Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Eagle Aerie(5), Binder's Tome(1), Spellbook(B), Chronicler(B), Blessing of Nethys(2), Blessing of Sivanah(1), Blessing of the Qi Zhong(3)
Deck: 14 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used, Die Bumps: 0
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Fire Barrage(5), Fly(2), Twisted Space(2), Chronicler(B), Ice Chemist(4), Blessing of Nethys(2), Blessing of the Qi Zhong(3)
Deck: 7 Discard: 5 Buried: 0 Displayed: 2
Notes: Reroll: Not Used, Die Bumps: 0
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Channel the Gift(4), Cloudburst(4), Eagle Aerie(5), Fly(2), Twisted Space(2), Codex of Conversations(4), Spellbook(B)
Deck: 13 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used, Die Bumps: 0
At the start of the next turn, I'll play Channel the Gift to grab Coordinated Blast from my deck.
Heal (recharge): Death's Touch
Arcane 14:1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Failed
Channel the Gift discarded
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Cloudburst(4), Coordinated Blast(3), Eagle Aerie(5), Twisted Space(2), Magnetic Grimoire(4), Chronicler(B), Blessing of Sivanah(1)
Deck: 8 Discard: 5 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
Coordinated Blast: Add 1d10+3 to your check to defeat something.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Death's Touch(5), Spellbook(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of the Qi Zhong(3), Blessing of the Seventh Veil(4)
Deck: 13 Discard: 1 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
Now my turn...
The hour is Basic.
Free exploration: Blessing of the Gods
Automatically acquired.
Display Blessing of the Qi Zhong to heal Blessing of Nethys, discard Blessing of Qi Zhong to explore: Skeleton Snowball (SPellbook) Combat 8:1d10 + 2 + 2d6 ⇒ (9) + 2 + (3, 4) = 18
Success
Way overkilled
Electricity damage:1d4 ⇒ 2
Discard Death's Touch and Ice Chemist.
Discard Blessing of the Seventh Veil to explore: Arcane Lock BoSV, Spellbook Arcane 13:1d10 + 2 + 1 + 1d10 + 1d4 ⇒ (9) + 2 + 1 + (7) + (2) = 21
Recharge Cleric of Nethys to reduce it by 2.
Succcess
Way overkill.
Electricity damage:1d4 ⇒ 2
Discard Spellbook
Defeated
Examining next card: Acolyte
I'll let Bekah decide whether to leave it on top or not, though I'm assuming she will.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Channel the Gift(4), Cloudburst(4), Eagle Aerie(5), Twisted Space(2), Magnetic Grimoire(4), Chronicler(B), Blessing of Sivanah(1)
Deck: 8 Discard: 5 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Spellbook(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of Nethys(2), Blessing of the Qi Zhong(3), Blessing of the Seventh Veil(4)
Deck: 14 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Death's Touch(5), Spellbook(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of Nethys(2), Blessing of the Qi Zhong(3), Blessing of the Seventh Veil(4)
Deck: 13 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.
Discard Standard Bearer to explore: Elven Chainshirt Codex of Conversations Diplomacy 6:1d10 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Standard Bearer discarded.
Constitution 6:1d6 ⇒ 3
Banished
Ending my turn. Recharge Guard to activate Eagle Aerie Guard and move.
Random other location:1d4 ⇒ 2
Back to the Windswept Chasm.
Heal (recharge): Coordinated Blast
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Death's Touch(5), Codex of Conversations(4), Magnetic Grimoire(4), Spellbook(B), Crow(B), Ice Chemist(4), Night Watch(B)
Deck: 12 Discard: 11 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Teleport(4), Codex of Conversations(4), Magnetic Grimoire(4), Spellbook(B), Guide(B), Standard Bearer(B), Troubadour(C)
Deck: 10 Discard: 12 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Channel the Gift(4), Fire Barrage(5), Binder's Tome(1), Codex of Conversations(4), Magnetic Grimoire(4), Chronicler(B), Sacred Killer(5)
Deck: 17 Discard: 5 Buried: 0 Displayed: 2
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Channel the Gift(4), Fire Barrage(5), Binder's Tome(1), Codex of Conversations(4), Magnetic Grimoire(4), Chronicler(B), Sacred Killer(5)
Deck: 14 Discard: 7 Buried: 0 Displayed: 2
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.
