Mithral Scarab

Erasmus Turing's page

33 posts. Organized Play character for Merisal The Risen.


Race

AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) hp 9 (1d8+1) Fort 1, Ref 3, Will 3; +1 trait bonus to save vs. fear

Classes/Levels

Medium (Trickster) influence 2/5 Penalties apply when hits 3

About Erasmus Turing

Erasmus Turing
Male human (Taldan) medium 1 (Pathfinder RPG Occult Adventures 30)
NG Medium humanoid (human)
Init 3; Senses Perception +6
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d8+1)
Fort 1, Ref 3, Will 3; +1 trait bonus to save vs. fear
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Offense
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Speed 30 ft.
Melee club +2 (1d6+2 B) or
quarterstaff +2 (1d6+3 B)
Ranged sling +3 (1d4+3 B)
Special Attacks seance boon (trickster), spirit (Trickster, 1 influence)
Medium Spells Known (CL 1st; concentration +4)
0 (at will)—detect psychic significance[OA], grave words[OA], light
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Statistics
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Str 14, Dex 14, Con 13, Int 10, Wis 12, Cha 16
Base Atk +0; CMB 2; CMD 14
Feats Point-Blank Shot, Precise Shot
Traits avid reader, unflappable
Skills Acrobatics +3, Appraise +1, Bluff +8, Climb +3, Craft (traps) -1, Diplomacy +8, Disable Device +5, Disguise +9, Escape Artist +3, Fly +3, Heal +2, Intimidate +8, Knowledge (religion) +5, Perception +6, Ride +3, Sense Motive +2, Stealth +3, Survival +2, Swim +3
Languages Common
SQ spirit bonus (+1 on Dexterity checks, skill checks, and Reflex saves), spirit surge 1d6, trickster's edge (Disable Device, Perception, +1 ranks)
Combat Gear acid (3); Other Gear leather armor, club, quarterstaff, sling, cold iron sling bullets (20), automatic writing planchette[OA], masterwork backpack[APG], spell component pouch, trail rations (6), wooden holy symbol, 17 gp
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Special Abilities
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Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Seance Boon (Trickster, Disguise) +1 (Su) Gain +1 bonus to selected skill and it becomes a class skill.
Spirit (Su) A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform and require th
Spirit Bonus +1 (Su) Gain a bonus based on the type of spirit you host.
Spirit Surge 1d6 (1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success.
Trickster's Edge (Disable Device, Perception) (Su) Select to skills to become class, and get extra ranks in them.

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