Emil stares at the creature briefly, and then decides its time to cheer on his team. He opens his mouth, and begins to sing. Its unlike anything you would expect to come from such a tiny and ugly creature as well. Its deep, resonant, and aggressive! Perform Check for the Fun of It (Singing) - 1d20 + 7 ⇒ (18) + 7 = 25
The song goes as follows: Hey, hey Hey, hey You don't care
Lost in time
Now you're mine
[Chorus:]
Hey hey hey
I'll never wish you harm in life
Lost in time
Now you're mine
[Chorus x3] A new way
Its almost as if he is mocking everyone gently, knowing that they probably did not expect such a voice from such a small creature. Song SOUNDS like this, Vocals that is: Astounded by Tantric
Seeing everyone being enamored with the statue, Emil sneaks off towards the left heading to D1, Stealth Check 1d20 + 11 ⇒ (10) + 11 = 21 to see if he can see anything down that way. He goes until he hits a door or until he sees an enemy, at which point he will return to the group. This place is strange. I wonder if there are any good stories about this place...
Knowledge Bardic - 1d20 + 3 ⇒ (9) + 3 = 12 Emil glances around at the rubble, picks at it for a moment and shrugs. He then examines the door, and then without thinking grabs the handle and opens it just a peek. Stealth Check to Open Door quietly - 1d20 + 11 ⇒ (7) + 11 = 18 DM: If he sees nothing, he will continue to sneak down past the door. Stealth Check - 1d20 + 11 ⇒ (19) + 11 = 30 If he sees something, he will close the door and rush back to his friends.
NO KAYNE WEST! These however, I like: Besser Du Rennst - Subway to Sally
I was planning on modifying the songs a bit (lyric wise) but otherwise he would sound similar to those vocally. To mess with peoples heads :P
Emil smiles, and casts Grease again right under the Sinspawn, hoping to knock them around. "You creepy crawly things need to sit down and be quiet!" Standard Action: Grease, DC 13 Ref or they fall prone. Details for Grease: Details for Grease: A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed. The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.
DM:
Emil stares for only a moment, before casting Grease on the floor between him and it, and then quickly moving away from it.
In order (if possible) cast Grease on the floor between me and it, and then start moving back the way I came as fast as possible. Details for Grease: A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed. The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled. I am casting it as far as I can to catch the critter instantly, since it covers 10 square feet mold it however ya need to to keep it from reaching Emil but covering the floor under the critter / between it and Emil. Reflex Save to Avoid Falling: DC 13. Range on this spell is 30 ft so I should be able to get it between Emil and the thingy.
Emil shouts down the hall "What the devil is that thing?! Its gonna make a great part of this story!"
Following Harry down, Emil looks off at the other cave, and starts trying to wrack his brain and see if he remembers anything about a cave out here near a garbage dump. Knowledge History Check: 1d20 + 8 ⇒ (4) + 8 = 12 He also looks up at Harry and grins. "Well, if you want I can sneak in. I am pretty good at being sneaky. You are much to big to be really sneaky like I am."
As Karlan goes down the hill, Emil begins to mutter to himself, but not quietly. Anyone paying attention can hear the small creature as he says "Ok so the brave adventurers went into the Glassworks, where they had just defeated a demon! Should it be a demon? Demons are very epic sounding. Master always said to make things sound more epic then they are normally. Ok so they go into the Glassworks and find a tunnel to a...garbage dump? NO NO This will not do!" Spinning quickly around, the kobold addresses Harry, Kanyk, and Nieve. "What would be a better place then a trash dump? I mean, a trash dump is a nasty place where you should not adventure! This is the pits! Maybe a hidden pirates cove? Ohhhh a pirates cove!" The kobold continues to mutter to himself as he nimbly follows the paladin down.
Walking over to the new Biggun, Emil smiles and tugs on Nieve's shirt. "I am Emil Barclay, Bard and Storyteller!" Glaring quickly over at Harry and Karlan, he also adds "I can use healing magic and some other stuff too!" He turns, throws up another quick smile, and starts wandering around the room, touching things, poking things, and generally being very curious. However, his silly demeanor hides a very serious investigative mind, as he quickly starts trying to piece together what might have happened. Perception Check to see if there is anything of note - 1d20 + 7 ⇒ (3) + 7 = 10
Emil stops, and glowers at the human in front of him. "Just because its dark does not scare me! I can see in the dark, and I can fight!" For emphasis, Emil pulls out his tiny rapier and does some fairly intricate motions with it. "See, I know what I am doing Mister....what is your name Biggun? I am Emil! Emil Barclay, Bard and Story Writer!"
Hearing about work, Emil makes an "ooooo" noise, and quickly tugs on Harry and Kaynk's shirts. "Whatcha doing?! You guys seem important whats happening is something going on I bet there is a good story behind you gotta tell me so I can write it down I need to know stories as awesome can you take me along the theatre can wait I don't even know where it is you gotta take me will there be danger have you guys fought dragons goblins ogres ratkin wererats werebears I knew a werebear once I think his name was George..." and so on and so on for a full minute before the little guy stops talking and stares at you with big bright excited eyes.
Upon being address, Emil quickly gives a decent bow, and then looks up and smiles at the sheriff. "My name is Emil Barclay! My master, Rogar the Bard, gave me this letter and said I might be able to get some practice at Master Cyrdak's theatre! You see, I am a bard myself!" The little creature beams happily, and offers his letter to the sheriff to read.
Skipping through the open gates at the north end of Sandpoint is an odd sight for most people. A small reptilian creature, who is also a vibrant shade of blue, comes literally skipping down the road. As this creature passes through Sandpoint's north gates, he smiles and waves at the guards. Before either of them can react however he is through. In one hand he holds a letter, and every so often he stops, glances down, reads it, and then looks around. As this creature, who is known as Emil, walks through town, he stares at the various buildings in almost open awe! Finally after a few moments, he reads his letter again, looks around, and sighs. "I am never going to find this place!" He shouts loudly, his raspy voices carrying in the open air. He then spins, and walks over to a random passerby and tugs on their clothing. "Excuse me! Could you tell me how to get to Cyrdar's theatre please!" He smiles, his bright and pointy teeth shining in the sun.
Zyren Zemerys wrote:
Alright let me update my background a bit for the letter, and modify the darkvision / light sensitivity. And I didnt even think about exceptional stuff :P I just wanted a blue kobold haha EDIT: Everything fixed/updated.
Kanyk wrote:
Ugh, no no no Kanye West :P Well when the little blue-scaled dude pops up finally, we can all talk about it :P
Something I just thought of Zyren.. Normally Kobolds are constantly dazzled in bright light. However, I wonder..since Emil was basically born and raised on the surface, would his constant exposure to bright light remove that penalty? Or would you rule that its more biological in nature and is something he has simply had to deal with? Its not a huge penalty (-1 to all attack rolls) but I am curious as to your thoughts. |