DM Zyren's Heart of Runes (Inactive)

Game Master Zyrenity

Adventure Path Rise of the Runelords - Strange incidents in Sandpoint: a goblin raid, shadows of the past, a serial killer...what other perils do the brave Sandpoint Saviours have to master?


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Laughing as the last creature falls, Emil smiles and then walks over to the side tunnel. [b]"Ok Bigguns I will go scout some more! Be back in a bit!"[/url]

With that he slinks off into the darkness, looking to see where the tunnel goes.

Stealth Check - 1d20 + 11 ⇒ (1) + 11 = 12


Nieve turns away as Harry mauls the second creature; even if it was clearly hostile and out to draw their blood, it made him feel uncomfortable to watch any life being snuffed like that. When Emil decides to sneak further into the tunnel, he grows a little anxious. "Be careful," he calls after the kobold.

"Are any of you hurt?"

How does Elyn react to the Sinspawn?


@ Nieve judging from Elyn's behaviour the creatures are surely no animals. They must have been magically created.

@ Emil:

You follow the tunnel for about 30 feet where it slightly widens into a small room. The original purpose of this chamber remains unclear, but large mounds of rubble lie strewn on its floor. The walls and floor of the room are entirely made of a very smooth, light-colored stone that was not shaped by tools, it rather looks like it was shaped with a giant smoothing plane. There is also a door that leads further north.

Battle Mat

Knowledge Dungeoneering DC 10 or bard or DC 15 if untrained:

The rubble lying on the fllor was once the wall which closed the room to the west. So someone has broken into the room a long time ago.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)
Nieve wrote:
"Are any of you hurt?"

"No Mr Nieve, all well thank you"


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

"No, I'm fine." Karlan says. Picking up the head of the one he slew he made a disgusted noise. "This isn't a goblin. What are they?"


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Harry looks at the dead bodies at his feet and shrugs, "No idea, but I don't think they will be surrendering to you Sir Karlan, so we might skip the part where we ask, if you please"


Knowledge Bardic - 1d20 + 3 ⇒ (9) + 3 = 12

Emil glances around at the rubble, picks at it for a moment and shrugs. He then examines the door, and then without thinking grabs the handle and opens it just a peek.

Stealth Check to Open Door quietly - 1d20 + 11 ⇒ (7) + 11 = 18

DM:

If he sees nothing, he will continue to sneak down past the door.
Stealth Check - 1d20 + 11 ⇒ (19) + 11 = 30

If he sees something, he will close the door and rush back to his friends.


After about three minutes Emil returns.

Emil:

The corridor behind the wall led to a crossing, thinking it was safer to approach together, you returned.

After Emil's scouting, the map looks like this:

Map


"Ok so there is a man made tunnel that way. You guys want me to go further?" Emil asks once he returns.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"I reckon we should head north sticking to the rough hewn rock and flank around..."


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

Karlan nods and leads the way.


To the north your corridor ends with a pile of rubble, yet you think it was manageable to climb over it.

New Map

The newly discovered room to the east is dominated by a red marble statue of a strinkingly beautiful, yet at the same time monstriusly enraged woman, whose stony expression is twisted in fury.
The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left she carries a large book, the face which is inscribed with a seven pointed star. Her right hand holds a glittering metal and ivory ranseur.

Knowledge History DC 35 - don't ask me -:

The statue shows Alaznist, one of the seven ancient Runelords of Thassilon. Her domain was wrath.


Go go impossible knowledge check! 1d20 + 8 ⇒ (19) + 8 = 27 Holy crap that is close. Kinda.

As they get a glimpse of the eastern room, Nieve is immediately taken aback by the statue - and the quality of the craftsmanship. "That is...beautiful. And intense."

He peers into the room. "There appears to be a stairway over there... I... I don't like the feel of this place. First horrible creatures and then this statue?"

Elyn squeaks.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"I think that must be a statue of a girl I met in Riddleport this one time, of course thats the expression she had the next day when I thanked her for her company and said I'd be on my way"

"Speaking of Riddleport, Mr Nieve, this place reminds me of it well. Take no care for its inhabitants, keep your blade handy, and don't bother getting too caught up in moral considerations"

Harry wanders over to the statue...

