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I'm around, but since Moth is tied up right now I've left this one hanging recently. I intend to make a post detailing the spikes and setting up watch, but have to get down to actually doing it soon.
Man- sorry to see you go Boland. Any chance you'd drop back in once things settle down in some months or whatever the case might be?


"Littles?" Harrigan sputters in response to Brashen's quip. "I'll have you know I could break a halfling or gnome over my knee, bout as quick as any of you. Word of advice if you want to carry on a friendship with any dwarves in your future. Cracks about height and beards... not cool man."

"And despite my uncle owning this mine I can't say I've ever put in a day's work in one. Even so, a dwarf finds a use for tools here and there." Harrigan digs a short crowbar out of his pack and waves that in one hand and a hammer in the other. "I reckon we oughta wrap the spike in some cloth so we aren't sending out the alarm from here to kingdom come, but these should do the trick."

Did we use all of our rope coming down the entry shaft? I had 50' of silk rope and a grappling hook, but I can't remember if I threw it in on the line we tied together back there.


Heading back, "Looks like we're sitting on the front porch here boys. Any further in and we'll be climbing iron spikes down a cliff face. Bit more bad news. That first one we hit up above... Looks like he already climbed down. Wherever the clan is, I reckon they know about our little run in now. Couldn't say whether they can tell us apart from the cultists though. If they come looking for what happened to the one they left behind, we're gonna get caught with our pants down. That said, it still looks like the best place to hole up we've come across so far."


Harigan pokes the stones confirming they are embedded into the flesh. "Huh." He motions Andolphas over, "What'd you make of this then?"

Stealth 1d20 + 9 ⇒ (7) + 9 = 16
Perception 1d20 + 7 ⇒ (11) + 7 = 18


Harrigan roughly flips the grimlock over and pats him down before dragging all of the corpses off to one corner.

With that taken care of the dwarf grunts and drawls, "Ain't exactly ideal, but it looks like this is gonna have to do for a while till the boys can get their mojo back. I'm gonna make a pass around and see what we've got here." That said, he creeps around the perimeter of the cavern looking for other entrances, drafts, or anything else to indicate possible danger if we should rest here.

Perception searching Grimlock 1d20 + 7 ⇒ (11) + 7 = 18
Perception moving through the rest of the cavern 1d20 + 7 ⇒ (8) + 7 = 15


A steady low roll of curses spill out of Harrigan's clenched jaws while he roughly draws another bolt, jacks it into the crossbow, takes aim and fires.

MA: Reload
SA: Crossbow 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage 1d8 + 1d6 + 1 ⇒ (7) + (6) + 1 = 14 (sneak only applies if I can claim that since he presumably can't use scent to anticipate and dodge ranged attacks)

Pretty sure I wasn't within 10 feet so no worries on the fire.


I was kind of waiting since I'm last of the three and in the next round. When I get home in about an hour I'll act for the whole block if no one gets to it sooner.


Harrigan tries to angle around for a better shot, but his bolt ricochets off a stalagmite with a crack sending rock chips flying.

I think we are back to the top.

MA: Single move of 10' through difficult terrain, hopefully angling to negate cover from allies.
Crossbow (point blank) 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9


Considering how things went last time Harrigan has decided to change tactics this time. The dwarf stalks the corridor behind Brashen with his crossbow out planning to make up for the treacherous footing in the cavern with range as well as keep the blinded grimlock out of ax length.

At the first yowl, the dwarf snaps the crossbow up to his shoulder sights in on the krenshar and fires.

Crossbow 1d20 + 6 ⇒ (9) + 6 = 15
That is quite possibly at -4 if Brashen is providing cover, but the cat is flat footed.
Damage 1d8 + 1d6 ⇒ (7) + (1) = 8
Move Action: Reload

Easter is coming up here this weekend on the Orthodox side. We had family here for Elliot's first bday this weekend though so it was like a second one :)
We are beyond the baby party and I'm almost finished with the busy Easter prep time of year so I should be getting back to normal about now. Sorry for keeping quiet over here.


Init 1d20 + 7 ⇒ (13) + 7 = 20


Harrigan recoils from the suddenly blood slick skull of the creature howling in his face, "Aiiieee!!! WHAT THE S*&+!?!?! HELL NO!!!"

