Grand Necromancer

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Basically my players are going to be swept up into the ranks of slavery and thrown in a fighting pit with other slaves. I envision different waves of gladiators and beasts (normal and magical) being thrown at them while the other slaves are killed off culminating in a final battle with the party and the arena "boss". I have always been a fan of gladiators but don't have the most knowledge on this particular subject. I just don't want the battle to become stale and predictable. I'm looking for ideas for the different waves of enemies as well as difficult terrain and traps to throw at them as well as what the arena boss could be. Also possibly some sort of fan interaction because this was, after all, a spectacle for the fans.


I run a game every Wednesday night. My players are currently playing through the Dragon's Demand module and are making a lot of progress. The problem is that tonight one of my players is unable to make the session and I need ideas for a one shot I can run them through. Now I have planned ahead for situations like this by periodically having the players run into a magical entity they know only as "The Head". This being appears to them as a large stone head that emerges from the ground every now and then. Time stops all around them when he appears and he asks them a few riddles and then puts them through a challenge. Based on how well they do during the riddles determines how much help he offers them during the challenge. For example, one of the challenges had the PCs teleported to a cave full of Drow and they were able to answer a few riddles so they were provided with some flashbang grenades that he called bottled sunlight. Another challenge had them taken to a city square where a young girl was being burned at the stake. They stopped the execution only to discover the young girl was actually a bearded devil. I need ideas for some crazy encounters that will be challenging but not impossible for 3 level 4 PCs. You can be really creative with this because this encounter does not need to relate to the story or have any kind of continuity. Thanks!


On the d20pfsrd it is listed as in the core rule book but here I am with my rule book open and I can not find it in the feats section for the life of me. Am I missing something??


Hello! Long time lurker but first time poster here. I need some advice on creating a new Halfling Sorcerer please. I plan to take the arcane bloodline and have pretty much selected my feats and spells but my question is on what gear I should get. My DM is letting me start at level 6 and is giving me 4,650 gold to start with. I have yet to roll stats and my feat/spell selections are not set in stone as of yet. I have until this coming Thursday night to get everything ironed out. My DM is notorious for being very old school and challenging so any help I could get from you all would be greatly appreciated. Along with gear, any advice on spells or feats will definitely be taken in to consideration. Other party members include an Aasimar Paladin, Dwarven Fighter, Gnome Rogue, and an Elven Wizard. Everyone just hit level 6 at our last session. As far as the RP perspective goes: Finn Miro is a young charismatic Halfling that has always had an affinity for magic. Thus far, he has used his magic to woo the ladies and acquire free drinks at the local tavern. His wanderlust has gotten the best of him though and he has decided to venture out into the world to embark on a grand adventure hoping to stockpile tales of peril and heroism so that he can......woo the ladies and acquire free drinks at the tavern XD Thanks in advance guys!