Marnay Zyrvana

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Goblinworks Executive Founder. 9 posts. No reviews. No lists. No wishlists.


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Goblinworks Executive Founder

Regarding the blog post: The philosophy behind this system is exactly how I run Alignment in my campaign.


Archpaladin Zousha wrote:
meatrace wrote:
Archpaladin Zousha wrote:
A little of both, as promoting double-standards disguised as egalitarianism is part of the Cultural Marxist playbook.

Oh come on now, knock that off.

There's no such thing. Cultural marxism isn't even a thing, it's just a label given to a bunch of reactionary social conservatives to denote "things that are changing and are icky."

Who are these cultural marxists? Where is their playbook printed? I'd love to see it.

You know what? I'm actually kind of convinced that you're right. Just reading the Wikipedia article about it indicates that there's a lot of bogeyman-mentality involved in that label. Plus, my father basically said the exact same thing when I discussed this topic with him...

Bogeyman-label should be right. You will sooner meet someone who introduces himself as a child molester than someone who says they are a cultural marxist. As for their playbook - if it existed it would look something like the protocols of the elders of sion, which is a hoax, if someone ever were in doubt of its authenticity. "Cultural Marxism" is a rehash of an old method of ascribing ill intent to someone you do not like.


Free your mind and the rest will follow. The only hope for humanity, or your country, is if you liberate yourself and stands out as a beacon of hope for the rest of us. No actions can free a person that wants to be enslaved.

Somebody mentioned Norway in this thread. I happen to be from Norway. I am a member of Høyre, the leading liberal conservative party in this country, which makes me a class-C traitor in the Anders-lingo. I read the entire manifesto of mr. Breivik, our homebred terrorist, so I am quite aware of the way he uses the concept "Cultural Marxist". I think he coined it very well.

According to american standards Høyre would be a socialist party, with many members suspected to be communists. Around here we don't see it quite like that. The biggest social-democratic (see how they do it, instead of calling themselves "socialists" they water it out by adding "democratic" - social marxist trickery?) party is Arbeiderpartiet - the Labour Party. At the moment they are the senior partner in the government coalition. The Labour Party in Norway were members of Comintern, a Communist organisation between 1918 and 1923. One of the minor members in the coalition government is Sosialist Venstreparti - Socialist Left Party, and the started out in 1973 as the Socialist Electoral League, an electoral coalition with the Communist Party, Socialist People's Party, Democratic Socialists – AIK and independent socialists (an electoral league is a technicality which allows different political parties to count their votes together and distribute any offices according to a premade plan). So there is some merit to the idea of communists riding on the tailcoat of socialism, at least in Norway, home of the most well-known exponent of the concept of "cultural marxism".

On the other hand, the true hard-core communists, "Rødt" (meaning "Red") is a merger of former parties, all with revolutionary communist aspirations (non-violent of course), and they are not part of the government coalition. One very obvious reason for this is their total lack of seats in the parliament, and their track record for cooperation with the socialist parties is abysmal. They get 1-2% of the total numbers of votes cast each election. I voted for them twice, just to give Erling Folkvord a seat in the city council. He is probably the only honest politician in Norway.

Norway is a rather peculiar country. We get high revenue from the oil installations in the North Sea, this obviously is a big boost for the economy. The prices in Norway are high - a pint of bear costs ~$4 bought in a store or ~$12 when bought in a bar. A drink is ~$20. A Big Mac is ~$10. A small (0.5 liter) soft drink bottle is ~$3 in the cheapest stores, and $5 gives you an economy bottle (3 times the size, or 1.5 liter). One bread (750 grams~=1.5lbs) will cost you ~$4. Gas is ~$10/gallon. A car is twice as expensive as in the US - except electric cars, which aren't taxed. However, the median income is $70000 at the current exchange rate, which helps explain a price structure 25-40% higher than in neighbouring countries.

Norway has no legally fixed minimum wage. Unemployment is around 3%. The population used to have a high degree of cohesion, but the last 20 years I have experienced this fraying at the edges. If oil suddenly lost its value, places like Groruddalen in Oslo, where I live, would become difficult places to live in ~2 years. Also, if we had not had oil I suspect our policies and economic outlook would be like Greece.

links
http://en.wikipedia.org/wiki/Conservative_Party_(Norway)
http://en.wikipedia.org/wiki/Labour_Party_(Norway)
http://en.wikipedia.org/wiki/Socialist_Left_Party_(Norway)
http://en.wikipedia.org/wiki/Red_Party_(Norway)

Goblinworks Executive Founder

Player Created Content could include things like tests to join a guild.

