Kyra

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The players weren't interested in talking or negociating with Urevian. One of the characters (i.e. the rogue) charged him. Urevian used his Wall of Force to cut the rogue from the rest of the group and everyone ganged up on the rogue. When the rogue was almost dead, Urevian tried to negociate again. The other characters were lucky enough bring down the wall of force, but the rogue died due to the persistent damage from the infernal wound. The rest of the group killed the barbezu and almost kill Urevian. He escaped with his dimensional door.

My question is what should I do now? I don't think trying to negociate a third time is a good idea. The characters clearly don't want to negociate, and I think it will seem like I'm trying to force them to do so.

Urevian can't quit his duty, so he's clearly somewhere in the Gauntlight. The only thing on the level that the players haven't completed, is finding / freeing Cynemi.

If you have any suggestions on how to resolve this, I'm eager to know!


My players are currently level 5, and it's been a little more than a month since the Gauntlight was activated. The players are currently healing from Velstrac poisoning. I would like the Gauntlight to summon a creature in the center of Otari.

Any suggestions on what type of monsters would be fun?


Is there any recommandation/suggestion on how to adjust to encounters for 5 players?


I would like to flesh out the town of Otari for my players, so they can have family and friends.

Is there a compilation of Otari NPCs available somewhere?

The following link is very short on details!
https://pathfinderwiki.com/wiki/Otari


Hi everyone,

My players recently finished the Varnhold Vanishing and will start playing Blood for Blood in a few weeks (we're having a kingdom building interlude).

There's 2 part of the adventure that aren't to my liking.

1. The Boggard
I just don't get their appeal.

I've been thinking of changing them for a small village of fey who worships Nyrissa. It allows me to foreshadow a lot of things.

The main question that I have, is what kind of fey?

2. Trolls
I stole an idea here about using Hargulka as a rival nation. As a result, the players fought endless amounts of trolls.

Instead of having a troll unit attacking Tatzlford (or whatever it is spelled) with the soldiers and barbarians, I would like to use another monster.

I was thinking of either ogres or the ogrekin template (from Bestiary 2).

Anybody has a better idea?

Thanks everyone!

EG


It's my first time GMing a game that will include exploration in the winter. It is for the third module of the Kingmaker Adventure Path. Since I'm after some generic advice, I thought it would be best to ask here than in the Kingmaker forum.

There's already a few feet of snow on the ground. The temperature by day is around the freezing point (0 Celsius degrees) and it gets to around -10 up to -20 degress during the night. It's basically the same kind of winter that we have in Quebec (eastern Canada).

I would like to have some advice on how to handle it. What kind of equipment should the players take for overland travel? For camping during the night?

If you have any personal anecdote on such activity, feel free to post it. I might yoink it.

Thanks!


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I like to add here and there a few minor events during the kingdom building phases. The purpose of these events is to give flavor to their cities and get my players to know some minor NPCs.

Here's an example of past events :
- A new merchant made his way to the capital of the barony and offers messenger services.

- The innkeeper finally decided for a name for the inn. He opted to honor the founder of the barony by naming it "The Green Dragon's Inn". (note: the players defeated a green dragon in a somewhat random encounter)

- A dwarf wizard with a goat companion took over the Caster's Tower. The neighbors complained about the goat eating their lawn.

I'm currently preparing a whole year of kingdom phase so that my players are ready for the Varnhold Vanishing, so I need a few minor events to flavor things up.

Any suggestions?


Hi everyone,

As a mean to help a local convention, I would like to run a short 4 hours adventure as a mean to introduce people to Pathfinder RPG.

Is there any scenarios published by Paizo that could fit that need/time? I can see 2 possibilities:

1. Scenarios written for Free RPG Day.
2. Pathfinder Society scenarios.

Since I'm not familiar with either of these... do people have suggestions on which scenario is the best and most fun?


Hi everyone,

We will start Rivers Run Red in 2 weeks with the founding of a new nation by the players.

When running the adventure path, I decided to introduce more NPCs than usual to give them a feel that the Stolen Lands has more people living in it than the adventure suggests.

The character that will become king (or most likely to) has an in-game girlfriend. She's a soldier under Garess' command. Her personnality isn't well defined. The player was missing from the game and we decided that he got sick and stayed at Oleg's while the other characters explored the Greenbelt. We handwaved out of game that he started seeing her at that time.

A lot of people did a search for a potential queen for the new kingdom. I would like to get into that action. It seems like a great opportunity for role-playing.

I realize that it was a bad idea to handwave this. So how can I fix my mistake? Any suggestions?


Hi everyone,

My impressions of the first adventure was that it had too few NPCs. I wanted to give the feeling to the players that the Stolen Lands were populated by various people. So I introduce a few NPCs here and there.

For examples, the players captured a random bandit and he repented. He became an henchman for the players. The players also befriended one of guard under Kesten's command. I picked up the idea of introducing a tax collecter from a campaign journal (Expeditionary Band33). He wasn't that popular. :)

So when the players will choose who takes what leadership position, they have over 10 people to choose from. It's all fun and nice, but I want more opportunities for these NPCs and future one.

So I thought about adding the role of Mayor to each cities. Each city can have a maximum of 1 Mayor. What bonus can they give?

I was thinking that each Mayor could give a local boost of +2 to one of these attributes : Defense, Economy, Loyalty, Stability. Once the bonus type is choosen, it stays until a new Mayor takes over. These bonuses only apply on events related to an event that applies to their city.

What do you guys think? Is it fun enough to use and balanced enough?


Hello everyone,

I would appreciate to have some feedback on a couple of buildings that I would like to house rule to my campaign.

Tree Groves : 22 points
A place of worship for druids. Halves the cost for Herbalists and Parks in the city.
Size: 1x2
Loyalty+2, Stability+1, Unrest -1

Knight Hall : 28 points
This is the main office of a Cavalier Order. Halves the cost of a stable or smith in the city.
Size: 1x2
Loyalty+2, Stability +2, Unrest -2

Monastery : 25 points
The place of worship for a group of monks.
Size: 1x2
Loyalty +2, Stability +2, Unrest -2