Enora

Enora Hawkmoon's page

61 posts. Alias of Hawkmoon269.


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Hand | Deck

Snowball (Spellbook)
Combat 9: 1d10 + 2 + 2d6 ⇒ (5) + 2 + (1, 2) = 10
Success
Defeated


Hand | Deck
Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Eagle Aerie(5), Binder's Tome(1), Spellbook(B), Chronicler(B), Blessing of Nethys(2), Blessing of Sivanah(1), Blessing of the Qi Zhong(3)
Deck: 14 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used, Die Bumps: 0


Hand | Deck

Twisted Space to evade Skinsaw Cultist
Spellbook
Arcane 10: 1d10 + 2 + 1 + 1d4 ⇒ (6) + 2 + 1 + (1) = 10
Recharged

Free exploration: Blessing of the Gods
Acquired

Discard Blessing of the Gods to explore: Circles of Binding
Spellbook
Arcane 13: 1d10 + 2 + 1 + 1d4 ⇒ (7) + 2 + 1 + (4) = 14
Defeated

Fly to examine the last card: Vale Temros
Spellbook
Arcane 10: 1d10 + 2 + 1 + 1d4 ⇒ (5) + 2 + 1 + (2) = 10
Recharged

Display Eagle Aerie
Channel the Gift to get Create Mindscape
Arcane 14: 1d10 + 2 + 1 + 1d4 ⇒ (5) + 2 + 1 + (2) = 10
Discarded

Display Create Mindscape at the location.
Heal (recharge): Channel the Gift

Ending my turn.
Discard my hand.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Fire Barrage(5), Fly(2), Twisted Space(2), Chronicler(B), Ice Chemist(4), Blessing of Nethys(2), Blessing of the Qi Zhong(3)
Deck: 7 Discard: 5 Buried: 0 Displayed: 2
Notes: Reroll: Not Used, Die Bumps: 0


Hand | Deck
Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Channel the Gift(4), Cloudburst(4), Eagle Aerie(5), Fly(2), Twisted Space(2), Codex of Conversations(4), Spellbook(B)
Deck: 13 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used, Die Bumps: 0


Hand | Deck

At the start of the next turn, I'll play Channel the Gift to grab Coordinated Blast from my deck.
Heal (recharge): Death's Touch
Arcane 14: 1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Failed
Channel the Gift discarded

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Cloudburst(4), Coordinated Blast(3), Eagle Aerie(5), Twisted Space(2), Magnetic Grimoire(4), Chronicler(B), Blessing of Sivanah(1)
Deck: 8 Discard: 5 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
Coordinated Blast: Add 1d10+3 to your check to defeat something.


Hand | Deck

Fixing my hand due to Attic Whisperer requiring blessings to be discarded.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Death's Touch(5), Spellbook(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of the Qi Zhong(3), Blessing of the Seventh Veil(4)
Deck: 13 Discard: 1 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0

Now my turn...

The hour is Basic.

Free exploration: Blessing of the Gods
Automatically acquired.

Display Blessing of the Qi Zhong to heal Blessing of Nethys, discard Blessing of Qi Zhong to explore: Skeleton
Snowball (SPellbook)
Combat 8: 1d10 + 2 + 2d6 ⇒ (9) + 2 + (3, 4) = 18
Success
Way overkilled
Electricity damage: 1d4 ⇒ 2
Discard Death's Touch and Ice Chemist.

Discard Blessing of the Seventh Veil to explore: Arcane Lock
BoSV, Spellbook
Arcane 13: 1d10 + 2 + 1 + 1d10 + 1d4 ⇒ (9) + 2 + 1 + (7) + (2) = 21
Recharge Cleric of Nethys to reduce it by 2.
Succcess
Way overkill.
Electricity damage: 1d4 ⇒ 2
Discard Spellbook
Defeated
Examining next card: Acolyte

I'll let Bekah decide whether to leave it on top or not, though I'm assuming she will.

Ending my turn.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Channel the Gift(4), Cloudburst(4), Eagle Aerie(5), Twisted Space(2), Magnetic Grimoire(4), Chronicler(B), Blessing of Sivanah(1)
Deck: 8 Discard: 5 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0


Hand | Deck

Wisdom 4: 1d6 ⇒ 1
Fail.
Discard Death's Touch.

Snowball (Spellbook)
Combat 11: 1d10 + 2 + 2d6 ⇒ (8) + 2 + (1, 2) = 13
Success.
Heal (recharge): Death's Touch
Defeated.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Spellbook(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of Nethys(2), Blessing of the Qi Zhong(3), Blessing of the Seventh Veil(4)
Deck: 14 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0


Hand | Deck
Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Death's Touch(5), Spellbook(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of Nethys(2), Blessing of the Qi Zhong(3), Blessing of the Seventh Veil(4)
Deck: 13 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.


Hand | Deck

132106-1015
Boon: 1d20 ⇒ 13

Spell card feat.

Choosing spell for the bonus upgrade.
Spells: 1d42 ⇒ 9.
That's Steal Book.

I'll take a spell 4 to get Cloud Burst.


Hand | Deck

The hour is Gorum.

Enora moves to the Cavern.

