Kobold

Emil Barclay's page

45 posts. Alias of Stomphoof.


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Seeing as how I can barely concentrate on the games I am running, I am going to drop out of this game.

Its not fair to you guys nor the DM for an inactive player to be hanging around.

Have fun!


Emil seems content to simply follow along.


COme August 5th or sooner I will no longer have a job due to my company moving everything to California

On top of that my roomate is a dick and I have to make sure me and the wife move out in Feb, and we need to get a car.

STRESSSSS


Just gonna let everyone know that due to Real Life being an ass and me being slightly depressed, my posting is going to be erratic, if you didn't notice already >.>

meh


Fear the mighty singing Kobold of singingness!


Perception Check to Notice how Wounded the Group is: 1d20 + 7 ⇒ (19) + 7 = 26


Emil stays at the rear of the group after the creature is dead, letting his song cease. He keeps an eye out, oddly quiet after singing.

Perception Check 1d20 + 7 ⇒ (16) + 7 = 23


Emil continues his song, and fires another arrow.

Bow Attack Roll 1d20 + 5 ⇒ (14) + 5 = 19, Damage 1d4 + 1 ⇒ (1) + 1 = 2


Bah, no one is surprised IC that the Kobold can sing?! :P

Emil simply continues to sing, and fires a shot from his bow.

Bow Attack 1d20 + 5 ⇒ (10) + 5 = 15, Damage 1d4 + 1 ⇒ (2) + 1 = 3


Emil stares at the creature briefly, and then decides its time to cheer on his team. He opens his mouth, and begins to sing. Its unlike anything you would expect to come from such a tiny and ugly creature as well. Its deep, resonant, and aggressive!

Perform Check for the Fun of It (Singing) - 1d20 + 7 ⇒ (18) + 7 = 25
Activate Bardic Music, Inspire Courage. +1 to Attack and Damage Rolls, +2 saves vs Fear. Round 1/14

The song goes as follows:

Hey, hey Hey, hey

You don't care
How I feel
You care about yourself
I understand the way you feel
Your pity is your wealth

Lost in time
She don't mind the
Change in the ways

Now you're mine
We don't mind the
Change in the ways

[Chorus:]
Hey hey hey
I just found my way
All you stupid f#@$ers
Walk around astounded and drowning

Hey hey hey
I just found my way
Some things can be lost
But now I found a new way
Through it again

I'll never wish you harm in life
I pray you find your way
I have found I'll live my life
Discovering my fate

Lost in time
She don't mind the
Change in the ways

Now you're mine
We don't mind the
Change in the ways

[Chorus x3]

A new way
Through it
A new way
Through it Again

Its almost as if he is mocking everyone gently, knowing that they probably did not expect such a voice from such a small creature.

Song SOUNDS like this, Vocals that is: Astounded by Tantric


Emil sticks close to the group, keeping a watchful eye out as best he can.


Emil shakes his head. "I am not so good at drawing but I have a pretty good memory!" Emil quickly walks over and begins staring at the corpses, commiting the creatures features to memory.


Emil gawks at the room they find themselves in, and then starts smiling.

"This is truly adventure Bigguns! Truly! I wish I had time to write some notes!"


Emil hops on back and informs the group of what he found.


Emil tries to find a way to peek through the jail cell door.


Seeing everyone being enamored with the statue, Emil sneaks off towards the left heading to D1, Stealth Check 1d20 + 11 ⇒ (10) + 11 = 21 to see if he can see anything down that way. He goes until he hits a door or until he sees an enemy, at which point he will return to the group.

This place is strange. I wonder if there are any good stories about this place...


Not even gonna try the knowledge check. Its literally impossible at this point for most of us.

Emil follows along with the rest of the group, keeping an eye on everything around him. He waits to see if they need him to scout any further.


"Ok so there is a man made tunnel that way. You guys want me to go further?" Emil asks once he returns.


Knowledge Bardic - 1d20 + 3 ⇒ (9) + 3 = 12

Emil glances around at the rubble, picks at it for a moment and shrugs. He then examines the door, and then without thinking grabs the handle and opens it just a peek.