Enora lands with a tiny thud, sees the new group of pathfinders she's with, then heads to bridge 7.
Free exploration: Zuvuzeg
An odd looking ally greets her.
Arcane 18:1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13
But the strange fellow isn't interested in making friends.
Discard Night Watch to explore: Large Chest Codex of Conversations Chronicler, Binder's Tome Diplomacy 6:1d10 + 1 + 2 + 1d4 + 1d4 ⇒ (3) + 1 + 2 + (3) + (1) = 10
Success. Night Watch recharged.
Someone left a large chest on the bridge. Enora can't do much about that.
Banishing it.
Discard Blessing of the Seventh Veil to explore: Night Watch Chronicler, Binder's Tome Diplomacy 6:1d10 + 1 + 2 + 1d4 + 1d4 + 1d10 ⇒ (6) + 1 + 2 + (4) + (4) + (9) = 26
Success
Acquired
Discard Night Watch to explore: Mystic Inscription Codex of Conversations Chronicler, Binder's Tome Diplomacy 6:1d10 + 1 + 2 + 1d4 + 1d4 ⇒ (7) + 1 + 2 + (1) + (1) = 12
Success. Night Watch recharged.
Arcane 10:1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Failed.
I'll shuffle it back in.
I'll play Fly to examine Bridge 6 and Bridge 9.
Heal (recharge) Teleport for playing a spell.
Bridge 6: Faceless Stalker
Bridge 9: Troubadour
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Channel the Gift(4), Create Mindscape(2), Fire Barrage(5), Mirror Image(B), Binder's Tome(1), Codex of Conversations(4), Chronicler(B)
Deck: 15 Discard: 6 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie: At the end of any turn, characters at my location may recharge a card to move.
At the end of Seoni's turn, Enora plays Teleport and heads off to Collapsing Bridge 2 with Bekah in tow. (Anyone else can come too, though I think if Seoni comes she has to check whether CB2 collapses, which we probably don't want).
Heal (recharge): Coordinated Blast
Arcane 14:1d10 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Discarded
Enora starts her turn.
The hour is Desna.
Enora gives Bekah Mirror Image
Free exploration: Elven Sharpshooter
Enora tries to convince an elf to get off the bridge.
Chronicler, Binder's Tome Diplomacy 12:1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (5) + 2 + 1 + (3) + (2) = 13
Success
Acquired
Discard Elven Sharpshooter to explore: Goblin Cutpurse Codex of Conversations Chronicler, Binder's Tome Diplomacy 12:1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (2) + 2 + 1 + (5) + (2) = 12
Success. Elven Sharpshooter recharged.
Asking Bekah to use her bardic performance on this next check. BYA Wisdom 6:1d6 + 1d4 + 3 ⇒ (6) + (3) + 3 = 12
Success
Snowball (Codex of Conversations), Binder's Tome Combat 8:1d10 + 2 + 2d6 + 4 + 1d4 ⇒ (3) + 2 + (4, 6) + 4 + (1) = 20
Success
Defeated
Discard Blessing of Nethys to examine: Harpy and Night Watch. Put Night Watch on top and explore. Diplomacy 6:1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (4) + 2 + 1 + (2) + (1) = 10
Success
Acquired
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Fire Barrage(5), Fly(2), Binder's Tome(1), Codex of Conversations(4), Chronicler(B), Night Watch(B), Blessing of the Seventh Veil(4)
Deck: 14 Discard: 5 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Summary: Bekah and I are at CB2. Cards 1 and 4 acquired. Card 2 banished. Card 3 is known and on top.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Mirror Image(B), Teleport(4), Binder's Tome(1), Codex of Conversations(4), Chronicler(B), Blessing of Nethys(2)
Deck: 14 Discard: 5 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Coordinated Blast(3), Scorching Ray(1), Teleport(4), Binder's Tome(1), Codex of Conversations(4), Chronicler(B), Blessing of Nethys(2)
Deck: 13 Discard: 5 Buried: 0 Displayed: 1
Notes: Reroll: Not Used, Die Bumps: 0
Discard Crow to explore: Ambush Dexterity 14:1d6 ⇒ 2
Failed
Searching location...