"Her right hand holds a glittering metal and ivory ranseur". Show piece or real piece worth money? :p


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

"Remind me to bring Brodert Quink down here soemtime when thigns are a bit less hazardous." Karlan said looking around. "I think these were the runelord ruins he was mentioning to me a few days earlier."


Not even gonna try the knowledge check. Its literally impossible at this point for most of us.

Emil follows along with the rest of the group, keeping an eye on everything around him. He waits to see if they need him to scout any further.


Male Halforc Ranger 5

"I have no idea who that statue is but from the look on her face and that bladed spear thing I would not want to meet her in person."

Kanyk moves carefully into the room, keeping a wary eye on the statue as he approaches, half expecting it to jump down and attack at any moment.


Seeing everyone being enamored with the statue, Emil sneaks off towards the left heading to D1, Stealth Check 1d20 + 11 ⇒ (10) + 11 = 21 to see if he can see anything down that way. He goes until he hits a door or until he sees an enemy, at which point he will return to the group.

This place is strange. I wonder if there are any good stories about this place...


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)
Emil Barclay wrote:
Seeing everyone being enamored with the statue...

Less about the statue, more about the plunder :p


@ All: After you have searched the room and gave the statue some admiring glances, you also notice a door at the northern end of the room.

The ranseur is in fact a piece of real value-but would you steal from such an infuriated girl?

@ Emil: As you sneak northwards, you come to the pile of rubble I mentioned earlier. Upon climbing on it, you notice that the rubble was also the back wall of a small room, or rather a cell. Since it's northern end is shut close with a prison door.

Map


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)
DM Zyren/ Heart of Runes wrote:
The ranseur is in fact a piece of real value-but would you steal from such an infuriated girl?

You mean other than her 'virtue'?

Harry looks at the Ransuer, making a mental note to take it on the way out.


Is the book a book too? Or a piece of statue decoration?

Nieve peers into the southern corridor; he even dares to walk a couple of feet in.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)
Nieve wrote:

Is the book a book too? Or a piece of statue decoration?

That's the spirit :)


The book is made of marble and does not look like it could be removed easily.

The southern corridor is quite long.

New Map


Emil tries to find a way to peek through the jail cell door.


About 15 feet further north you can spot another cell opposite of the one you're in.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"Lets decide on a direction and push on, North?"


Emil hops on back and informs the group of what he found.


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

"That works for me. I'm not entirely sure what we're seeing down here. We came here for a group of goblins waiting on allies not." Karlan made a sweeping gesture. "This. We should take a great deal of care."


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"Agreed. Mind you they seem to die fast enough, though I can only imagine how nasty it could turn out if they got a hold on us and how bloody and messy the final moments might be, so lets stick tight and not give 'em a chance"


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

"Also, tht tower above us that's supposed to be lighthouse is actually a watchtower according to the sage in town. That means this place would have to be a fortress. Fortresses have defenses. I think you get where I'm going with this."


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"I believe my sails are catching your breeze..."

"Emil, how are you with locks and traps?"


North through the prison cell, or north through the door in the statue room?


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)
DM Zyren/ Heart of Runes wrote:
North through the prison cell, or north through the door in the statue room?

From taht E2 room I reckon


New Map

The large chamber was obviously once a prison, as testified by the nearly two dozen cells that line the room's perimeter. A rickety wooden platform overlooks the room, with two flights of stairs descending to the prison floor ten feet below. A five-foot wide wooden walkway runs from the northern edge of the platform to a passageway to the east.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Harry pauses at the doorway and looks through...
Perception - 1d20 + 7 ⇒ (20) + 7 = 27

Anyone home?

If all clear -

Harry and Thumper carefully lead into the room keeping cautious for traps in light of Karlans warning.

Not sure if you are running 'spot traps' as a secret GM roll!


Since you told me, you watch out for traps, I will roll necessary rolls.

At first sight the chamber is empty, yet after entering it, you notice the bodies of two sinspawns lying below the plattform. It appears they were dancing a waltz of death: They lie in a pool of blood and gore and both have clawed open the back of the other one and bitten at the other's face...not a nice sight, yet, you are happy that they killed each other instead of you.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)
DM Zyren/ Heart of Runes wrote:
Since you told me, you watch out for traps, I will roll necessary rolls.