Free exploration: Attic Whisperer
Wisdom 4: 1d6 ⇒ 1
Discard Teleport
Snowball (Magnetic Grimoire), Magnetic Grimoire
Combat 10: 1d10 + 2 + 2d6 + 4 + 1d4 ⇒ (1) + 2 + (6, 3) + 4 + (1) = 17
Success
Heal (recharge): Fire Barrage
Defeated

Discard Guide to explore: Guard
Codex of Conversations
Diplomacy 6: 1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Guide Recharged
Diplomacy 6: 1d10 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Success
Acquired

Discard Troubadour to explore: Skinsaw Ritual
Codex of Conversations
Diplomacy 6: 1d10 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Troubadour recharged
Summon: Skinsaw Cultist
Snowball (Magnetic Grimiore), Magnetic Grimoire
Combat 11: 1d10 + 2 + 2d6 + 4 + 1d4 ⇒ (2) + 2 + (5, 1) + 4 + (1) = 15
Heal (recharge): Create Mindscape
Success
Defeated

Discard Standard Bearer to explore: Elven Chainshirt
Codex of Conversations
Diplomacy 6: 1d10 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Standard Bearer discarded.
Constitution 6: 1d6 ⇒ 3
Banished

Ending my turn. Recharge Guard to activate Eagle Aerie Guard and move.
Random other location: 1d4 ⇒ 2
Back to the Windswept Chasm.
Heal (recharge): Coordinated Blast

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Death's Touch(5), Codex of Conversations(4), Magnetic Grimoire(4), Spellbook(B), Crow(B), Ice Chemist(4), Night Watch(B)
Deck: 12 Discard: 11 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.


Hand | Deck

The hour is basic.

Channel the Gift to get Coordinated Blast.
Heal (recharge): Mirror Image
Arcane 14 check: 1d10 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Discarded

Free exploration: Circles of Binding
Asking
Arcane 13: 1d10 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Failed.
Searching for monster...
Lightning Elemental

It goes on top, Circles of Binding is second.

Discard Sacred Killer to explore: Lightning Elemental
Fire Barrage, Magnetic Grimoire
Combat 17: 3d6 + 12 + 1d4 ⇒ (3, 6, 5) + 12 + (3) = 29
Heal (recharge): Fly
Success
Arcane 14: 1d10 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Failed. Discarded.
Defeated
Attempting to close location.
Discard my hand.

Location closed.
Draw from discard pile Cards: 1d4 - 1 ⇒ (3) - 1 = 2
Draw back Magnetic Grimoire and Codex of Conversations.

Ending my turn.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Teleport(4), Codex of Conversations(4), Magnetic Grimoire(4), Spellbook(B), Guide(B), Standard Bearer(B), Troubadour(C)
Deck: 10 Discard: 12 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.


Hand | Deck

Enora will head to the Windswept Chasm.

Recharge check on Create Mindscape.
Arcane 11: 1d10 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Discarded

Heal: 1d4 + 1 ⇒ (2) + 1 = 3
I took a puzzle piece for my first turn.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Channel the Gift(4), Fire Barrage(5), Binder's Tome(1), Codex of Conversations(4), Magnetic Grimoire(4), Chronicler(B), Sacred Killer(5)
Deck: 17 Discard: 5 Buried: 0 Displayed: 2
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.


Hand | Deck

Enora moves to bridge #9.

Display Create Mindscape at Bridge #9.

Free exploration: Troubadour
Chronicler, Binder's Tome
Diplomacy 6: 1d10 + 2 + 1 + 1d6 + 1d4 + 1d4 ⇒ (6) + 2 + 1 + (5) + (1) + (1) = 16
Success
Acquried

Discard Troubadour to explore: Door Spike
Codex of Conversation
Chronicler, Binder's Tome
Diplomacy 6: 1d10 + 2 + 1 + 1d6 + 1d4 + 1d4 ⇒ (3) + 2 + 1 + (1) + (2) + (3) = 12
Success
Troubadour recharged.
Create Mindscape
Wisdom 12: 1d6 + 1d4 ⇒ (1) + (4) = 5
Failed
Combat damage: 1d4 ⇒ 1
Could have been worse.
Discard Mirror Image for damage.

Ending my turn.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Channel the Gift(4), Fire Barrage(5), Binder's Tome(1), Codex of Conversations(4), Magnetic Grimoire(4), Chronicler(B), Sacred Killer(5)
Deck: 14 Discard: 7 Buried: 0 Displayed: 2
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.


Hand | Deck

Enora lands with a tiny thud, sees the new group of pathfinders she's with, then heads to bridge 7.

Free exploration: Zuvuzeg
An odd looking ally greets her.
Arcane 18: 1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13
But the strange fellow isn't interested in making friends.

Discard Night Watch to explore: Large Chest
Codex of Conversations
Chronicler, Binder's Tome
Diplomacy 6: 1d10 + 1 + 2 + 1d4 + 1d4 ⇒ (3) + 1 + 2 + (3) + (1) = 10
Success. Night Watch recharged.
Someone left a large chest on the bridge. Enora can't do much about that.
Banishing it.

Discard Blessing of the Seventh Veil to explore: Night Watch
Chronicler, Binder's Tome
Diplomacy 6: 1d10 + 1 + 2 + 1d4 + 1d4 + 1d10 ⇒ (6) + 1 + 2 + (4) + (4) + (9) = 26
Success
Acquired

Discard Night Watch to explore: Mystic Inscription
Codex of Conversations
Chronicler, Binder's Tome
Diplomacy 6: 1d10 + 1 + 2 + 1d4 + 1d4 ⇒ (7) + 1 + 2 + (1) + (1) = 12
Success. Night Watch recharged.
Arcane 10: 1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Failed.
I'll shuffle it back in.

I'll play Fly to examine Bridge 6 and Bridge 9.
Heal (recharge) Teleport for playing a spell.
Bridge 6: Faceless Stalker
Bridge 9: Troubadour

I'll move to 8, which is already collapsed.

Arcane 10: 1d10 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Discarded

Ending my turn.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Channel the Gift(4), Create Mindscape(2), Fire Barrage(5), Mirror Image(B), Binder's Tome(1), Codex of Conversations(4), Chronicler(B)
Deck: 15 Discard: 6 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.


