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Well, since I only need two stats left and there is only one for each so Int 14 and Dex 12

So, That leave these...
Strength: 11
Dexterity:
Constitution: 15
Intelligence: 14
Wisdom:
Charisma: 10


Charisma 15

Here is what's left:
Strength: 11
Dexterity:12, 13
Constitution: 15, 16, 16
Intelligence: 14, 15, 14
Wisdom: 13, 14, 16, 15
Charisma: 10, 11, 11


Constitution 17

Here is what's left:
Strength: 11, 16, 15
Dexterity: 15, 12, 13, 16
Constitution: 15, 17, 16, 16
Intelligence: 14, 15, 14, 17
Wisdom: 13, 14, 16, 15
Charisma: 10, 11, 15, 11


Then I am 4th
Strength 17

Here is what's left:
Strength: 17, 11, 16, 15
Dexterity: 15, 12, 13, 16
Constitution: 15, 17, 17, 16, 16
Intelligence: 14, 15, 14, 17
Wisdom: 13, 14, 16, 17, 15
Charisma: 10, 11, 15, 11


roll 1:
4d6 ⇒ (6, 5, 4, 2) = 17 Str
4d6 ⇒ (5, 2, 6, 1) = 14 Dex
4d6 ⇒ (5, 4, 6, 6) = 21 Con
4d6 ⇒ (6, 6, 5, 5) = 22 Int
4d6 ⇒ (4, 6, 6, 1) = 17 Wis
4d6 ⇒ (1, 1, 2, 3) = 7 Cha

point buy equivalent:

roll2:
4d6 ⇒ (4, 6, 6, 5) = 21 Str
4d6 ⇒ (6, 1, 3, 2) = 12 Dex
4d6 ⇒ (5, 1, 1, 1) = 8 Con
4d6 ⇒ (5, 2, 5, 6) = 18 Int
4d6 ⇒ (2, 2, 2, 1) = 7 Wis
4d6 ⇒ (6, 2, 1, 2) = 11 Cha

point buy equivalent:

roll3:
4d6 ⇒ (3, 1, 5, 3) = 12 Str
4d6 ⇒ (3, 2, 2, 4) = 11 Dex
4d6 ⇒ (3, 1, 5, 3) = 12 Con
4d6 ⇒ (2, 6, 4, 4) = 16 Int
4d6 ⇒ (2, 5, 2, 3) = 12 Wis
4d6 ⇒ (4, 4, 5, 3) = 16 Cha