Reckon a Rogue should earn his keep :p Just bear in mind I dont get the 'Level bonus' for being a Rogue, just a straight roll. Trade off of having the Thugs awesome rockstar skillz

Harry moves forward with Thumper, trying to peer into the cells from the walkway on the very distant chance there might be someone trapped down here and still alive.


Besides the weird and disturbing fact that nowhere in these corridors are cobwebs, moss or insects, the cells are empty...


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)
DM Zyren/ Heart of Runes wrote:
Besides the weird and disturbing fact that nowhere in these corridors are cobwebs, moss or insects, the cells are empty...

Ummmm that aint right!


Noticing that the others are pressing north rather than in his direction, Nieve hurriedly walks over to them to provide light. When he sees the large room and the platform, he takes half a step backwards."Is that wooden platform safe?"

Harry has already stepped onto them before Nieve finishes his question. "Do be careful, Mr. Harry."


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"Never can tell, but I don't see any traps so far, just dead bodies"


"What...what manner of bodies? More of those creatures, or...?"


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"Two of whatever those things are Mr Nieve, seem to have turned on each other, can only hope that is a good sign, little bit of mutiny helping us is a fine thing"


"I wonder... maybe they were hungry?"


Male Halforc Ranger 5

"I would not like to get near one of them while they were peckish, I'm going to go take a closer look."
Kanyk moves slowly down the stairs, bow still drawn and edges closer to the two mutilated things in their pool of blood. He crouches down next to them to examine them a bit closer and try to get an idea for how long they've been dead.
Not sure what the roll would be, so perception and survival
Perception 1d20 + 7 ⇒ (2) + 7 = 9
Survival 1d20 + 8 ⇒ (2) + 8 = 10
Maaaaan.. those are some truly dreadful rolls


Kanyk:

The rolls are apprpriate.

The blood is still lukewarm, they can't be dead for long, yet you can't say anything more about the fight or why it broke out.


Male Halforc Ranger 5

"Those two haven't been dead long, probably more of them somewhere nearby so we should be careful."


Emil gawks at the room they find themselves in, and then starts smiling.

"This is truly adventure Bigguns! Truly! I wish I had time to write some notes!"


Male Halforc Ranger 5

"Emil, you any good at drawing? Be a good idea for someone to do a sketch of these monsters and we might be able to ask someone more knowledgeable to identify them."

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Divine Gamemaster of the Abyss and below...

Hey everyone, now this is our common OOC room for:

Heart of Drakness:

Acheringa
Kyren
Bonzo
Thorne
Vaughn

Heart of Light:

Pitr
Solaric
Zahur
Basilli
Kirk
Victoria

Heart of Runes:

Karlan
Nieve
Kanyk
Harry
Gerlick

Enjoy yourself!


I posted this in the HoL ooc... but since we just got this thread up, I'll put it here instead.

I'm also going to be gone this weekend, I just found out. A friend offered me a free ticket and ride to a music festival this weekend really last minute and I can't really refuse. I'll be back on Tuesday, and will be around for another 12 hours or so.


Well, this is cosy. I would even deem this campfire...luxurious! Is ... is it made of rare oak?


Divine Gamemaster of the Abyss and below...

@ Kirk: Okay, have fun :)

@ Nieve: Surely, only the best wood, yet oak needs aoens to burn, so we start with pines.


VC - Sydney, Australia

Back guys.

Now custom modded and less on gall bladder!

Sore and tender but alive :p


Divine Gamemaster of the Abyss and below...

Phew :)

Welcome back - that's what you get for living like a boss^^


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Yeh Shifty!!!!! I'm glad to see you back!!!! Take care of yourself. I hope you get some days off to put your feet up, relax, and recover!


Male Orc Expert 5

dot.


VC - Sydney, Australia

Yeah off work til 6 June, but no strenuous activiy til at least the end of June. A bit disappointed as I was supposed to have a great activity coming up, and I also had a few sporting events to compete in.

Sort of gutted about it really...if you'll pardon the pun.


Male Orc Expert 5
Shifty wrote:


Sort of gutted about it really...if you'll pardon the pun.

Oh please you jsut got two small incisions in you. It could have been way way worse.


VC - Sydney, Australia

Four :p

The trip was a slog into the cold cold winter in five weeks, carrying heavy loads and a fair way from proper help for almost three weeks, and the sports involve a lot of body contact, not really a good idea :)


Welcome back, Shifty! We missed you. >:


VC - Sydney, Australia

Thanks, I guess I will have plenty of time to post :p


Divine Gamemaster of the Abyss and below...

