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A lot said since I was last online lol.
LazarX is right when a god walks into the room, stuff gets real.
I don't want to sit there and fudge numbers while doing an encounter with my pc. Once it gets abritary it gets frustraiting for them even if its a role play.
I'm going to look at that 3.5 gods and deities manual and see what it has to say to develop something as far as a stat block goes.
I like some of the ideas a few of you said. Hows this for an encounter:
PC and gorum clash with a "who can intimidate who better" match. They start to trade blows and the god round after round punishes the pc with big hits AND effects that require fortitude saves.
The challenge: Do a potential of x amount of damage and make x amount of saves. The point is to see if I can put him in a position where he tries to run away or not. If my player can do it then he will be made into a servent of the god as a reward. If not...well...it would have been a good run to level 18.