Female Human Cleric 1
Eranla looks greatly relieved as she is enchanted against the heat. "Thank you," she says, genuinely grateful as she eats her little bit of porridge. She gathers her things up and puts on her armor, looking a little uncomfortably at the others who are going to have to suffer through the day, but the hot metal would just impede her even more. After testing her leg and discovering it to be working again, she stands up and starts to put together her pack, singing a song of home and old friends as she does. Perform check to improve party morale: 1d20 + 7 ⇒ (2) + 7 = 9
Female Human Cleric 1
Eranla sighs. "As to rescue...we truly can't expect any from this camp." She gestures out to the sea. "Asking anyone to try to so much as bring a rowboat through that is not just folly, it's cruel. The other side of the island likely has calmer waters, so finding a way to cross the island that won't get the less hardy of us killed will be a first step. Still, this island is not remotely safe, so we shouldn't just pack up and start looking, but spend our first days scouting. At least, that would be my suggestion. As we find safe campsites further in the interior, we can come back and move the next day. It will be slow, but it reduces the risk that we'll set up somewhere we really don't want to. Does that idea satisfy everyone?" she asks.
Female Human Cleric 1
Sorry, sorry, sorry! Work this past week has been murder. Trying to catch up now. Also, I was under the impression divine casters also needed uninterrupted rest, in which case Eranla will take the first watch, preferring to stay up late. Ever since finishing with the ship, Eranla's been quiet, perhaps unusually so. She keeps to simple tasks during the camp setup, singing softly to help herself keep rhythm.
Female Human Cleric 1
The young girl frowns. "I'm not much of an expert, but I'm pretty sure these bite wounds did it either way. Whether it was a poison from the snake or they just hit a lung or something, it's pretty academic now. That's a big snake..." She takes a look. Heal Check: 1d20 + 3 ⇒ (9) + 3 = 12
Female Human Cleric 1
Eranla shakes her head and closes the man's eyes. "Stabbed with a rapier and dagger, and then poisoned. He probably ran in here to escape from the Euryptid, which is how he died. There's nothing I can do." She takes a deep breath, trying to calm herself. "Love could not possibly drive anyone to this by itself. The captain must have been disturbed long before our voyage."
Female Human Cleric 1
Eranla stares at the body in shock for a few moments before Tania shocks her out of it. She rushes to the man's side and quickly checks, shaking her head. "Too late by some time, I think," she says. Heal Check just in case the description of "corpse" is off: 1d20 + 3 ⇒ (16) + 3 = 19
Female Human Cleric 1
Uhm, I would probably have been there, I just sleep during the day normally. Sorry for the confusion. "Thank you for the assistance...I'll be fine." The young girl shakes off, looking over her now-ruined outfit. Perhaps somewhat surprisingly, she doesn't do the cliched thing and wail about it, but it does pretty clearly upset her. After joining in and helping take stock of everything, she looks at the locked drawer. "Well, we're not really short on time. I'll bet eventually we could use a blade and simply pry it open. The ship certainly isn't going anywhere." On reading the log, she seems very quiet.
Female Human Cleric 1
Eranla realizes that everybody is hurt and, believing that this may be Tania's problem, grabs her holy Symbol and focuses again, sending out another healing wave. Channel Energy, excluding Mr. Stings: 1d6 ⇒ 1 healed EDIT: ...can I use a Hero Point to reroll THAT and try again to save Tania's life?
Female Human Cleric 1
Eranla wrote:
EDIT: Make sure the dice will say the same thing again before you post. I'm just going to assume that's enough because if it's not I'm dead anyway. By some miracle Eranla's head manages to bob above the surface. She clings desperately to a bit of nearby driftwood. "I admit this was not one of my wiser moves!" She looks around through blurry eyes for something better to grab onto.
Female Human Cleric 1
The sheltered human girl quickly realizes her mistake - those weren't exactly soap bubbles! She gives up on her attempt to rescue the monk and simply focuses on trying to save herself, getting to the surface and further away from those rocks. Yet another Swim Check 1d20 + 1 ⇒ (10) + 1 = 11
Female Human Cleric 1
"What?!" the priestess calls out. "What's happening in there? Oh, Shelyn, please protect them." The girl clasps her hands in front of her chest in a short prayer that seems useless for a few moments, but a soft wave of light spills out over everyone present. Casting Bless. +1 to Hit and Damage.
Female Human Cleric 1
Boards are eating posts a lot today, I see Eranla rolls her eyes and forces herself to her feet. "Oh for...you got stung worse than me." She tries to hobble after, using her glaive as a walking stick. "The Jenievere will still be there in a few hours, so don't you think we ought to actually get set up before we go poking around on an island that's supposed to be full of undead and that we know attracts monsters? Especially by yourself, which is what it looked like you were doing?"