Hand | Deck

Shaman heals: Crow

At the end of Seoni's turn, Enora plays Teleport and heads off to Collapsing Bridge 2 with Bekah in tow. (Anyone else can come too, though I think if Seoni comes she has to check whether CB2 collapses, which we probably don't want).
Heal (recharge): Coordinated Blast
Arcane 14: 1d10 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Discarded

Enora starts her turn.
The hour is Desna.

Enora gives Bekah Mirror Image

Free exploration: Elven Sharpshooter
Enora tries to convince an elf to get off the bridge.
Chronicler, Binder's Tome
Diplomacy 12: 1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (5) + 2 + 1 + (3) + (2) = 13
Success
Acquired

Discard Elven Sharpshooter to explore: Goblin Cutpurse
Codex of Conversations
Chronicler, Binder's Tome
Diplomacy 12: 1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (2) + 2 + 1 + (5) + (2) = 12
Success. Elven Sharpshooter recharged.
Asking Bekah to use her bardic performance on this next check.
BYA Wisdom 6: 1d6 + 1d4 + 3 ⇒ (6) + (3) + 3 = 12
Success
Snowball (Codex of Conversations), Binder's Tome
Combat 8: 1d10 + 2 + 2d6 + 4 + 1d4 ⇒ (3) + 2 + (4, 6) + 4 + (1) = 20
Success
Defeated

Discard Blessing of Nethys to examine: Harpy and Night Watch. Put Night Watch on top and explore.
Diplomacy 6: 1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (4) + 2 + 1 + (2) + (1) = 10
Success
Acquired

Ending my turn.

Collapse? 6+: 1d10 ⇒ 1 No.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Fire Barrage(5), Fly(2), Binder's Tome(1), Codex of Conversations(4), Chronicler(B), Night Watch(B), Blessing of the Seventh Veil(4)
Deck: 14 Discard: 5 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0

Summary: Bekah and I are at CB2. Cards 1 and 4 acquired. Card 2 banished. Card 3 is known and on top.


Hand | Deck

Hand correction...

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Mirror Image(B), Teleport(4), Binder's Tome(1), Codex of Conversations(4), Chronicler(B), Blessing of Nethys(2)
Deck: 14 Discard: 5 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0


Hand | Deck

Playing Coordinated Blast heals (recharge): Create Mindscape.
Arcane 12: 1d10 + 2 + 1 ⇒ (7) + 2 + 1 = 10


Hand | Deck

Resolving Create Mindscape
Arcane 11: 1d10 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Discarded

The hour is Gorum.

Free exploration: Trapped Spellbook
Enora finds a nice looking spellbook.
Blessing of Sivanah
Arcane 15: 1d10 + 2 + 1 + 2d10 ⇒ (7) + 2 + 1 + (6, 4) = 20
Success
Defeated
Spells: 1d4 ⇒ 1
The books is weak and contains only 1 spell.
Scorching Ray

Ice Chemist to explore: Sacred Killer
Codex of Conversations
Chronicler, Binder's Tome
Diplomacy 10: 1d10 + 1 + 2 + 1d6 + 1d4 ⇒ (2) + 1 + 2 + (6) + (1) = 12
Ice Chemist recharged
Chronicler, Binder's Tome
Diplomacy 13: 1d10 + 1 + 2 + 1d6 + 1d4 ⇒ (7) + 1 + 2 + (2) + (3) = 15
Success
Acquired

Sacred Killer to explore: Diseased Rats
Codex of Conversations
Chronicler, Binder's Tome
Diplomacy 13: 1d10 + 1 + 2 + 1d6 + 1d4 ⇒ (3) + 1 + 2 + (6) + (3) = 15
Sacred Killer recharged.
Snowball (Codex of Conversations), Binder's Tome
Combat 11: 1d10 + 2 + 2d6 + 4 + 1d4 ⇒ (3) + 2 + (3, 5) + 4 + (1) = 18
Success
Heal (recharge): Channel the Gift
Defeated

Ending my turn.
Collapse? 6+: 1d10 ⇒ 1
No

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Coordinated Blast(3), Scorching Ray(1), Teleport(4), Binder's Tome(1), Codex of Conversations(4), Chronicler(B), Blessing of Nethys(2)
Deck: 13 Discard: 5 Buried: 0 Displayed: 1
Notes: Reroll: Not Used, Die Bumps: 0

Summary: Banish cards 1 and 3. Acquired card 2.


Hand | Deck

The hour is Gorum.

Enora heads for bridge #3.

Display Create Mindscape at Bridge #3
Heal (recharge): Coordinated Blast

Free exploration: Guide
Chronicler, Create Mindscape, Binder's Tome
Diplomacy 6: 1d10 + 2 + 1 + 1d6 + 1d4 + 1d4 ⇒ (9) + 2 + 1 + (1) + (2) + (3) = 18
Success
Acquired

Discard Guide to explore: Standard Bearer
Codex of Conversations
Chronicler, Create Mindscape, Binder's Tome
Diplomacy 6: 1d10 + 2 + 1 + 1d6 + 1d4 + 1d4 ⇒ (7) + 2 + 1 + (5) + (4) + (2) = 21
Guide recharged.
Chronicler, Create Mindscape, Binder's Tome
Diplomacy 6: 1d10 + 2 + 1 + 1d6 + 1d4 + 1d4 ⇒ (7) + 2 + 1 + (1) + (2) + (3) = 16
Success
Acquired

Discard Standard Bearer to explore: Crow
Codex of Conversations
Chronicler, Create Mindscape, Binder's Tome
Diplomacy 6: 1d10 + 2 + 1 + 1d6 + 1d4 + 1d4 ⇒ (9) + 2 + 1 + (2) + (1) + (1) = 16
Standard Bearer recharged.
Create Mindscape
Wisdom 5: 1d6 + 1d4 ⇒ (5) + (4) = 9
Success
Acquired

Discard Crow to explore: Ambush
Dexterity 14: 1d6 ⇒ 2
Failed
Searching location...
Siren (crap)
Create Mindscape, someone's blessing, probably Yoon
Wisdom 8: 1d6 + 1d4 + 1d6 - 3 ⇒ (1) + (2) + (2) - 3 = 2
Reroll: 1d6 + 4 - 3 ⇒ (6) + 4 - 3 = 7
Failed
Undefeated
1 mental damage: Channel the Gift
No allies in the top 3 of my deck (Blessing of Sivanah, Fire Barrage, Teleport)
Siren shuffled back in.

