Ranger

Enistus's page

9 posts. Alias of Nightskies.


About Enistus

Enistus
Human Druid 1
NG Medium Humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
hp 11 (1d8+2)
Fort +4, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee Dagger +4 (1d4+4/19-20/x2) and
. . Quarterstaff +4 (1d6+6/x2)
Ranged Sling +2 (1d4+4/x2)
Druid Spells Prepared (CL 1):
1 (2/day) Shillelagh (DC 13), Goodberry
0 (at will) Read Magic, Create Water, Mending
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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 14, Cha 8
Base Atk +0; CMB +4; CMD 17
Feats Dodge, Spell Focus (Conjuration)
Traits Devotee of the Green, Suspicious
Skills Acrobatics +1, Climb +3, Escape Artist +1, Fly +1, Heal +6, Knowledge (geography) +6, Knowledge (nature) +8, Perception +7, Ride +1, Sense Motive +7, Stealth +1, Survival +8
Languages Common, Druidic, Other Language
SQ animal companion link, nature bond abilities (mortal, wolf), share spells with companion, spontaneous casting, wild empathy
Other Gear Wooden armor, Dagger, Quarterstaff, Sling, Sling bullets (10), Animal harness, Backpack (3 @ 26 lbs), Bedroll, Belt pouch (1 @ 0.06 lbs), Blanket, Rope, Tent, small, Waterskin, Medallion of Faith (Habbakuk), Simple Jewelry worth 10g, 3 SP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Human Bonus Trait +1 to Perception.

Mortal, his Wolf:
Mortal
Wolf
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+1 dodge, +2 armor, +2 Dex, +2 natural)
hp 13 (+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee Bite (Wolf) +2 (1d6+1/x2)
Special Attacks trip
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. Trip)
Feats Dodge
Skills Acrobatics +2 (+10 jump), Perception +7 Modifiers +4 to survival when tracking by scent
Languages
Other Gear Leather armor
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.