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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "Yes, if we could just borrow it for a while. The Society would love some time to study such a powerful and interesting magical artifact." diplomacy (assist): 1d20 - 2 ⇒ (19) - 2 = 17 ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "Err, yes. And if you could convince her to let the Pathfinder Society have that magic lantern to study for a while, that would be nice, too." diplomacy assist: 1d20 - 2 ⇒ (14) - 2 = 12 ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "If this does cure him, then Skelg may be in a better mood now, and want to come back to see you. Can you hold the portal open between here and his manor long enough for us to talk to him and see if he wants to come and see you?" ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "So, we seem to have two choices. Either we carry Skelg there against his wishes, or go back to the ship and try to convince Natalya to help us without him there. I don't know if this group really has the physical strength for that first option - Skelg seems pretty strong, even sick." ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "So Skelg, do you actually know this woman, or was she lying to us? If you do know her, then this seems like your best bet of not dying here in bed." diplomacy: 1d20 - 2 ⇒ (10) - 2 = 8 Anyone have a shirt/folio reroll? I haven't used one this game, but if the GM will allow, I'd donate it to someone with a real diplomacy skill. ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "In that case, we'll need your name, at the very least. And I, for one, am very curious about the nature of the magic at work here. Any information you could provide would be quite useful." ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel has Mage Armor up, too. He cast it before we went in and started the last fight. "Rowers? M'lady, your ship isn't going anywhere, unless you know a way to get it out of the ice." ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "Interesting. Let's see if I can figure out what this mask does." Erevel takes the mask, casts Detect Magic, and tries to discern its properties. Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22 ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel tries yet again with his bow. Luckily, it's blind so it doesn't get an AOO, but I still have to be careful not to hit my allies in melee with it. attack: 1d20 + 4 + 1 - 4 ⇒ (14) + 4 + 1 - 4 = 15
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "I have a wand of Cure Light Wounds, if someone can get to Pan with it. Unfortunately, my wizard training doesn't cover that type of divine magic." Erevel will fire another arrow. With Pan down, it looks like it's not in melee right now, so no -4 this time. attack: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel tries to shoot the zombie in purple again. attack: 1d20 + 4 - 4 + 1 ⇒ (1) + 4 - 4 + 1 = 2
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel has a clear shot at the zombie, so he fires an arrow, though he does have to be careful not to hit his allies. -4 for firing into melee without Precise Shot, using cold iron arrows, because that's all he's got. attack: 1d20 + 4 - 4 + 1 ⇒ (4) + 4 - 4 + 1 = 5
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel pulls out a scroll of Mage Armor and casts it. Seeing the close quarters, he also pulls out a scroll of Shield, but waits until we're ready to attack before casting it, since its duration is so limited. "So, are we ready?" ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "Agreed. Should we do anything with these ruffians before we leave? Tie them up? Kill them? Find some way to bring them with us as captives without attracting attention? Personally, I'm fine just leaving them as they are, but the leader could still be useful for information. And I am a little concerned that letting them live could lead to later attempts at retribution." Just an FYI, I'll be a gaming convention this weekend, so I may not post as much. I'll try to check in mornings and/or nights, but I don't know if I'll have time. ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel will also try to identify the magic items. spellcraft, potion 1: 1d20 + 8 ⇒ (17) + 8 = 25
"Check the bodies. Their gear could be useful or valuable, and shouldn't be left in the hands of these hoodlums." ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel raises an eyebrow and fires yet another arrow at the enemy. attack: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel fires yet another arrow at the bad guy. attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "Ok, maybe he has more cure spells than I thought." Erevel fires another shot at the man in black. attack: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "This guy is getting annoying. But I'd bet I have more arrows than he has healing spells." Erevel fires at the man in black again. attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel mutters quietly, "I could swear I told them to focus on the leader first. But then, why should Pathfinders listen to the obviously most intelligent member of their team." After a quick roll of his eyes, he lets another shot fly from his bow towards the man with the lantern. attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Will Save: 1d20 + 3 ⇒ (16) + 3 = 19 (add +2 if it's an enchantment) Erevel tries to determine what just hit him.
He then steps back 5 feet and fires another arrow at the man in black.
"Focus on the one with the lantern! He's obviously the leader", Erevel orders his fellow Pathfinders, obviously exasperated. ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Tough call - down to 2 HP, so should I chug a potion to cure up, or go for offense to eliminate the threat? Erevel 5 ft steps closer, to make sure he's within 30 ft of his target, then fires an arrow at the man in black. attack: 1d20 + 5 ⇒ (13) + 5 = 18
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Spellcraft to identify the "spectral greatsword":
"They say the best defense is a good offense. Time to switch to the offense I'm good at." With that, Erevel steps back 5 ft, drops his rapier (free action), and fires his bow at the one in green, hoping to knock him down before getting attacked again. attack: 1d20 + 5 ⇒ (15) + 5 = 20
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() I'm having trouble telling exactly where the squares are. I'm assuming I can 5 ft step diagonally. Erevel moves around the enemy in green, draws his rapier, and tries to skewer the man. Rapier to hit: 1d20 + 1 ⇒ (11) + 1 = 12
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Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel is waiting for Amelie to start talking to them, or whatever the others want to do to initiate contact. He'll draw his bow and notch an arrow, either way. ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Amelie Tucker wrote: Amelie stares at the guards one by one and scrunches her face up as if she needs to use the toilet. "I told you to do that before we left." Great description of the "paladin stare". :) spellcraft or knowledge:arcana (same bonus): 1d20 + 8 ⇒ (10) + 8 = 18 Erevel is presumably joking, as he'd know what a paladin's Detect Evil looks like. ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() stealth: 1d20 + 3 ⇒ (11) + 3 = 14 Erevel whispers to his companions, "So now that we're inside, do we want to start asking questions directly, and just not worry about whether they're hostile? An indoor fight won't attract unwanted civilians like fighting the guard outdoors would have." What do the two people look like? Are they armed? ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel has the best bonus of the three (no armor and +1 strength), but he's not quite good enough to take 10. He needs an 11 on the die. Climb: 1d20 + 1 ⇒ (14) + 1 = 15 ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "Fine, fine. Just don't get too drunk on the job", Erevel says dismissively to Beckett. Busy day today, so probably won't be posting again until tomorrow. ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() Erevel rolls his eyes at the man's ignorance. "We should tie these lads up and leave them in the house for now. Don't want them warning their boss we're coming, after all." ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "Wait", Erevel says to Tomren. Turning back to our captive, the elf asks, "Do you know anything about this magic lantern?" ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() "We need some information from you. If you cooperate, we'll let you go after this is all over. If you don't cooperate, we'll hit you that hard again, and next time, you won't wake up." intimidate: 1d20 - 2 ⇒ (3) - 2 = 1 Erevel does knowledge skills, not charisma. Typical wizard. ![]()
Elf Wizard (Transmuter) 1
Stats:
HP 8/8 | AC 13, T 13, FF 10, CMD 14 | F +1, R +3, W +3 (+2 vs enchant, immune to sleep)| Init +5 | Perc +2, SM +0, Low Light Vision | Speed 30ft ![]() perception: 1d20 + 2 ⇒ (18) + 2 = 20 The elven archer casts Detect Magic at the tapestry, and examines it closely. "That ring in the mouth of the dragon figure must be where the lantern once hung, before the scoundrels stole it", Erevel points out the detail to the others.
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