Let's move somewhere else.
Eagle Aerie (Spellbook) to move to bridge 4.
Discard Black Arrow Ranger to explore: Conna the Wise
Codex of Conversations
Chronicler, Binder's Tome
Diplomacy 6: 1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (2) + 2 + 1 + (6) + (1) = 12
Success
Black Arrow Ranger recharged
Chronicler, Binder's Tome
Diplomacy 9: 1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (3) + 2 + 1 + (4) + (1) = 11
Success
Acquired

Nothing in my hand I want to explore with. I want to move back to bridge 3 to get my Create Mindscape. Let's banish Conna the Wise to examine what is on top there.
5,6,7,8,9: 1d5 + 4 ⇒ (3) + 4 = 7 Brodert Quink
5,6,8,9: 1d4 + 5 ⇒ (3) + 5 = 8 Large Chest
5,6,9: 1d3 + 4 ⇒ (2) + 4 = 6 Guard

Ending my turn.
Collapse? 8: 1d10 ⇒ 6
No.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Coordinated Blast(3), Teleport(4), Binder's Tome(1), Codex of Conversations(4), Chronicler(B), Ice Chemist(4), Blessing of Sivanah(1)
Deck: 9 Discard: 6 Buried: 0 Displayed: 2
Notes: Reroll: Not Used, Die Bumps: 0

Summary: Used 1 of Yoon's blessings. Moved to CB#3. Acquired cards 1, 2, 3. Banished 4. Shuffled in 5. Order now: 7, 8, 6, [5,9]. Moved to CB#4. Acquired and banished card 1. Create Mindscape is displayed at CB#3.


Hand | Deck

Enora moves to Collapsing Bridge #2.

Free exploration: Falling Bell
Amiri will need to encounter it too.

As Enora begins to cross the bridge, she's concerned how unstable it seems to be. She looks down at the bridge, but she should be looking up as a bell suddenly falls from seemingly out of nowhere, headed right towards the bridge.
Wisdom 10: 1d6 ⇒ 3
Difficulty remains.
Blessing of the Qi Zhong
Dexterity 10: 1d6 + 1d6 ⇒ (5) + (5) = 10
Success! (Amazingly)
1 Combat damage: Death's Touch

I'll play Coordinated Blast for Amiri, which heals my Death's Touch back. So Amiri adds 1d10+3 to her check to defeat the Falling Bell.
Arcane 12 recharge: 1d10 + 3 ⇒ (7) + 3 = 10
Failed. Discarded.

Cleric of Nethys to examine: Reduction Field, Black Arrow Ranger. Flip the order and explore: Black Arrow Ranger

Binder's Tome
Diplomacy 7: 1d10 + 2 + 1 + 1d4 ⇒ (7) + 2 + 1 + (2) = 12
Success
Acquired

After dodging the mysterious Falling Bell, Enora notices a Black Arrow Ranger. "You're along way from Fort Rannick," she tells him. She convinces him to come with her by showing him her books.

Ending my turn.
Bridge Collapse: 1d10 ⇒ 8
Higher by 1. The Bridge 2 collapses.

The bell was too much for the bridge. The ropes fray and the bridge goes to pieces.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Channel the Gift(4), Create Mindscape(2), Binder's Tome(1), Codex of Conversations(4), Spellbook(B), Black Arrow Ranger(3), Chronicler(B)
Deck: 10 Discard: 3 Buried: 0 Displayed: 1
Notes: Reroll: Not Used, Die Bumps: 0


Hand | Deck

I'll just start with Bekah.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Channel the Gift(4), Coordinated Blast(3), Death's Touch(5), Eagle Aerie(5), Binder's Tome(1), Cleric of Nethys(2), Blessing of the Qi Zhong(3)
Deck: 13 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used, Die Bumps: 0

I'll display Eagle Aerie. If you are at my location, at the end of any turn you may recharge a card to move.


Hand | Deck

Enora
8-00B1
Boon: 1d20 ⇒ 11
8-00C1
Boon: 1d20 ⇒ 15


Hand | Deck

Nothing from the pool for me. I'll take the Blessing of the Seventh Veil I set aside last scenario.


Hand | Deck

The hour is Sarenrae.

Fire damage?: 1d4 ⇒ 3
Yes. Discard Twisted Space.

Free exploration: Ogre
An Orge is waiting.
Snowball (Magnetic Grimoire), Ice Chemist, Magnetic Grimoire
Combat 14: 1d10 + 2 + 2d6 + 4 + 1d4 ⇒ (8) + 2 + (2, 4) + 4 + (4) = 24
Success
Ice Chemist, Magnetic Grimoire
Arcane 12: 1d10 + 2 + 1 + 1d4 ⇒ (2) + 2 + 1 + (4) = 9
Recharge heal: Twisted Space
Defeated

Discard Chronicler to explore: Cave Bear
The ogre had a friend.
Death's Touch, Ice Chemist, Magnetic Grimoire
Combat 16: 1d10 + 2 + 1 + 3d6 + 3 ⇒ (2) + 2 + 1 + (1, 6, 5) + 3 = 20
Defeated.

