| Classes/Levels |
Female human cleric of Isis 1/wizard 2 | HP 23/23 | AC 12, T 12, FF 10 | F: +3 R: +2, W: +8 | Perc +3 | Init +8 |
About Eminesa
(pronounced Em-i-NEE-sah)
consumables used this scenario:
wand of magic missile: 3 charges
today's spells remaining:
1st-grease(DC 14)
0th-light, read magic(DC ), detect magic
Eminesa
Female human cleric of Isis 1/wizard 2
NG Medium humanoid (human)
Init 8; Senses Perception +3
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 23 (3 HD; 2d6+1d8+8)
Fort 3, Ref 2, Will 8
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4-1 P or S/19+)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—rebuke death (1d4)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, cure light wounds[D], protection from evil
. . 0 (at will)—create water, guidance, purify food and drink (DC 13)
. . D Domain spell; Domains Healing, Magic
Wizard Spells Prepared (CL 2nd; concentration +5)
. . 1st—color spray (DC 14), ear-piercing scream[UM] (DC 15), grease
. . 0 (at will)—detect magic, light, message, read magic
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Statistics
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Str 8, Dex 14, Con 12, Int 16, Wis 16, Cha 10
Base Atk +1; CMB 0; CMD 12
Feats Extra Channel, Improved Initiative, Spell Focus (evocation), Toughness
Traits blessed touch, reactionary
Skills Acrobatics +4, Knowledge (arcana) +9, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +9, Spellcraft +9, Use Magic Device +3
Languages Celestial, Common, Draconic, Gnome
Combat Gear wand of cure light wounds, wand of magic missile; Other Gear dagger, bracers of armor +1, cloak of resistance +1, wizard starting spellbook, Arcane Familiar, 983 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6+1 (5/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing)
Cleric Domain (Magic)
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Sleight of Hand checks You gain the Alertness feat while your familiar is within arm's reach.
Hand of the Acolyte (6/day) (Su) As a standard action, melee weapon strikes at foe in 30 ft. Use Wis for att bonus instead of Str.
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
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