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calagnar wrote:

Bard all the way.

Granted Cleric's can cast better self buffs. Bards can cast the best party buffs in the game in addition to there performance ability's.

This is one of the reasons bards are so good at buffing.
Level 7 Bard
1st round of combat : Move action start inspire courage, standard action cast good hope +2 to hit, damage, all saves, ability checks, and skills.
Total bonus from one round of buffing at level 7.
To hit +4
Damage +4
All Saves +2 VS. Fear +4
Skills +2

The bonus on save against fear form inspire courage is morale, which also is a morale bonus from good hope. So the save against fear won't stack. Thus Fear +2 due to your first round move and action. Or does the morale bonus do stack?


The arcane domain spells are not on the spell list. So far it is clear. Because not on the spell list, they can only be prepared in the domain spell slot. This is a restriction build in by the rules. I can hardly imagine that using scroll or using a wand would not also be restricted. Although strict tot the rules there seems to be an opening for a wand. Although for me it feels like a omission in the rules.

(A side question, the arcane archer has the prerequisite to be able to cast arcane spells, if a cleric could cast one arcane spell due to the spell slot, or because of a trait, would that be enough for the arcane archer prerequisite? )

Look at it another way: The domain spell is granted by your deity, it might even be cast by your deity in the clerics favour (the question is: is the cleric activating the domain spell provided by the deity?). The mechanism could have been the basis for the rules. In that case, even using a wand is not allowed although the rules let room the interpretation that using an arcane spell wand with a domain spell is allowed.

I once met a fellow cleric who had a awfull big aversion against using a wand, because the wand was not a power provided by his deity. We did not became friends on the table, he had another deity but more over: he had a complete other opinion about the game, not trying to accomplish the mission but trying to role play as pure (pure according to his in my opinion deranged view) as possible without looking for opportunities or peepholes in the rules, but more to look for how fundamental correct he could restrict himself in his actions ("I am not going to wave around with your wand of cure light wounds dear fellow barbarian, so try to activate the stupid thing yourself, in the end the power did not come from my deity", but maybe he was drunk, calistra is his deity). I have more a tendency to look for opportunities in the rule to accomplish the mission and defeat enemies. However, the game is not for lawyers who try to convince that something is allowed. So it is the GM who decides the rules in case where there is room for interpretation. This should never lead to a discussion on the table.

For the moment, I have not read arguments that undoubtly show that using a wand with a arcane domain spell is permitted, but maybe it is, it is therefor up to the GM to take the risk to possibly violate the purpose of the rules by allowing it. For the scoll it is clear, it is not allowed.