Ice Chemist to explore: Ifreeti
Amiri takes the fire damage and buries Silken Ceremonial Armor.
[ooc]Snowball (Magnetic Grimoire), Ice Chemist (from exploration), Magnetic Grimoire, Yoon's Sign or another blessing, Amiri' Blessing of Achaekek, Bekah's Bardic Performance
Combat 12+10=22: 1d10 + 2 + 1 + 2d6 + 4 + 1d8 + 1d4 + 1d10 + 2d10 + 1d4 + 3 ⇒ (1) + 2 + 1 + (3, 6) + 4 + (5) + (2) + (4) + (4, 8) + (3) + 3 = 46
Success
Defeated
Cornered

We win!


Hand | Deck

I think Enora and Bekah moved to the Torture Chamber via Teleport.


Hand | Deck

Coordinated Blast
Ice Chemist, Magnetic Grimoire
Arcane 14: 1d10 + 2 + 1 + 1d4 ⇒ (7) + 2 + 1 + (1) = 11
Coordinated Blast discarded.

Teleport
Recharged: Coordinated Blast
Ice Chemist, Magnetic Grimoire
Arcane 14: 1d10 + 2 + 1 + 1d4 ⇒ (7) + 2 + 1 + (4) = 14
Teleport recharged.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Death's Touch(5), Twisted Space(2), Magnetic Grimoire(4), Chronicler(B), Ice Chemist(4)
Deck: 13 Discard: 1 Buried: 0 Displayed: 1
Notes: Reroll: Not Used, Die Bumps: 0


Hand | Deck

The hour is Desna.

Fire damage?: 1d4 ⇒ 4
Enora manages to beat the heat.

Free exploration: Teleport
Enora finds a scroll that surprisingly hasn't been burnt by the sun's rays.
Ice Chemist, Magnetic Grimoire
Arcane 12: 1d10 + 2 + 2 + 1d4 ⇒ (8) + 2 + 2 + (2) = 14
Success
Acquired

Discard Cleric of Nethy to examine...
Fire Spirit
Ogre

Leaving things alone.
Explore: Fire Spirit

Enora sees a Fire Spirit and takes out her fire extinguisher.
Snowball (Magnetic Grimoire), Magnetic Grimoire, Ice Chemist
Combat 10: 1d10 + 2 + 2d6 + 4 + 1d10 + 1d4 + 1d4 ⇒ (3) + 2 + (6, 4) + 4 + (8) + (3) + (1) = 31
Success
Defeated

Attempting to close the location...
Chrnoicler
Knowledge 6: 1d10 + 2 + 3 + 1d6 ⇒ (8) + 2 + 3 + (4) = 17
Success
Old Light Closed

Playing Fly
Throne Room:
Volcanic Vents: Fire Spirit
Torture Chamber: Invasion Plans
Enora moves to the Throne Room
Ice Chemist, Magnetic Grimoire
Arcane 10: 1d10 + 2 + 1 + 1d4 ⇒ (4) + 2 + 1 + (4) = 11
Recharged

Ending my turn

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Coordinated Blast(3), Death's Touch(5), Teleport(4), Twisted Space(2), Magnetic Grimoire(4), Chronicler(B), Ice Chemist(4)
Deck: 11 Discard: 1 Buried: 0 Displayed: 1
Notes: Reroll: Not Used, Die Bumps: 0

Summary: Old Light 1 acquired. Old Light Closed. Top of Volcanic Vents: Fire Spirit. Top of Torture Chamber: Invasion plans.M Enora is at the Throne Room


Hand | Deck

For my set aside card, I'll set aside Blessing of the Seventh Veil.


Hand | Deck

The Old Light for Enora.

If I get the Spell 5 upgrade, I'll be replacing Ghost Whip with Channel the Gift.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Coordinated Blast(3), Death's Touch(5), Fly(2), Magnetic Grimoire(4), Chronicler(B), Cleric of Nethys(2), Ice Chemist(4)
Deck: 11 Discard: 0 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0


Hand | Deck

Spell 5: 1d1 ⇒ 1


Hand | Deck

Enora heads to the Cargo Hold.

Free exploration: Magic Spyglass
Ice Chemist to add Cold trait, Magnetic Grimorie
Arcane 8: 1d10 + 2 + 1 + 1d4 ⇒ (3) + 2 + 1 + (1) = 7
Failed

Discard Chronicler to explore: Headband of Epic Intelligence
Ice Chemist to add Cold trait, Magnetic Grimorie, 2 blessings
Intelligence 7: 1d10 + 2 + 1d4 + 2d10 ⇒ (6) + 2 + (2) + (8, 2) = 20
Success
Acquired

Discard Ice Chemist to explore: Amulet of Fiery Fists
Sign of the Mother, Headband
Arcane 9: 1d10 + 2 + 1 + 2 + 1d10 ⇒ (1) + 2 + 1 + 2 + (4) = 10

End my turn. Bekah banished Levitate from the Observation Deck, we win.


Hand | Deck

The hour is Norgorber.