Stealth Check to Open Door quietly - 1d20 + 11 ⇒ (7) + 11 = 18

DM:

If he sees nothing, he will continue to sneak down past the door.
Stealth Check - 1d20 + 11 ⇒ (19) + 11 = 30

If he sees something, he will close the door and rush back to his friends.


Laughing as the last creature falls, Emil smiles and then walks over to the side tunnel. [b]"Ok Bigguns I will go scout some more! Be back in a bit!"[/url]

With that he slinks off into the darkness, looking to see where the tunnel goes.

Stealth Check - 1d20 + 11 ⇒ (1) + 11 = 12


NO KAYNE WEST!

These however, I like:

Besser Du Rennst - Subway to Sally
Jack Frost and the Hooded Crow - Jethro Tull
Tantric - Astounded

I was planning on modifying the songs a bit (lyric wise) but otherwise he would sound similar to those vocally. To mess with peoples heads :P


Hey Zyren, do you care what kind of musical style I use for Emil's singing?


Yes. That is a good assumption. >.>


Emil smiles, and casts Grease again right under the Sinspawn, hoping to knock them around. "You creepy crawly things need to sit down and be quiet!"

Standard Action: Grease, DC 13 Ref or they fall prone.

Details for Grease:

Details for Grease: A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.


Emil will draw his short bow, and nock an arrow. The instant he can he fires it at the closest creature.

Attack Roll with Shortbow: 1d20 + 4 ⇒ (11) + 4 = 15 Damage Roll 1d4 ⇒ 2


"Hello Biggun! There is a creepy thing down the hall back that way, its on the floor though. I kinda knocked it down." Emil points back down where he came from, a big grin on his face.


DM:
Emil stares for only a moment, before casting Grease on the floor between him and it, and then quickly moving away from it.

In order (if possible) cast Grease on the floor between me and it, and then start moving back the way I came as fast as possible.

Details for Grease: A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

I am casting it as far as I can to catch the critter instantly, since it covers 10 square feet mold it however ya need to to keep it from reaching Emil but covering the floor under the critter / between it and Emil.

Reflex Save to Avoid Falling: DC 13. Range on this spell is 30 ft so I should be able to get it between Emil and the thingy.

Emil shouts down the hall "What the devil is that thing?! Its gonna make a great part of this story!"


Can I get a good look at it or is it just outside my range?


DM:

Glancing at the spot where it must have been walled, Emil waits for a second, thinks, and then decides to keep going for a bit, being extra sneaky this time.

Stealth Check 1d20 + 11 ⇒ (14) + 11 = 25


Following Harry down, Emil looks off at the other cave, and starts trying to wrack his brain and see if he remembers anything about a cave out here near a garbage dump.

Knowledge History Check: 1d20 + 8 ⇒ (4) + 8 = 12

He also looks up at Harry and grins. "Well, if you want I can sneak in. I am pretty good at being sneaky. You are much to big to be really sneaky like I am."


As Karlan goes down the hill, Emil begins to mutter to himself, but not quietly. Anyone paying attention can hear the small creature as he says "Ok so the brave adventurers went into the Glassworks, where they had just defeated a demon! Should it be a demon? Demons are very epic sounding. Master always said to make things sound more epic then they are normally. Ok so they go into the Glassworks and find a tunnel to a...garbage dump? NO NO This will not do!" Spinning quickly around, the kobold addresses Harry, Kanyk, and Nieve.

"What would be a better place then a trash dump? I mean, a trash dump is a nasty place where you should not adventure! This is the pits! Maybe a hidden pirates cove? Ohhhh a pirates cove!" The kobold continues to mutter to himself as he nimbly follows the paladin down.


Walking over to the new Biggun, Emil smiles and tugs on Nieve's shirt. "I am Emil Barclay, Bard and Storyteller!" Glaring quickly over at Harry and Karlan, he also adds "I can use healing magic and some other stuff too!" He turns, throws up another quick smile, and starts wandering around the room, touching things, poking things, and generally being very curious. However, his silly demeanor hides a very serious investigative mind, as he quickly starts trying to piece together what might have happened.

Perception Check to see if there is anything of note - 1d20 + 7 ⇒ (3) + 7 = 10


Emil frowns again, and stares at Harry. "I can bring you luck. Not sure about goblins, but I am not a cat! I am a Kobold!" He puffs his little chest out with pride, obviously very pleased with himself.