Female Human Cleric 1
Eranla limps over to the supplies. "I don't know how soon we're going to be rescued, but just in case, let's lay out what we've got." Pretty soon, she's pulled her stuff and a week's supply of dry rations is used to start a small pile. Well, it would be a week's worth if one slim girl were eating it - as it stands it will barely be enough for a very meager meal for everyone. Biting her lip, she looks up. "I won't ask if we can just go to the market, much as I'd like to, but does anybody else know how we can get food in a place like this?"
Female Human Cleric 1
Knowledge (Geography) is the only relevant one I can think of. I don't believe we're technically in the Expanse, yet, so... Knowledge (Geography): 1d20 + 5 ⇒ (20) + 5 = 25 EDIT: Also, preparing spells as follows: 0th: Create Water, Purify Food and Drink, Guidance
Female Human Cleric 1
Eranla falls back onto her rear once the immediate danger is over, looking quite a bit sicker than the others. "Oogh. What the heck happened?" she says, voicing the question that's probably on most people's minds. If that isn't it, her next one most certainly is. "...where are we?" Correct, the Channel Energy only heals HP damage. And I don't have access to Restoration in any form, even Lesser, so we don't have a quick fix for it.
Female Human Cleric 1
Eranla looks at the scorpion, then down at her hands. With a little sound that is probably best interpreted as "EEP!" she spreads her arms out and floods the area with a wave of healing energies, using her full concentration to exclude the scorpions. Channeling energy, everybody who's hurt get 1d6 ⇒ 5 back.
Female Human Cleric 1
Not sure if I'm included in that list, but I don't see this changing much. With a cry that's probably a bit more about bolstering her courage than any sort of martial discipline, Eranla brings her long weapon down on the nearest crustacean. Attack roll:1d20 + 1 ⇒ (16) + 1 = 17
Female Human Cleric 1
GM, Quariel, Tania, anyone else so instructed.: Eranla awakens with a yelp and stumbles to her feet, trying to get behind the pile and use it as cover. While never quite graceful the girl is now moving with a pronounced limp and trembling in her leg that only seems to be getting worse.
Move action to stand and get behind the pile each.
Female Human Cleric 1
Eranla gives Tania a wan smile. "Maybe. We'll have to see once I start making arrangements." At the dinner.... Eranla smiles at the captain's little bit of fun indulgently, although something occurs to her, even though she missed the rumors of being off course. How she missed them is anybody's guess. "...Captain, wasn't the ship scheduled to sail another week or more yet? That would seem to be making excellent time."
Female Human Cleric 1
Tania Teg wrote: After an hour, she gathers her black robe and moves back towards the middle of the ship to get some fresh water. She sees the Shelyn priestess watching the horizon and wonders: Could she be the one who stopped the hand of the asmodean? It's been a while, but she sure looks like her. With quiet grace, she moves towards her. With a smooth and low voice, she asks: "Good Dawn it is in this lovely morning. I am Tania and am headed for Sargava. Could I ask your name please?" Eranla smiles and stands up, dragging herself by the railing. "Eranla," she says to the other woman, confirming her probable suspicion. [b]"And yes, it is a lovely dawn. I always try to get up early enough to see it, but that isn't always possible. Moreso on the ship of course. You're going to Sargava? That's where I'm going too! What brings you there? Me, I inherited this map and there's all sorts of interesting looking stuff on it and -" It looks like she could readily go on for hours in this vein if not stopped...
Female Human Cleric 1
Eranla, wide-eyed girl that she is, sits quietly at the bow of the ship, looking down at her invitation. She was, at first, so eager to get there that she tried helping everyone out all she could. After the third 'incident' involving a mop and bucket, four lengths of rope, and a cabin boy dangling two feet over the railing, a few people pulled her aside and suggested that her particular brand of 'help' might better be saved for treating injuries. She still swears that that kind of luck isn't normal for her and she really normally isn't that clumsy, but it's just a little too great a risk. Another unusual thing about her is her reactions to many of the other passengers. While Shelyn isn't exactly a goddess for the prudish normally, Eranla has been polite but somewhat firm with potential paramours, preferring to create beautiful music after dinner rather than in the cabins. It's even odder considering the reputation of her priesthood inside Cheliax itself. If asked, she would have simply shrugged and claimed "The favor of the Goddess comes in many forms."
Female Human Cleric 1
Tania Teg wrote:
In effect, Polyglot is the "Trade tongue" of the natives of the Miwangi Expanse. An amalgam of a number of native languages, you can expect most villages in the jungle to have one or two people who speak it. Taldane (Common) isn't as likely to be spoken outside of Sargova, our destination. However, Serpent's Skull still assumes Taldane as a common-tongue language. If you want to speak Polyglot, you have to buy it with either Int bonus or ranks in Linguistics.
Dreaming Warforged wrote:
I believe the intended replacement for this is the Master of War PRC from Seekers of Secrets. A full martial PRC that grants +6 Skill Points per level, some bonus feats, and bonuses based on careful analysis (knowledge checks) of an opponent. Also stacks with Fighter levels for determining feat access.
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