Free exploration: Mystic Inscription, asking someone for a blessing
Arcane 10: 1d10 + 2 + 1 + 1d10 ⇒ (6) + 2 + 1 + (6) = 15
Success
Defeated
Spells: 1d4 ⇒ 4
Blizzard
Sanctuary
Web
Invisibility

Discard Blessing of Nethys to examine...
Cryptic Runes
Locked Stone Door

Leave the order
Explore: Cryptic Runes
Chronicler, Magnetic Grimoire
Knowledge 10: 1d10 + 2 + 3 + 1d6 + 1d4 ⇒ (8) + 2 + 3 + (4) + (4) = 21
Success
Deafeted
Examine: Locked Stone Door, Bolstering Armor

Attempting to close...
Reveal Ice Chemist to add Cold Trait, reveal Magnetic GrimoireAsking for a Blessing
Intelligence 7+5=12: 1d10 + 2 + 1d4 + 1d10 ⇒ (8) + 2 + (2) + (1) = 13
Success (barely)
Closed

Ending my turn.
Recharge Sanctuary for Eagle Aerie to move to Observation Deck.
Discard Web and Invisibility.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Blizzard(5), Death's Touch(5), Fire Barrage(5), Codex of Conversations(4), Magnetic Grimoire(4), Chronicler(B), Ice Chemist(4)
Deck: 10 Discard: 5 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie


Hand | Deck

Summon Ancient Skeleton

Snowball (Codex of Conversations)
Combat 8: 1d10 + 2 + 2d6 + 4 ⇒ (8) + 2 + (4, 3) + 4 = 21
Success


Hand | Deck

The hour is Basic.

Enora heads to the Engine room.

Free exploration: Shining Child
Snowball (Codex of Conversations), Ice Chemist, Blessing of Pharasma
Combat 20: 1d10 + 2 + 2d6 + 4 + 1d4 + 2d10 ⇒ (5) + 2 + (2, 6) + 4 + (4) + (4, 1) = 28
Success
Defeated

Blessing of the Qi Zhong to heal Blessing of Pharasma then explore: Sleep
Arcane 4: 1d10 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Success
To the pile

Ending my turn.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Death's Touch(5), Fire Barrage(5), Codex of Conversations(4), Magnetic Grimoire(4), Chronicler(B), Ice Chemist(4), Blessing of Nethys(2)
Deck: 9 Discard: 2 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie

Summary: Moved to Engine Room. Defeated card 1. Acquired card 2 and sent it to the pile.


Hand | Deck

The hour is Erastil.

Enora displays Eagle Aerie.

Free exploration: Cryptic Runes
As she pokes around the Bridge of the ship, Enora immediately notices some symbols of an alien language.

Chronicler
Knowledge 10: 1d10 + 2 + 3 + 1d6 ⇒ (1) + 2 + 3 + (3) = 9
Reroll: 1d10 + 9 ⇒ (8) + 9 = 17
Success
Defeated

The next two cards are blessing of Erastil and Goblin Dog. Leave the order.

Attempting to close...

Blessing of Sivanah
Intelligence 10: 1d10 + 2 + 2d10 ⇒ (3) + 2 + (7, 9) = 21
Success
Closed

Ending my turn.

Location power: Examine Engine Room: Belt of Giant Strength

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Death's Touch(5), Fire Barrage(5), Codex of Conversations(4), Chronicler(B), Ice Chemist(4), Blessing of Pharasma(B), Blessing of the Qi Zhong(3)
Deck: 10 Discard: 1 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0


Hand | Deck

Enora is on the Bridge.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Death's Touch(5), Eagle Aerie(5), Fire Barrage(5), Codex of Conversations(4), Chronicler(B), Blessing of Sivanah(1), Blessing of the Qi Zhong(3)
Deck: 12 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0


Hand | Deck

Spell 2: 1d1000 ⇒ 285 I'd replace Pyrotechnic Blast with Ghost Whip.
Taking Death's Head and dropping Marionette.


Hand | Deck

Acrobatics 1,000,000,000: 1d4 ⇒ 4
Enora slips again!
Random location: 1d2 ⇒ 2
She slides back to the Thassilonian Dungeon.

Free exploration: Speed
She sees a scroll here.
Arcane 6: 1d10 + 2 + 1 ⇒ (3) + 2 + 1 = 6
She manages to pick extract it from the ice.

Blessing of Nethys to examine...
Light Crosswbow
Elven Breastplate
Leave the order and explore.

Dexterity 4: 1d6 ⇒ 1
She tries to pull a crossbow out of the ice too, but it breaks.

Ending my turn.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Fire Barrage(5), Frost Ray(1), Scorching Ray(1), Speed(1), Codex of Conversations(4), Magnetic Grimoire(4), Ice Chemist(4)
Deck: 11 Discard: 3 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0

Summary: Moved to Thassilonian Dungeon. Acquired card 1. Banished card 2. Card 3 is known (Elven Breastplate).


Hand | Deck

Dexterity 100000: 1d4 ⇒ 4
Enora slips on the Dam ice!
Random locatoin: 1d3 ⇒ 3
Except, she's stuck at the Dam!

Free exploration: Trapped Spellbook
She sees a spellbook, which might be a trap.
Blessing of Sivanah, Magnetic Grimoire (invokes Fire because that is the kind of damage it deals.)
Arcane 15: 1d10 + 2 + 1 + 1d4 + 2d10 ⇒ (9) + 2 + 1 + (2) + (10, 5) = 29
Success
Defeated
Random spells: 1d4 ⇒ 2
Inside the spellbook where two rays.
Scorching Ray
Frost Ray

Ending my turn.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Fire Barrage(5), Frost Ray(1), Scorching Ray(1), Codex of Conversations(4), Magnetic Grimoire(4), Ice Chemist(4), Blessing of Nethys(2)
Deck: 11 Discard: 2 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0

Stayed at Dam. Banished card 1. Acquired random spells 1 and 2.