Goblinworks Executive Founder

Stephen Cheney wrote:
The particulars of capstones are still in flux, so your feedback on this thread is extremely helpful.

I think the best path to pursue is to give the capstone ability to anyone completing the archetype no matter how they did it. To do it any other way creates way more problems than it solves.

I love the idea of an open system with lots of possibilities. If you want to keep open the possibility of getting abilities from multiple archetypes, and this is going to be extra useful due to a system of synergies between archetypes as hinted, you will be hard-pressed to keep distinctive archetypes in the game unless keeping to one archetype is awarding in and of itself.

There are more than one way to do that. Some alternatives:
1: "Preferred Class": Faster advancement in skills belonging to one archetype. At capstone - choose a new preferred class.
2: "Preferred Class": Additional damage with abilities belonging to one archetype. 20% should do it, I guess.
3: Skill advancement is slowed as additional skills are piled on. Then it makes even more sense to focus.

Goblinworks Executive Founder

DeciusBrutus wrote:

All this discussion of character level, using numbers.

Where was character level discussed? I've read every blog post and literally every post in this forum, and I don't recall seeing a goblinworks post reference "character level" as something that will exist. What properties are each of you attributing to "character level"?

I think they get it from here:

From the Blog, 2012 January 12 https://goblinworks.com/blog/index.html#20120104
"In the tabletop Pathfinder RPG, you earn the benefits of a level all at once as you hit an experience point threshold. In Pathfinder Online, we've turned the system on its head: instead of using experience points as a prerequisite for improving in a skill, improving skills are part of the prerequisite for gaining new abilities. Your character must earn all the things needed to qualify for a new "level," and then you're rewarded with a special bonus. If you want to be a better rogue, you do roguish things and train roguish skills, and at a certain point, you receive a special merit badge recognizing a development milestone, rewarding you with a benefit for your persistence. Like class levels in the tabletop game, there will be 20 of these rewards available for each class type, creating a way to simulate a 20-level progression within our unique system."

Fact:
In Pathfinder PnP, multiclassing makes your character stronger as most abilities are additive - you add Attack Bonuses, you add Saving Throw bonuses and so on.

A lot of the posts in this thread assumes that all bonuses from having earned a "special merit badge" are additive with every other "special merit badge". It is much more likely that you get the best benefits of each type, whatever they are, like multiclassing worked in (classic) Advanced Dungeons & Dragons. Also, some Abilities might counteract each other. Consider the following hypothetical setup for Barbarian and Fighter (based on how I would design the Archetypes to make "classes" make sense).

speculation starts
Barbarian: Must have High rating in Fight, Rage and Fortitude, and not so much in other skills. When reaching a threshold in these skills, as well as a much lower threshold in secondary skills like Willpower, Avoidance, Armor, Stealth, Survival, Tracking and Climbing, as well as doing implied or explicit Barbarian stuff (like killing something in a rage), you get a merit badge which gives you one or more new abilities. For a Barbarian, these would be Rage powers and some passive bonuses here and there, at least some additional hit points.

Fighter: Must have High rating in Fight, Armor and Fortitude. When reaching a threshold in these skills, as well as a much lower threshold in secondary skills like Willpower, Avoidance and a few skills of their own choice, and doing things expected by a fighter (like taunting an opponent away from a teammate), you get one or more Abilities. For a Fighter these would be things like Weapon Specialization and Combat maneuvers like disarm, trip etc.

These abilities could counteract each other: If you used a rage power, for as long as that power was active, and 5 seconds after that, you lost you Weapon Specialication bonuses and couldn't use the Fighter Abilities which are based on the concept of a controlled fighting style.
end speculation

That is how I expect the game to work. Thus, you would multiclass for versatility, not power.

Goblinworks Executive Founder

I want to pick flowers and mix potions. My second priority is raising people from the dead. The archetype I guess would most closely resemble this should be druid.


It works now. Thank you.


I got an account on Paizo after signing up for the Goblinworks Kickstarter. I do not understand how I setting up an shipping address is supposed to work.

When I follow the link given in the FAQ http://paizo.com/paizo/faq#v5748eaic9nvy and go to "My Addresses" I only get the following message "You have no active shipping addresses." Logic dictates there should be a button or something around there, "Add Shipping Address", but it is not. I tried this in Chrome Version 22.0.1229.94 m and Internet Explorer 9.

Advice appreciated.