Siren (crap)
Create Mindscape, someone's blessing, probably Yoon Wisdom 8:1d6 + 1d4 + 1d6 - 3 ⇒ (1) + (2) + (2) - 3 = 2 Reroll:1d6 + 4 - 3 ⇒ (6) + 4 - 3 = 7
Failed
Undefeated
1 mental damage: Channel the Gift
No allies in the top 3 of my deck (Blessing of Sivanah, Fire Barrage, Teleport)
Siren shuffled back in.
Let's move somewhere else.
Eagle Aerie (Spellbook) to move to bridge 4. Discard Black Arrow Ranger to explore: Conna the Wise Codex of Conversations Chronicler, Binder's Tome Diplomacy 6:1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (2) + 2 + 1 + (6) + (1) = 12
Success
Black Arrow Ranger recharged
Chronicler, Binder's Tome Diplomacy 9:1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (3) + 2 + 1 + (4) + (1) = 11
Success
Acquired
Nothing in my hand I want to explore with. I want to move back to bridge 3 to get my Create Mindscape. Let's banish Conna the Wise to examine what is on top there.
5,6,7,8,9:1d5 + 4 ⇒ (3) + 4 = 7 Brodert Quink
5,6,8,9:1d4 + 5 ⇒ (3) + 5 = 8 Large Chest
5,6,9:1d3 + 4 ⇒ (2) + 4 = 6 Guard
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Coordinated Blast(3), Teleport(4), Binder's Tome(1), Codex of Conversations(4), Chronicler(B), Ice Chemist(4), Blessing of Sivanah(1)
Deck: 9 Discard: 6 Buried: 0 Displayed: 2
Notes: Reroll: Not Used, Die Bumps: 0
Summary: Used 1 of Yoon's blessings. Moved to CB#3. Acquired cards 1, 2, 3. Banished 4. Shuffled in 5. Order now: 7, 8, 6, [5,9]. Moved to CB#4. Acquired and banished card 1. Create Mindscape is displayed at CB#3.
Free exploration: Falling Bell
Amiri will need to encounter it too.
As Enora begins to cross the bridge, she's concerned how unstable it seems to be. She looks down at the bridge, but she should be looking up as a bell suddenly falls from seemingly out of nowhere, headed right towards the bridge.
Wisdom 10:1d6 ⇒ 3
Difficulty remains.
Blessing of the Qi Zhong Dexterity 10:1d6 + 1d6 ⇒ (5) + (5) = 10
Success! (Amazingly)
1 Combat damage: Death's Touch
I'll play Coordinated Blast for Amiri, which heals my Death's Touch back. So Amiri adds 1d10+3 to her check to defeat the Falling Bell.
Arcane 12 recharge:1d10 + 3 ⇒ (7) + 3 = 10
Failed. Discarded.
Cleric of Nethys to examine: Reduction Field, Black Arrow Ranger. Flip the order and explore: Black Arrow Ranger
After dodging the mysterious Falling Bell, Enora notices a Black Arrow Ranger. "You're along way from Fort Rannick," she tells him. She convinces him to come with her by showing him her books.
Ending my turn.
Bridge Collapse:1d10 ⇒ 8
Higher by 1. The Bridge 2 collapses.