Hand | Deck

Enora recharges her Spellbook to activate her Eagle Aerie and move to the Dam.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Fire Barrage(5), Codex of Conversations(4), Magnetic Grimoire(4), Ice Chemist(4), Blessing of Sivanah(1)
Deck: 12 Discard: 1 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0

If you make a check at the Dam that invokes the Acid, Cold, Electricity, Fire, or Poison trait, add 1d4. Add another 1d4 if it is Cold (like the Icy Terrain).


Hand | Deck

The hour is Lamashtu.

Dexterity 14: 1d6 ⇒ 3
Enora slips down an ice chute!

Random location: 1d4 ⇒ 2
She lands at the Deeper Dungeons.

She rubs her head, which took a nasty bump, as she looks around.

Free exploration: Mace
She sees a Mace.
Strength 4: 1d4 ⇒ 3
But her trying to pick it up is almost laughable.

Discard Cleric of Nethys to examine...
Icy Terrain
Large Chest

Codex of Conversations, Spellbook
Knowledge 9: 1d10 + 2 + 3 + 1d4 ⇒ (9) + 2 + 3 + (4) = 18
Cleric recharged

Leave the order and explore.

Reveal Ice Chemist, reveal Spellbook, Yoon's Blessing of Ptha
Intelligence 15: 1d10 + 2 + 1d4 + 1d4 + 2d10 ⇒ (1) + 2 + (3) + (4) + (4, 8) = 22
Success
Defeated

Attempting to close
Blessing of the Qi Zhong, Amiri's Blessing of Abadar
Constitution 8: 3d6 ⇒ (6, 6, 3) = 15
Success
Closed

Ending my turn.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Eagle Aerie(5), Fire Barrage(5), Codex of Conversations(4), Magnetic Grimoire(4), Spellbook(B), Ice Chemist(4), Blessing of Sivanah(1)
Deck: 11 Discard: 1 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0

I'll immediately display Eagle Aerie as soon as I can. Once I have, if you are at my location at the end of any turn, you may recharge a card to move.

Summary: Moved to Deeper Dungeons. Deeper Dungeons closed.


Hand | Deck

Thassilonian Dungeon

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Fire Barrage(5), Codex of Conversations(4), Magnetic Grimoire(4), Spellbook(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of the Qi Zhong(3)
Deck: 12 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0


Hand | Deck

Item 5: 1d1000 ⇒ 537 I would drop Byzantine Lexicon for Magnetic Grimoire.

I'll set aside Death's Touch for the future reward.


Hand | Deck

The hour is Desna.

Enora heads to the last active part of the pool near a rather unsafe looking bridge.

Free exploration: Sage
A sage is there. She's scared, but also looking to get off the bridge.
Reveal Chronicler
Diplomacy 6: 1d10 + 2 + 1 + 1d6 ⇒ (9) + 2 + 1 + (1) = 13
Success
Acquired
Enora convinces the sage to come off the bridge.

Discard Sage to explore: Black Arrow Ranger
Codex of Conversations for discarding Sage
Reveal Chronicler
Diplomacy 6: 1d10 + 2 + 1 + 1d6 ⇒ (2) + 2 + 1 + (4) = 9
Sage recharged.
A Black Arrow Ranger is here as well, thought it is quite far from Fort Rannick. He was trying to help the sage, but the fear overcame him as well.
Reveal Chronicler
Diplomacy 7: 1d10 + 2 + 1 + 1d6 ⇒ (7) + 2 + 1 + (2) = 12
Success
Acquired
Enora convinces him to come off the bridge too.

Discard Cleric of Nethys to examine...
Oracular Pool
Sage
Leave the order.
Explore: Oracular Pool
Codex of Conversations for discarding Cleric of Nethys
Reveal Chronicler, Reveal Spellbook
Knowledge 9: 1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (6) + 2 + 1 + (1) + (3) = 13
Cleric of Nethys recharged.

Enora sees another Sage, but as she does the pool begins to glow...
Reveal Spellbook, reveal Ice Chemist, Blessing of Pharasma, Yoon's Sign
Arcane 11+5=16: 1d10 + 2 + 1 + 1d4 + 1d4 + 1d10 + 1d10 ⇒ (10) + 2 + 1 + (3) + (2) + (3) + (4) = 25
Success
Defeated

4 Combat damage: Any of the cards in my hand.
Draw: Sage, Velociraptor and Cat
Enora manages to convinces the other sage and her pets to get off the bridge too, then disarms the pool to make everything safe.

Location closed.

We win.


Hand | Deck

Hand update:

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Codex of Conversations(4), Spellbook(B), Chronicler(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of Pharasma(B)
Deck: 14 Discard: 4 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0


Hand | Deck

The hour is Irori.

Free exploration: Oracular Pool
Enora notices the pool pulsating with energy. She tries to use her knowledge of the arcane to disable it.
Spellbook, Ice Cheamist, Amiri's Blessing of the Gods copying Irori
Arcane 11+5=16: 1d10 + 2 + 1 + 1d4 + 1d4 + 2d10 ⇒ (8) + 2 + 1 + (1) + (1) + (10, 7) = 30
Success!
Defeated and displayed.

Attempting to close...
Banish Shortbow. Town Square closed.
When Closed: Recharge Byzantine Lexicon. Draw Cleric of Nethys.

Play Fly...
Cemetery: Skinsaw Ritual
Cell: Oracular Pool
Recharge from discard: Teleport

Arcane 10: 1d10 + 2 + 1 + 1d4 ⇒ (4) + 2 + 1 + (4) = 11
Recharged

Move to Cell.

End my turn.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Codex of Conversations(4), Spellbook(B), Chronicler(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of Pharasma(B), Blessing of Sivanah(1)
Deck: 14 Discard: 3 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0

Summary: Defeated and displayed Oracular Pool. Closed Town Square. Cell 1 and Cemetery 3 are known and on top. Moved to Cell


Hand | Deck

The hour is Norgorber.