The dwarf turns tail and runs for the tunnel out of here.


Damion snaps off another quick shot at one of the guard beasts.

Damion 1d20 + 6 + 1 - 4 ⇒ (5) + 6 + 1 - 4 = 8 FAIL.
Move: Back just inside the tunnel to prevent more than one enemy from facing him at once. I7 may allow two enemies the way the map is, but he'll at least have hard cover from one.
Free: Reload.

Moth- I think we were getting a little out of order in a way that might matter. Anolphas and Harrigan can't flee until their turns this round and technically it had an action before the howl even went off. If that makes a difference on your end the grimlock may have reached either of us before it was deafened.

Round 2
Grimlock: 6 Move / Attack ?
Wolf-cat 1: 5 Howl
Wolf-cat 2: 5 Attack Andolphas

Round 3
Damion: 21+ Fire on a wolf-cat, move to I7
Brashen: 21 Flee
Andolphas: 20 Flee, provoking AoO
Boland: 18 Cast Deafness
Harrigan: 14 Flee, provoking AoO
Grimlock: 6
Wolf-cats: 5


Will 1d20 + 1 ⇒ (8) + 1 = 9
Uh oh.


Harrigan notes Andolphas' entry to the fray and playfully calls out, "Hell- you sure you know how to use that thing twinklefingers? Where's the big man?" while waiting for an opportunity to bash another wolf-cat.

Morningstar 1d20 + 6 ⇒ (13) + 6 = 19
Damage 1d6 + 1 ⇒ (5) + 1 = 6

Map Update


Map from Moth's last post


Harrigan springs up and hammers the skull of the first wolf-cat to pass him by with all his might. Ah hell. They would have a gang of em wouldn't they? The dwarf edges to the side putting the cavern wall to his back to prevent the cats from circling him.

Silver Morningstar 1d20 + 6 ⇒ (17) + 6 = 23
Damage 1d8 + 1 + 1d6 ⇒ (8) + 1 + (5) = 14
5' to K6
If a 5' step isn't possible:
Acrobatics 1d20 + 9 ⇒ (6) + 9 = 15 to take a move action over there and avoid an AoO while doing it.


Oh- disregard my rolls entirely moth. I missed yours above when I was trying to put the list together.

Init:
Damion 21+
Brashen 21
Andolphas 20
Bolaand 18
Harrigan 14+ (with a readied action)


Init:
Damion 27
Brashen 21
Bolaand 18
Harrigan 14+ (with a readied action)
Andolphas 14

Andolphas 1d20 + 0 ⇒ (14) + 0 = 14
Damion 1d20 + 7 ⇒ (20) + 7 = 27


Init: 1d20 + 7 ⇒ (7) + 7 = 14


"Alright then. I figure that things is gonna sniff me out before I can get up on it. Give me a minute to get in there and I'll hunker down between it and the cavern entrance. When you come in making a racket it'll have to go by me to get you and I'll try to drop it then."

Stealth 1d20 + 9 ⇒ (16) + 9 = 25
Hidden, using cover with a readied action to sneak attack when the bear or whatever passes by.


Harrigan creeps back far enough to signal the others to approach. When they meet up he whispers, "Looks like the one you shot is sitting down in there, but they have some kind of guard beast- bout my size from what I could see. Furry. We have any way to shut that thing up before it alerts everything in hearing range? It's going to be tricky in there. Water run off trickles through the cavern and the whole place is on an incline. Gonna be slick and there are hiding places everywhere with all the stalactites and stalagmites."


"Fair enough. Taking them out ought to leave us some safe haven to fall back to if we need it. Let me get a little lead on you this time around. I'll signal if I see anything."

Maybe... 50 feet ahead of the group. Considering grimlocks don't have eyes I guess the light radius isn't a big deal but I need a little lead for the stealth.

Perception 1d20 + 7 ⇒ (15) + 7 = 22
Stealth 1d20 + 9 ⇒ (3) + 9 = 12
Survival (for tracks) 1d20 + 7 ⇒ (2) + 7 = 9
I assume that isn't enough to follow any tracks. I will double back and take 10 if necessary.