The bell was too much for the bridge. The ropes fray and the bridge goes to pieces.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Channel the Gift(4), Create Mindscape(2), Binder's Tome(1), Codex of Conversations(4), Spellbook(B), Black Arrow Ranger(3), Chronicler(B)
Deck: 10 Discard: 3 Buried: 0 Displayed: 1
Notes: Reroll: Not Used, Die Bumps: 0
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Channel the Gift(4), Coordinated Blast(3), Death's Touch(5), Eagle Aerie(5), Binder's Tome(1), Cleric of Nethys(2), Blessing of the Qi Zhong(3)
Deck: 13 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used, Die Bumps: 0
I'll display Eagle Aerie. If you are at my location, at the end of any turn you may recharge a card to move.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Death's Touch(5), Twisted Space(2), Magnetic Grimoire(4), Chronicler(B), Ice Chemist(4)
Deck: 13 Discard: 1 Buried: 0 Displayed: 1
Notes: Reroll: Not Used, Die Bumps: 0
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Coordinated Blast(3), Death's Touch(5), Teleport(4), Twisted Space(2), Magnetic Grimoire(4), Chronicler(B), Ice Chemist(4)
Deck: 11 Discard: 1 Buried: 0 Displayed: 1
Notes: Reroll: Not Used, Die Bumps: 0
Summary: Old Light 1 acquired. Old Light Closed. Top of Volcanic Vents: Fire Spirit. Top of Torture Chamber: Invasion plans.M Enora is at the Throne Room
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Coordinated Blast(3), Death's Touch(5), Fly(2), Magnetic Grimoire(4), Chronicler(B), Cleric of Nethys(2), Ice Chemist(4)
Deck: 11 Discard: 0 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Blizzard(5), Death's Touch(5), Fire Barrage(5), Codex of Conversations(4), Magnetic Grimoire(4), Chronicler(B), Ice Chemist(4)
Deck: 10 Discard: 5 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Death's Touch(5), Fire Barrage(5), Codex of Conversations(4), Magnetic Grimoire(4), Chronicler(B), Ice Chemist(4), Blessing of Nethys(2)
Deck: 9 Discard: 2 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Eagle Aerie
Summary: Moved to Engine Room. Defeated card 1. Acquired card 2 and sent it to the pile.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Death's Touch(5), Fire Barrage(5), Codex of Conversations(4), Chronicler(B), Ice Chemist(4), Blessing of Pharasma(B), Blessing of the Qi Zhong(3)
Deck: 10 Discard: 1 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Death's Touch(5), Eagle Aerie(5), Fire Barrage(5), Codex of Conversations(4), Chronicler(B), Blessing of Sivanah(1), Blessing of the Qi Zhong(3)
Deck: 12 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Fire Barrage(5), Frost Ray(1), Scorching Ray(1), Speed(1), Codex of Conversations(4), Magnetic Grimoire(4), Ice Chemist(4)
Deck: 11 Discard: 3 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Summary: Moved to Thassilonian Dungeon. Acquired card 1. Banished card 2. Card 3 is known (Elven Breastplate).
Dexterity 100000:1d4 ⇒ 4
Enora slips on the Dam ice!
Random locatoin:1d3 ⇒ 3
Except, she's stuck at the Dam!
Free exploration: Trapped Spellbook
She sees a spellbook, which might be a trap.
Blessing of Sivanah, Magnetic Grimoire (invokes Fire because that is the kind of damage it deals.) Arcane 15:1d10 + 2 + 1 + 1d4 + 2d10 ⇒ (9) + 2 + 1 + (2) + (10, 5) = 29
Success
Defeated
Random spells:1d4 ⇒ 2
Inside the spellbook where two rays.
