Balazar

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So from what I can gather, officially any and all undead are always 100% evil all the time.

So what would happen if a Lich put a Helmet of Opposite Alignment on? Would that mean we have a good undead by the official rules?

I'm curious because from what I've read, Paizo seemed really buckling down on making sure Undead are always Evil.


1 person marked this as FAQ candidate.

First, the relevant quote from the ability.

"At 5th level, a totemic skald gains the ability to wild shape into the form of a Small or Medium version of his totem animal, as the druid class feature. His effective druid level for this ability is equal to his skald level – 1. He can use this ability twice per day at 11th level, and three times per day at 17th level. This doesn't allow the skald to assume other forms, such as elementals, plants, or other kinds of animals."

I'm having trouble telling from the way it's worded, is the Totemic Skald only able to Wild Shape into Small/Medium animals with his Wild Shape forever, or does scaling "as the Druid class feature" mean it increases up to Tiny/Large and onwards at the appropriate level a Druid of his level(minus 1) would?


I need to know, is there any weapon properties, magic or otherwise, I can put on my weapon that would increase my Caster Level for a class? (Bard in this case).

If not, is there a workaround I can do for it? I'm getting a custom homebrewed weapon soon and boosting my Bard CL is part of it's property.


http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/f/fusion

Concerning this power, would one fused creature be able to use Fusion with another fused creature?

For example, if an 2 Egoists used Fusion with another creature, would each Composite Egoist then be able to Fuse with each other?


1. I have a scroll of Summon Monster 2/Divine. I'm aware of what Summon Monster 2 does, but what's with the Divine part of it?

2. If I am correct in reading, only magic weapons with the Returning property come back after throwing it?


(a lot of rambling here, feel free to skip to questions if you don't feel like reading it, questions start below +-+-+ line)

I will pre-note, I have not yet played any game of Pathfinder, and what I do know is from hearsay and some browsing of the Pathfinder SRD. I started with D&D 4e about 3 years ago, and 4e is currently my only TTRPG experience, and I'm starting to look into related games and heard a lot about this one. After browsing the SRD, the Summoner is admittedly the first class that really jumped out at me as a "Holy censored, I HAVE to play this class!", partially from my love of summoning classes and from being really intrigued by the Eidolon mechanics, the evolution stuff in general.

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I did do some reading on the SRD, however, there are a number of things I don't quite get. Some might be better suited for Rules Questions, though I'd prefer to have to check as few topics as possible.

1. On the Merge Forms power, it says "All effects and spells currently targeting the summoner are suspended until the summoner emerges from the eidolon (although durations continue to expire)." This means for anything that lasts...say 3 rounds, if I stayed merged with the Eidolon for 3 rounds, the status has zero effect and still wears off three rounds later?

2. On the Twin Eidolon feature, when I assume my Eidolon's STR, DEX, and more importantly CON stats, do my maximum hit points go up to adjust to my new CON score? This question also applies to when thr Synthesist "summons" his own Eidolon "armor" and the Synthesist gets it's CON.
2a. Also, on the Synthesist archetype, I noticed Twin Eidolon doesn't get replaced. I assume this means it's unchanged from the base class?

3. My main draw to the Summoner was the Synthesist archetype. However, I noticed it's banned from organized play according to the SRD. I'm curious on the reason behind this.

4. When I use Evolution Surge spells to add evolutions to my Eidolon, can I use multiple ES spells to add multiple evolutions, or do they not stack?
4a. Are points the Eidolon gains in this manner available to "borrow" with the Aspect and Greater Aspect features?

5. While not a good idea, am I allowed to leave Evolution points unspent to take with the Aspect feature?

6. I noticed the Eidolon gets the multi-attack feat for free when he reaches 3 Natural Attacks. The claw is listed as having "+x/+x" on it's attack bonus. Does this mean it counts for 2 natural attacks for the purpose of the free multi-attack feat, or just one?

7. And finally, on the subject of Natural Attacks, I read on the Summoner Class guide that Primary attacks should always be taken over Secondary attacks unless I'm making a weapon-using Eidolon. Why is that?

Thank you for taking the time to read this, and I appreciate any answers given. I apologize if some seem obvious or are on the SRD, but as I said, I have zero non-D&D4e experience and only did some SRD reading.