"I'm gonna go out on a limb here and say the grimlocks don't have a lot to do with the cultists. They aren't the most sophisticated bunch. More likely we just stumbled into their territory. I reckon we got bigger concerns right now. Everyone okay?"


Hah. Me either really. It is possible that I wasn't able to move at all. Moving into the square of Boland then Andolphas then Damion takes 30 feet of movement. If the last square can be a diagonal step out of the tunnel to be alongside Brashen, then Harrigan is there either on his right or left.


Harrigan barrels down the tunnel past the casters drawing his morningstar on the go.

Move to flank with Brashen vs the other grimlock up front.
If I've got this right the cavern is difficult terrain, but the tunnel we were in is not. I need to move through Boland 5ft, Andolphas 5 ft, Damion 10 ft, Brashen 10 ft... one more square left costing 10 feet means I can't get far enough to flank.
I guess I'm ending roughly side by side with Boland or in the square of the grimlock he downed.
Morningstar drawn as part of movement.


Init 1d20 + 7 ⇒ (16) + 7 = 23
Anyone have an appropriate Kn Skill? I assume dungeoneering, but just in case...
Kn Nature 1d20 + 6 ⇒ (15) + 6 = 21


No light for the dwarf of course.


While Boland and Andolphas examine the pool Harrigan scratches his beard while idly taking a look at the platform above the mysterious liquid.

"Alright then. I got no interest in trying to splash around in a pool of something where I can feel the cold pouring off of it. Let's take care of this last rough passage first and then cut into whatever they figure deserves doors."

Perception for traps: 1d20 + 8 ⇒ (8) + 8 = 16
I'm curious if the platform is meant to drop someone into the pool. I realize the roll may not be possible with the platform 30 feet away.
Also- maybe I should be trying to sketch this out as we go, but I am completely disoriented. I'm basically choosing directions at random without knowing if I'm walking us in a circle or anything like that.


Harrigan's expression when the Inquisitor explains the tattoos is grim, but whatever he is thinking he keeps it to himself. "The lift is about as secure as we can make it without destroying it. Do that and we might find ourselves ourselves trapped down here. Its time to get a move on. Suppose you could swap out the miner disguise for these cultists clothes, but there ain't enough to go around and they aren't going to fit me. Little too skinny for your average handsome bearded man's man." He winks at that though it might be lost in the low lighting. "It is a thought though kid," he nods to Boland.

We could take the tunnel the skeletons were guarding, but I'm going to bet it is the fastest path to another throw down. Might be able to learn something if we work our way in around the edges instead of charging right into the heart of it. What do you say?"


Harrigan takes a moment to kneel down and examine one of the guards while stripping him of any coin or valuables, "Red skin, sharp teeth... what the hell are these guys? Demon blood?"

Kn Local (if humanoid) 1d20 + 8 ⇒ (19) + 8 = 27
Kn Nature (if monstrous humanoid) 1d20 + 6 ⇒ (9) + 6 = 15
The bells were attached to the skeletons, right? So no jingling now?


Maybe you are right. I think the mechanism is built into the center of the platform.


Harrigan kneels by the hall where the skeletons came marching and begins scooping up his caltrops back into their bag. "How many coming down the lift? I'd jam it, but I have an idea they are gonna be down here before I can stop them. We want to take them out and lock down the lift? That'd keep them from piling in the reinforcements with ease. It's either that or we make ourselves scarce. Either way- I think we are fighting our way out unless we can find another exit or a damn good disguise."


Harrigan is going to run to get over there if possible, but I think andolophas just took care of the skeleton problem


There was no time to examine the unexpectedly fanged, red skinned sniper with a skeleton on his back. Harrigan shattered the skull with a powerful backhanded strike then stopped to assess the situation as the bones clattered to the floor.

1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10(assuming)


Right. Whoops. I was skimming and saw an IC post with some ooc text from you when I rolled back. Didn't read enough to remember it was asking the same question as Damion.


Back to the bad guys with the exception of a clarification on distance left to climb for Damion.


You can cast disrupt undead an unlimited number of times per day sInce we switched to pathfinder and it falls within Boland's area of expertise. Also there is no reason you need it prepped in two of your 0 level slots since they are all cast at will.