Scorching Ray
Frost Ray
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Fire Barrage(5), Frost Ray(1), Scorching Ray(1), Codex of Conversations(4), Magnetic Grimoire(4), Ice Chemist(4), Blessing of Nethys(2)
Deck: 11 Discard: 2 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
Stayed at Dam. Banished card 1. Acquired random spells 1 and 2.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Fire Barrage(5), Codex of Conversations(4), Magnetic Grimoire(4), Ice Chemist(4), Blessing of Sivanah(1)
Deck: 12 Discard: 1 Buried: 0 Displayed: 1
Notes: Reroll: Used, Die Bumps: 0
If you make a check at the Dam that invokes the Acid, Cold, Electricity, Fire, or Poison trait, add 1d4. Add another 1d4 if it is Cold (like the Icy Terrain).
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Eagle Aerie(5), Fire Barrage(5), Codex of Conversations(4), Magnetic Grimoire(4), Spellbook(B), Ice Chemist(4), Blessing of Sivanah(1)
Deck: 11 Discard: 1 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
I'll immediately display Eagle Aerie as soon as I can. Once I have, if you are at my location at the end of any turn, you may recharge a card to move.
Summary: Moved to Deeper Dungeons. Deeper Dungeons closed.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Fire Barrage(5), Codex of Conversations(4), Magnetic Grimoire(4), Spellbook(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of the Qi Zhong(3)
Deck: 12 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
Enora heads to the last active part of the pool near a rather unsafe looking bridge.
Free exploration: Sage
A sage is there. She's scared, but also looking to get off the bridge.
Reveal Chronicler Diplomacy 6:1d10 + 2 + 1 + 1d6 ⇒ (9) + 2 + 1 + (1) = 13
Success
Acquired
Enora convinces the sage to come off the bridge.
Discard Sage to explore: Black Arrow Ranger Codex of Conversations for discarding Sage Reveal Chronicler Diplomacy 6:1d10 + 2 + 1 + 1d6 ⇒ (2) + 2 + 1 + (4) = 9
Sage recharged.
A Black Arrow Ranger is here as well, thought it is quite far from Fort Rannick. He was trying to help the sage, but the fear overcame him as well.
Reveal Chronicler Diplomacy 7:1d10 + 2 + 1 + 1d6 ⇒ (7) + 2 + 1 + (2) = 12
Success
Acquired
Enora convinces him to come off the bridge too.
Discard Cleric of Nethys to examine...
Oracular Pool
Sage
Leave the order.
Explore: Oracular Pool
Codex of Conversations for discarding Cleric of Nethys Reveal Chronicler, Reveal Spellbook Knowledge 9:1d10 + 2 + 1 + 1d6 + 1d4 ⇒ (6) + 2 + 1 + (1) + (3) = 13
Cleric of Nethys recharged.
Enora sees another Sage, but as she does the pool begins to glow...
Reveal Spellbook, reveal Ice Chemist, Blessing of Pharasma, Yoon's Sign Arcane 11+5=16:1d10 + 2 + 1 + 1d4 + 1d4 + 1d10 + 1d10 ⇒ (10) + 2 + 1 + (3) + (2) + (3) + (4) = 25
Success
Defeated
4 Combat damage: Any of the cards in my hand.
Draw: Sage, Velociraptor and Cat
Enora manages to convinces the other sage and her pets to get off the bridge too, then disarms the pool to make everything safe.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Codex of Conversations(4), Spellbook(B), Chronicler(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of Pharasma(B)
Deck: 14 Discard: 4 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
Free exploration: Oracular Pool
Enora notices the pool pulsating with energy. She tries to use her knowledge of the arcane to disable it.
Spellbook, Ice Cheamist, Amiri's Blessing of the Gods copying Irori Arcane 11+5=16:1d10 + 2 + 1 + 1d4 + 1d4 + 2d10 ⇒ (8) + 2 + 1 + (1) + (1) + (10, 7) = 30
Success!
Defeated and displayed.
Attempting to close...
Banish Shortbow. Town Square closed.
When Closed: Recharge Byzantine Lexicon. Draw Cleric of Nethys.
Play Fly...
