Kech Hunter

Enisald the Butcher's page

19 posts. Alias of wolfman1911.


Full Name

Enisald the Butcher

Race

Vanara

Classes/Levels

Druid (Saurian Shaman)/Monk (Treetop Monk) lvl 5

Gender

male

Age

18

Alignment

Neutral Evil

Languages

Common, Vanaran, Druidic, Sylvan

Occupation

Warlord

Strength 15
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 18
Charisma 12

About Enisald the Butcher

Background:
Enisald believes in the natural order of things, predator and prey, the weak dying off to make way for the strong, and being intelligent enough to use tools and language doesn't make anyone immune to that. Enisald was strange in that he was a half-elf raised among a nomadic human tribe. Despite his lighter frame, he managed to fit into the group well enough, and even managed to rise to a position of leadership within the tribe, likely due to his elven bond with nature.

Enisald and his tribe lived nomadically among the jungles and plains, keeping on the move both to follow prey and avoid predators. The tribe was led by a Druid, and as the apprentice, Enisald had to go through a rite of passage before his mentor died, to prove himself worthy to take over leadership. As the Rhondskald people revered the cycle of predator and prey, the rite of passage required that the aspirant leave the tribe, naked and empty handed as the day they were born. After that, the aspirant was to survive on their own for a certain stretch of time. In the case of an apprentice to the elder, it was required that the no druid abilities were used, though that was a matter of honor, and that they survive for six months alone. In addition, Enisald was required to slay and bring back a megaraptor, a creature whose intelligence, in addition to its speed and strength, made it a worthy challenge of one who would lead the Rhondskald.

When Enisald left the tribe on his rite of passage, he had it harder than most, his half-elven heritage made him smaller and weaker than most of his compatriots, though he managed. In his wandering, he happened upon a large city, and became curious of what others must be like, so he explored. What he saw from his various hiding spots disgusted him, people there didn't kill the food they ate, they didn't make the things they used. It was an entire society of wastrels, the sort that were exiled from Enisald's tribe. He left the city as soon as he could, but he remembered its location and the lesson until the opportune moment. He succeeded at the test, and managed to return to his tribe with the proper corpse. After that, he made a quarterstaff topped with the claws of the dinosaur he'd killed, this was the traditional symbol of authority for the tribal elder.

When the old elder died several years later, Enisald was ready. Upon being granted rulership, he addressed his people. He told them that he had seen how the people who were not Rhondskald lived, and that he and his tribe had been hypocrits, living within the circle of life and death as all creatures should, but that they'd been wrong to exempt others from the same treatment. He claimed that he would seek to correct that oversight, and dubbed himself Enisald the Purifier, though most people who knew of him called him Enisald the Butcher.

He would take his tribe to a town and call for an audience with the ruler. He would summon local predators to attack the town, and then would send in his warriors. Anyone they found that had hidden from the fight would be killed, those that had fought and survived would be invited to join the Rhondskald. Any children were always adopted, and brought into the tribe, because the Rhondskald had never been hung up on genetics. If they found a survivor that had obviously comported themselves well in the attack, they would be invited to join the tribe, though refusal wouldn't be handled with such magnanimity.

Enisald never thought of himself as evil, if anything, he would have considered himself a force for good. After all, he helped to weed out the weak, and he never expected to fall the way he did. In the years since Enisald took command of the Rhondskald, his tribe of warriors had grown into an army, countless cities, and even a few countries had fallen under his assault. The regional powers were growing terrified that their nation would be the next one that Enisald set his gaze on. In that time numerous bribes had been offered, some that would have bankrupted the nation offering them. Some diplomats offered him money to stop his march, others offered him payment if he would turn his attention to a nearby country, that second group always found the Rhondskald on their doorstep next, because Enisald would not tolerate cowardice. By this point, Enisald had an apprentice of his own, one that had completed his own rite of passage and had proven himself a worthy successor.

