Tiefling

Enduring Truth's page

24 posts. Alias of Alexander Sabadosa.


Classes/Levels

Paladin 1/ Champion 1

Spoiler:
AC : 20/13/17 HP: 20/20 Init: +5 F/R/W: 8/3/5 Perc: +5

About Enduring Truth

Stats :

Spoiler:

Enduring Truth
Male Demon-Spawn Tiefling Paladin 1/Champion 1
LG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 20, touch 13, flat-footed 17 (+6 armor, +1 shield, +3 Dex)
hp 20 (1d10+10)
Fort +8, Ref +3, Will +5
Defensive Abilities hard to kill; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 20 ft.
Melee (L) masterwork cold iron greatsword +6 (3d6+7/19-20)
Special Attacks mythic power (5/day, surge +1d6), powerful build, smite evil
Spell-Like Abilities (CL 1st; concentration +6)
. . At will—detect evil
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Statistics
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Str 20, Dex 17, Con 18, Int 14, Wis 17, Cha 20
Base Atk +1; CMB +6; CMD 19
Feats Cleave, Cleave [M], Power Attack, Power Attack [M]
Traits ease of faith, reactionary, rich parents, stolen fury
Skills Diplomacy +11, Heal +7, Knowledge (religion) +6, Perception +5, Sense Motive +7
Languages Abyssal, Common, Draconic, Elven
SQ aura of good, paranoid, prehensile tail
Combat Gear potion of cure light wounds; Other Gear masterwork agile breastplate, buckler, masterwork cold iron greatsword, dungeoneering kit, paladin's kit, silk rope (2)
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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleave [Mythic] One cleave att can target non-adj foe. Use 1 power to continue att vs foes in reach.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -1/+3 You can subtract from your attack roll to add to your damage.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Powerful Build Can function as one size larger where advantageous.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Smite Evil (1/day) (Su) +5 to hit, +1 to damage, +5 deflection bonus to AC when used.
Stolen Fury +2 trait bonus to CMB vs. Demons
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.