Cemetery: Skinsaw Ritual
Cell: Oracular Pool
Recharge from discard: Teleport
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Codex of Conversations(4), Spellbook(B), Chronicler(B), Cleric of Nethys(2), Ice Chemist(4), Blessing of Pharasma(B), Blessing of Sivanah(1)
Deck: 14 Discard: 3 Buried: 0 Displayed: 0
Notes: Reroll: Used, Die Bumps: 0
Summary: Defeated and displayed Oracular Pool. Closed Town Square. Cell 1 and Cemetery 3 are known and on top. Moved to Cell
Discard Blessing of Nethys to examine...
Poison Blast
Wand of Shield
Leave the order and explore.
The mercenary had a scroll on him, Enora tries to make it out.
Spellbook Arcane 12:1d10 + 2 + 1 + 1d4 ⇒ (8) + 2 + 1 + (1) = 12
Success!
Acquired
Discard Poison Blast to explore: Wand of Shield
The merc also had a wand...
Spellbook Arcane 7:1d10 + 2 + 1 + 1d4 ⇒ (4) + 2 + 1 + (1) = 8
Success!
Acquired
Discard Wand of Shield to explore: Teleport
And a second scroll as well...
Spellbook Arcane 12:1d10 + 2 + 1 + 1d4 ⇒ (3) + 2 + 1 + (1) = 7 Reroll:1d10 + 4 ⇒ (9) + 4 = 13
Success!
Acquired
Discard Teleport to explore: Standard Bearer
Suddenly, a standard bearer approaches. She'd been working for the merc, but has had a change of hear.
Chronicler (reveal book) Diplomacy 6:1d10 + 2 + 1 + 1d6 ⇒ (4) + 2 + 1 + (4) = 11
Success!
Acquired
Enora convinces her to join the party.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Shortbow(B), Fly(2), Byzantine Lexicon(2), Codex of Conversations(4), Spellbook(B), Chronicler(B), Ice Chemist(4), Blessing of Pharasma(B)
Deck: 13 Discard: 4 Buried: 0 Displayed: 0
Notes: Reroll: Not Used, Die Bumps: 0
Summary: Defeated cards 1 and 3. Acquired 2, 4, 5, 6, 7 and 8.
Powers HAND SIZE 7
PROFICIENT WITH ☐ Light Armors
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. (☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell (☐ or acquire a spell or an item that has the Magic trait), you may recharge another random spell (☐ or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☑ or a boon that has the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑ 2d6) and add that card’s adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☐ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.
Hand: Marionette(2), Byzantine Lexicon(2), Codex of Conversations(4), Spellbook(B), Chronicler(B), Blessing of Nethys(2), Blessing of Pharasma(B)
Deck: 12 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used, Die Bumps: 0
Discard Cleric of Nethys to examine...
Stone Eater Enchanter
Hand Chopper
Leave the order.
Explore: Stone Eater Enchanter
Amiri can't fail the Woods close, so it is guarded.
When encounered: Bekah plays Blizzard
BYA: 1 Acid damage: Byzantine Lexicon
Yoon takes the Fortitude check and passes it with Ring of Serene Contortions.
Snowball (Restoration), Blessing of Irori, Bekah's Bardic Performance, Bekah's Blizzard, Bekah's Swipe, Bekah's Blessing of Erastil, a blessing from Yoon, Amiri's Blessing of Shizuru Combat 12+5-3=14:1d10 + 2 + 2d6 + 4 + 1d10 + 1d4 + 3 + 2d6 + 1d10 + 1d10 + 1d10 ⇒ (5) + 2 + (6, 3) + 4 + (7) + (3) + 3 + (1, 6) + (3) + (4) + (2) = 49
Played a spell so recharge: Restoration
AYA Acid damage:1d4 - 1 ⇒ (4) - 1 = 3
Discard what is left in my hand.
Close location...
When closed:1d4 - 1 ⇒ (3) - 1 = 2
No where to escape.
WE WIN!!!!