Enisald's final battle ended with the sacking of the capital of Arronus, the largest and most powerful nation in the region. The Rhondskald army had stopped near the walls of the city, flanked by a large supply of dinosaurs that Enisald and his apprentice had summoned. The king sent out a champion to fight Enisald alone, hoping that his sucess would cause the Rhondskald to leave, though it would have only proven that Enisald was no longer worthy to lead them, and the siege would have continued under his apprentice. The champion, a dwarf namd Wurter, proved to be a worthy opponent, Enisald never understood why a man like this would serve a mewling dog that asserted his dominance based only on the blood in his veins. Enisald assumed his most capable wildshape, and the fight was long, bloody and close, but Enisald prevailed. before Enisald had the chance to recover his apprentice, a Human named Halazim struck. As the life fled from his eyes, Enisald saw two things that filled him with joy. First, he saw Halazim being shredded by the Allosaurus that Enisald had trained as a companion. The second thing that made him glad was that he saw the city gates fly open and soldiers pouring out like water, surely he would journey to the other side with plenty of company!

What caused Halazim's betrayal was never really clear, as he didn't survive the attempt. It might be noted, however that Halazim was a child adopted by the tribe. It could be that he was taken in late enough to be corruptible by the lust for gold, and that he'd turned on his people for a bribe, or it could be that he felt that Enisald was no longer a fit leader, though in that case he should have issued a proper challenge.

Combat Stats:

Perception +10
Initiative +7

Saves
-Fortitude +6
-Reflex +7
-Will +8

AC/Flatfoot AC 19/15
Touch AC 19

CMB +7
CMD 20

Hit dice rolls (4), (2), (5), (8)
Hit Points: 37

Ki Pool: 6/6

BAB +3
Flurry of Blows +5/+5
Unarmed Damage 1d8

Speed 40
Climb Speed 35

Skills:

5 ranks per level

Acrobatics +9 (3 rank)
Climb +10 (0 ranks)
Handle Animal +9 (5 ranks)
Intimidate +9 (5 rank)
Knowledge (Nature) +7 (3 ranks)
Perception +10 (3 ranks)
Spellcraft +8 (5 ranks)
Survival +8 (1 rank)

Feats and Abilities:

Racial Abilities:
Normal Speed: base speed 30 feet and climb speed of 30ft
Low Light Vision
Nimble: +2 bonus to Acrobatics and Stealth checks
Prehensile Tail

Class Abilities (Monk):
Bonus Feat
Flurry of Blows
Stunning Fist
Unarmed Strike
Evasion: make a reflex save to take no damage from an area effect
Fast Movement +10
Maneuver Training: use monk level when calculating CMB
Branch Runner: adds half base speed bonus from fast movement to climb
speed
Ki Pool
Slow Fall 20ft
Wood Affinity: spend one ki to treat a wooden object as if not broken
for 1 minute
High Jump: adds level to acrobatics checks to jump

Class Abilities (Druid):
Natures Bond: Allosaurus animal companion
Nature Sense: +2 on Knowledge (Nature) and Survival checks
Orisons
Wild Empathy: use a full round action to gain a +4 bonus on dinosaurs
Woodland Stride: move through undergrowth at normal speed witout
taking damage
Totem Transformation: take on an aspect of a dinosaur as a move action
for a number of minutes equal to druid level per day
Trackless Step: cannot be tracked in natural terrain
Resist Nature's Lure
Totemic Summons: cast summon nature's ally as a standard action when
summoning reptiles and dinosaurs, creatures gain temporary hit points
equal to druid level

Feats
Dodge
Improved Initiative
Power Attack: -1 t=to hit for +2 damage
Improved Overrun: do not provoke attack of opportunity when using
overrun, also recieve +2 bonus on checks to overrun a foe, recieve +2
bonus to CMD when opponent tries to overrun you, opponents cannot
attempt to avoid you
Weapon Focus (Claws): +1 to attack rolls with selected weapon

Attribute Bonuses:
Level 4: +1 Intelligence

Anmal Companion:

Allosaurus
Size Medium
Speed 40ft
AC +5 natural armor
BAB: +1
Attack: Bite (1d6), 2 claws (1d4)
Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
Special qualities: low light vision, scent
Saves: Fort: +3, Ref +6, Will +2
Feats: Dodge
Tricks: Attack

Prepared Spells:

Level 0 Prepared Spells: Light, Detect Magic, Create Water, Read Magic
Level 1 Prepared Spells: Entangle, Faerie Fire, Produce Flame
Level 2 Prepared Spells: Bull's Strength, Aspect of the Bear
Level 3 Prepared Spells: Call Lightning

Weapons and Armor:

None

Equipment:

gold 3000

Amulet of Mighty Fists +1
Ring of Protection +1 (+1 to AC)
Belt of Giant Strength (+2 to Strength)
Headband of Inspired Wisdom (+2 to Wisdom)