Harrigan takes another swipe at the sniper before the skeleton can close in.

Morningstar 1d20 + 7 ⇒ (14) + 7 = 21
Damage 1d8 + 1 ⇒ (4) + 1 = 5


Everyone has posted for this round. Skeletons guards and archer are up.


Harrigan breaks from cover and comes barreling towards the sniper's position. As he closes he lifts the silver morningstar up over his shoulder and growls, "I've had about enough of that!" as he brings it down like a hammer.

Silver Morningstar (charging) 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage 1d8 + 1 ⇒ (2) + 1 = 3
If undead: +2 attack and damage.
I forgot about undead being my favored enemy. I shoulda been smashing skeletons.
I'm sure it doesn't apply after a charge, but I want to roll it anyway: Sneak 1d6 ⇒ 6


Can I charge the sniper or do the pillars block me?
Presuming I could and he got off his readied action to shoot me, am I able to complete the charge? Just checking that being preempted and hit doesn't negate the attempt.


Init:
Harrigan 23
Masked archer 18
Approaching footsteps 15
Boland 13
Damion 12
Bells 9
Andolphas 6
Brashen 7

I'm not sure who's turn it is. I think Boland still needs an action for the group down below.


Caltrops have any effect? They marched right over them. If they were ormal it may cut them down to half speed- but if they are zombies I don't think they are going to care about them at all.


Harrigan darts across the room closing in on the sniper from one pillar to the next.

Stealth 1d20 + 9 ⇒ (15) + 9 = 24
Double move @ 1/2 speed for stealth. Leaves me 30' from the sniper, assuming there is still a pillar I can use for cover or he doesn't have darkvision.
Man I need the fast stealth rogue trick. It would take me ages to stealth across this room.


"I'm on it boss, but I need to spread out the welcome mat for your buddies first."

Harrigan slips out of the smoke darting from pillar to pillar in an attempt to keep them between him and the direction of the sniper's last shot. On the way he grabs a pouch from his belt and loosens the string on it, dips low as he passes the entrance to the tunnel where the bells are ringing and drags the bag by the bottom in a line across th entrance leaving a trail of caltrops in his wake. All along the way his eyes are sharp looking for any sign of movement and listening for anything to give away the sniper's position.

Perception 1d20 + 7 ⇒ (10) + 7 = 17
Stealth 1d20 + 9 ⇒ (10) + 9 = 19


Moth:

Spoiler:

Harrigan cracks the smokestick and tosses it over to Brashen's fallen form. The dwarf slips into the smoke grabbing a potion from his belt as he kneels next to Brash and whispers, "Hold on big man. You ain't done yet."

Sorry- I should have just posted this series from the beginning. We are basically just waiting for me to get enough actions to complete it.
This round:
SA: Throw smokestick on Brashen's square
MA: Retrieve CLW potion
5' step in if I was still using a pillar as cover, though I should have had enough movement last round.
Next Round:
Full Round Action: Administer CLW to Brashen


Moth

Spoiler:
Harrigan darts from pillar to pillar toward Brashen keeping cover between him and the direction of the sniper when he can.
going to take a double move to get there


Moth:

Spoiler:
Harrigan continues heading toward the fallen form to see if it was indeed Brashen. The dwarf pulls a smokestick the holster on his leg as he moves.
MA: move, draw smokestick as part of move
SA: uncertain right now.
I'm not totally clear on the situation. Does it look like Brashen was struck by an arrow from the south hall or from within the room we are both in now? In other words had he just reached a point where there was line of sight down the passage when he got nailed? Did the arrow obviously come from a different location?

Perception 1d20 + 7 ⇒ (7) + 7 = 14


Harrigan and Boland:

Spoiler:
Init: 1d20 + 7 ⇒ (16) + 7 = 23


Boland and Harrigan:

Spoiler:
Harrigan calls up to Boland in a low voice, "Clear down here, but no sign of Brash yet."

The dwarf slips the silver morningstar out of his bag and heads toward the dim light to see if it is Brashen.
Perception 1d20 + 7 ⇒ (1) + 7 = 8

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