wand of magic missile will give Erfan something practical to contribute when fighting things that are mindless and/or higher than 4 hit dice. The other scrolls can be used as needed. I will also gladly take the cloak of resistance as pretty much all of my saves suck horrifically. (+1F, +2R, +2W)
Unable to harm the bugs without risking his allies and the Surgeon apparently beyond his capacity to affect with magic, Erfan reaches out towards Nathaniel and whispers words of power, rendering the ranger invisible before stepping aside. Cast vanish on Nathaniel. He's invisible for two rounds or until he attacks. Stepping to N13 after casting.
Erfan steps aside to gain a clear vantage through the doorway and, upon spying the teeming swarm, hurls a flask of alchemist's fire at the bugs. Moving to M13. 1d20 + 4 ⇒ (5) + 4 = 9 to hit touch AC of the swarm. Dealing 1d6 ⇒ 4 fire damage. EDIT: That's probably a miss, so... 1d8 ⇒ 2. The flask hits square L12 and deals splash damage to the swarm and Erfan (1 point).
Having the liquid ice pointed out to him, the invisible Erfan snatches one of the bottles off the table and hurls it at the oozes. Assuming I have enough actions for that... Throwing: 1d20 + 4 ⇒ (10) + 4 = 14 to hit touch AC. I... don't know what the damage on this stuff is. The gnome shimmers into view as the projectile leaves his hand, smirking mischievously.
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