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Tyg-Titter-Tut wrote:

@Epy Your wish has been granted. Behold:

Class Acts: Bundle

Rielle Gordon
Abandoned Arts

And sold! Thank you very much! I guess I don't need the Class Acts: Monk anymore!


2 people marked this as a favorite.

I'd like to get Class Acts: Monks.

Abandoned Arts wrote:
An idea or description (basic or extensive; specific or vague) for a product that you'd like to see Abandoned Arts produce in the near future.

I'd love to see a unified single PDF or single point of purchase PDF of all of your pdfs. You have so many, it's easy to feel daunted trying to be a completionist. I'd be much more inclined to spend more and get (at a slight discount maybe? ;) ) all your PDFs if I could get them all as a set rather than to buy just the ones for my classes.


Happler wrote:
wraithstrike wrote:
Grick wrote:


Your fists are free. Once you get an amulet of mighty fists, and a monk's robe, there's not much you can do with them.

An alternative is Brass Knuckles: You get your monk unarmed damage with them, but you can enchant them like normal weapons.

That will probably be changing with the next errata. Sean said recently that was an error, and the latest errata to the adventure's armory did not change them to match the APG version.

Wraith, can you point me to that? I would like to do some reading. If that is true, it may change a monk that I am currently playing. (or the GM may house rule it different).

Edit to add: Never mind, I found it.

So how does a 1d3/1d4 (brass knuckles/cestus) weapon give you unarmed monk damage (say, 1d8 at level 8). And can you link to that thread you found?


Thank you all for the responses. I feel like I have a much better understanding of the FoB with and without weapons. There's still a lot I need to learn (DR, Weapon materials, threat range, bludgeoning vs. slashing). I'm going to spend some time reading the rules book tonight. And understanding will all come with time, I'm only 5 sessions in after all.

Edit: And where does one get these masterwork weapons anyway. Is it up to the DM? Like I have to find a temple that makes weapons? or could I pick up a Temple Sword at any weapons shop in town?

Grick wrote:

alternative is Brass Knuckles: You get your monk unarmed damage with them, but you can enchant them like normal weapons.

Would the Cestus be another alternative? It says you're armed(?) but that your unarmed attacks deal normal damage? A base Cestus is 1d4, but it says an unarmed attack deals normal damage (which would 1d10 at level 8). So what would damage would I flurry with? And if I had it enhanced, would the enhancement matter at all?

Also, a lot of this equipment costs a truckload of gold. Like an amulet of mighty fists is outrageous. Does that ever become reasonable? I only have 500 gp right now, the idea of spending 90,000 is just inconceivable.


Hello All,

I've just started my first pen & paper campaign, and I'm having a blast. I'm playing a Human Monk, but I'll be honest, the "flurry of blows" confuses the heck out of me. I did read through a great number of threads before I posted, but some of this is just so basic that it isn't covered. I would ask my DM about this, but he's on vacation right now.

Currently, I'm at level 3.

STR: +4
BAB: 3

  • Do I add my BAB to my FoB Attack Bonus? So at Level 3 Unarmed, is it +2/+2 to hit or +5/+5?
  • Now here's my other question. I'd like to get a Temple Sword (My monk's god is Iomedae, who has a longsword as a symbol and I'm trying to play my monk as a very dedicated follower). But the temple sword's base attack is 1d8, same as the unarmed flurry at Level 4. So does that do anything other than flavor?
  • We picked up as loot a +1 weapon recently. Supernewb question:Does that mean that I can get the sword enchanted for bonuses? Where is that process/cost covered in the CRB?
  • Even then is a 1d8 + 1 better than a 1d10 (unarmed 8th level)? At what point does a higher hit dice become better than a higher base addition? It seems like after Level 8, a a monk is 1d10 & then 2d6 & then all the way up to 2d10 for unarmed. It looks like a weapon is just not worth it for higher level play. Which is fine, I like the idea of a monk like Batman who doesn't really use weapons to beat the tar out of bad guys.I just want to understand my options.

Since the Flurry is the primary attack method for a monk, I wanted to make sure I understood it well. Thank you.