Emil stops, and glowers at the human in front of him. "Just because its dark does not scare me! I can see in the dark, and I can fight!" For emphasis, Emil pulls out his tiny rapier and does some fairly intricate motions with it.

"See, I know what I am doing Mister....what is your name Biggun? I am Emil! Emil Barclay, Bard and Story Writer!"


New note: Keep the kobold away from coffee :P


Hearing about work, Emil makes an "ooooo" noise, and quickly tugs on Harry and Kaynk's shirts. "Whatcha doing?! You guys seem important whats happening is something going on I bet there is a good story behind you gotta tell me so I can write it down I need to know stories as awesome can you take me along the theatre can wait I don't even know where it is you gotta take me will there be danger have you guys fought dragons goblins ogres ratkin wererats werebears I knew a werebear once I think his name was George..." and so on and so on for a full minute before the little guy stops talking and stares at you with big bright excited eyes.


Upon being address, Emil quickly gives a decent bow, and then looks up and smiles at the sheriff. "My name is Emil Barclay! My master, Rogar the Bard, gave me this letter and said I might be able to get some practice at Master Cyrdak's theatre! You see, I am a bard myself!" The little creature beams happily, and offers his letter to the sheriff to read.


Skipping through the open gates at the north end of Sandpoint is an odd sight for most people. A small reptilian creature, who is also a vibrant shade of blue, comes literally skipping down the road.

As this creature passes through Sandpoint's north gates, he smiles and waves at the guards. Before either of them can react however he is through. In one hand he holds a letter, and every so often he stops, glances down, reads it, and then looks around.

As this creature, who is known as Emil, walks through town, he stares at the various buildings in almost open awe!

Finally after a few moments, he reads his letter again, looks around, and sighs.

"I am never going to find this place!" He shouts loudly, his raspy voices carrying in the open air. He then spins, and walks over to a random passerby and tugs on their clothing.

"Excuse me! Could you tell me how to get to Cyrdar's theatre please!" He smiles, his bright and pointy teeth shining in the sun.


Zyren Zemerys wrote:
If you're done, just go ahead and post :)

Work finally blocked Paizo so I wont be posting until the evening EST.


Zyren Zemerys wrote:

Ok, after taking a look at Emil:

1) Let's check if he's one of the few guys with exceptional powers according to his scale colour (blue)

5% chance1d100

nope.

2) I think light sensitivity is rather something that develops by living underground. In Emil's case I'D say he is not affacted by it, but on the other hand his darkvision is reduced to 30ft.

3) Looks like a cool character :)

4) I'd say Emil came to Sandpoint with a commendatory letter from Rogar adressed to Cyrdar Drokkus, the theatre owner.

@ Kirk: Superb, thx!

Alright let me update my background a bit for the letter, and modify the darkvision / light sensitivity.

And I didnt even think about exceptional stuff :P I just wanted a blue kobold haha

EDIT: Everything fixed/updated.


Kanyk wrote:

Emil seems like quite a smart chap, maybe he'll come up with the idea of some smoked glass glasses to protect his fragile eyes? He is in a town with a rather large glassworks after all.

Or you could have a set of those ridiculous shutter shades that people seem to have at the moment. I rather enjoy the idea of a Kobold who looks, acts and sings remarkably like Kanye West. It would be awful.

Ugh, no no no Kanye West :P

Well when the little blue-scaled dude pops up finally, we can all talk about it :P


Thats why I am a kobold not a goblin.


Something I just thought of Zyren..

Normally Kobolds are constantly dazzled in bright light. However, I wonder..since Emil was basically born and raised on the surface, would his constant exposure to bright light remove that penalty? Or would you rule that its more biological in nature and is something he has simply had to deal with?

Its not a huge penalty (-1 to all attack rolls) but I am curious as to your thoughts.


Zyren Zemerys wrote:
Promise to do so tomorrow, no more posts for me today.

Well my only question really is if he is Ok or not? The introduction can easily wait till its appropriate.


Alrighty, here is the Kobold Bard Emil Barclay!

His sheet is fully done, background and description of him are there. Please have a look Zyren, and feel free to introduce him when you feel its appropriate!

He is a much much friendlier little guy :P

And is actually stronger then Gerlick was >.>