Free exploration: Wyvern
As Enora looks around the frozen city's square, a dragon attacks her!
Snowball (Codex of Conversations)
Combat 16: 1d10 + 2 + 2d6 + 4 ⇒ (2) + 2 + (4, 5) + 4 = 17
Success
Defeated

Discard Marionette to explore: Maester Grump
It seems the dragon was holding a poor farmer prisoner. How he got here, Enora isn't sure.
Chronicler (reveal book)
Diplomacy 7: 1d10 + 2 + 1 + 1d6 ⇒ (8) + 2 + 1 + (5) = 16
Success
Acquired

Discard Maester Grump to explore: Mercenary
Reveal Codex of Conversations
Chronicler (reveal book)
Diplomacy 7: 1d10 + 2 + 1 + 1d6 ⇒ (6) + 2 + 1 + (6) = 15
Success Maester Grump recharged.
Suddenly a mercenary, apparently hired by the aliens, or maybe the dragon, appears.

Snowball (Codex of Conversations)
Combat 10+5=15: 1d10 + 2 + 2d6 + 4 ⇒ (7) + 2 + (4, 5) + 4 = 22
Success
Recharge Marionette from discard pile.
Defeated

Discard Blessing of Nethys to examine...
Poison Blast
Wand of Shield
Leave the order and explore.

The mercenary had a scroll on him, Enora tries to make it out.
Spellbook
Arcane 12: 1d10 + 2 + 1 + 1d4 ⇒ (8) + 2 + 1 + (1) = 12
Success!
Acquired

Discard Poison Blast to explore: Wand of Shield
The merc also had a wand...
Spellbook
Arcane 7: 1d10 + 2 + 1 + 1d4 ⇒ (4) + 2 + 1 + (1) = 8
Success!
Acquired

Discard Wand of Shield to explore: Teleport
And a second scroll as well...
Spellbook
Arcane 12: 1d10 + 2 + 1 + 1d4 ⇒ (3) + 2 + 1 + (1) = 7
Reroll: 1d10 + 4 ⇒ (9) + 4 = 13
Success!
Acquired

Discard Teleport to explore: Standard Bearer
Suddenly, a standard bearer approaches. She'd been working for the merc, but has had a change of hear.
Chronicler (reveal book)
Diplomacy 6: 1d10 + 2 + 1 + 1d6 ⇒ (4) + 2 + 1 + (4) = 11
Success!
Acquired
Enora convinces her to join the party.

Discard Standard Bear to explore: Shortbow
Reveal Codex of Conversations
Chronicler (reveal book)
Diplomacy 7: 1d10 + 2 + 1 + 1d6 ⇒ (10) + 2 + 1 + (2) = 15
Success
Standard Bearer recharged!
Dexterity 3: 1d6 ⇒ 4
Success!
Acquired!

Enora will end her turn, having almost searched all of the Town Square.

Reveal Byzantine Lexicon

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Shortbow(B), Fly(2), Byzantine Lexicon(2), Codex of Conversations(4), Spellbook(B), Chronicler(B), Ice Chemist(4), Blessing of Pharasma(B)
Deck: 13 Discard: 4 Buried: 0 Displayed: 0
Notes: Reroll: Not Used, Die Bumps: 0

Summary: Defeated cards 1 and 3. Acquired 2, 4, 5, 6, 7 and 8.


Hand | Deck

Enora drops Fire Snake for Eagle Aerie and drops Locate Object for Fire Barrage.

I'll start at Town Square.

Enora wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d10+2
-ARCANE: INTELLIGENCE +1
-KNOWLEDGE: INTELLIGENCE +3
WISDOM d6
CHARISMA d10+2
-DIPLOMACY: CHARISMA +1

Powers
HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

Hand: Marionette(2), Byzantine Lexicon(2), Codex of Conversations(4), Spellbook(B), Chronicler(B), Blessing of Nethys(2), Blessing of Pharasma(B)
Deck: 12 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used, Die Bumps: 0


Hand | Deck

Spell 5: 1d1000 ⇒ 377
Spell 5: 1d1 ⇒ 1
Spell 4: 1d1000 ⇒ 480


Hand | Deck

Electricity damage?: 1d4 ⇒ 3 Yes.
Electricity damage: Marionette

Free exploration: Blessing of Irori
Spellbook
Intelligence 4: 1d10 + 2 + 1d4 ⇒ (8) + 2 + (3) = 13
Success
Acquired

Discard Cleric of Nethys to examine...
Stone Eater Enchanter
Hand Chopper

Leave the order.
Explore: Stone Eater Enchanter

Amiri can't fail the Woods close, so it is guarded.

When encounered: Bekah plays Blizzard
BYA: 1 Acid damage: Byzantine Lexicon
Yoon takes the Fortitude check and passes it with Ring of Serene Contortions.
Snowball (Restoration), Blessing of Irori, Bekah's Bardic Performance, Bekah's Blizzard, Bekah's Swipe, Bekah's Blessing of Erastil, a blessing from Yoon, Amiri's Blessing of Shizuru
Combat 12+5-3=14: 1d10 + 2 + 2d6 + 4 + 1d10 + 1d4 + 3 + 2d6 + 1d10 + 1d10 + 1d10 ⇒ (5) + 2 + (6, 3) + 4 + (7) + (3) + 3 + (1, 6) + (3) + (4) + (2) = 49
Played a spell so recharge: Restoration
AYA Acid damage: 1d4 - 1 ⇒ (4) - 1 = 3
Discard what is left in my hand.
Close location...
When closed: 1d4 - 1 ⇒ (3) - 1 = 2
No where to escape.
WE WIN!!!!

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