I'll take you at your word^^


I take it I have gone off the rails, havent I Zyren :P

Also: WELCOME BACK SHIFTY! :O


Divine Gamemaster of the Abyss and below...

I'll get you back in the boat, I promise :)


Zyren Zemerys wrote:
I'll get you back in the boat, I promise :)

At the rate I am going, I am gonna take Profession: Farmer next level (if I make it to level 2) and start growing crops on a haunted island haha :P

When did this become Harvest Moon: Sandpoint Edition?! Oddly enough though I am having a blast! :D

EDIT:

Just had a badass idea :O I wish we had a PM system so I could tell it to ya Zyren :P I wanna keep it secret :3


Divine Gamemaster of the Abyss and below...

here's my email: add_meister@gmx.de


Zyren Zemerys wrote:
here's my email: add_meister@gmx.de

Email sent :D

EDIT: Also wow we just hit 500 posts and we have BARELY even started the real part of the AP :D

I have to say, thus far: this is my favorite PBP that I am in currently :3 Yay Zyren! :D


Divine Gamemaster of the Abyss and below...

Thx for the praise, I try my best to make this a good experience for everyone :)

Hope everyone else is also satisfied with the story slowly unfolding :)

I think we're currently on page 5 or something of the first part of the AP...lol, still a long way to go^^


Okay, DMPC my characters, please.

Kirk is curious about the magical dagger we found, and once it's revealed he'll probably ask for it if it's useful at all.

Bonzo will continue helping to reel in Kyren, as will Donna, but he doesn't have any immediate concerns other than that. Donna, however, really wants to smash something to oblivion with her new hammer.


Divine Gamemaster of the Abyss and below...

Lots of targets in the streets of Kaer Maga^^

Have a nice weekend Kirk, I'll keep your characters alive, promised.


M Chelish Fighter

S'mores! 2 faves- use those dark chocolate topped cookies instead Hersheys and graham crackers or go all american with melted marshmallows on Oreo cookies : P


Divine Gamemaster of the Abyss and below...

Oh yeah great, it's 8am here and now I want sweets argh!


Male Halforc Ranger 5

Sorry I've disappeared over the last few days. Got an exam this afternoon and I disconnected my network cable to stop myself getting distracted. I freaking hate revision.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Hi Zyren,

Have you thought about how the Tzarek tournament is going to work? When I created it as a skill for Kyren I invested 1 rank in it as a profession and made it a class skill for him based on intelligence. Kyren is +7 (+1 rank, +3 class skill, +3 Int). I certainly have not play tested this idea, but I was thinking about three phases to each game. Opening, Middle and Endgame. Each phase of the game gets a Tzarek skill check. Each check is rolled opposed by my opponent's roll. For the opening, every three points over my opponent's skill check grants me +1 bonus on my roll for the middle game. Likewise, every three points over my opponents roll in the middle game grants a +2 bonus for the endgame. Ultimately, the winner of the endgame is considered the winner of the game. This does put a lot of weight to the endgame, but it may be very exciting. The one thing I am not sure about is how to add the wager portion of the game. Should the stakes change as the game progresses, or simply keep the money out until a final winner is determined at the end? Feel free to do what you want, but these are just some ideas. Let me know if you have some other ideas.


Divine Gamemaster of the Abyss and below...

Good idea, we will use that for the game machanics. I'll come up with something for the wagering.


Divine Gamemaster of the Abyss and below...

@ HOD party: CR 12 monsters anyone?^^

Shifty:

You already feeling a bit better?

p.s. Any news of Nik A, is he going to become more active again?


VC - Sydney, Australia
Zyren Zemerys wrote:
@ HOD party: CR 12 monsters anyone?^^

LOL yeah, umm might be a bit underequipped for that kind of crazy :p

dmz:
Yeah he's been pretty busy with his study of late, and not a lot of game time etc... we were due for a tabletop session this weekend, now cancelled of course as I got a bit waylaid! I am feeling a lot better already, just the incisions are a bit uncomfortable, and getting used to eating as I was nil by mouth (no food or water) for four days as they flushed my system so just eating slowly and lightly


Divine Gamemaster of the Abyss and below...

Shifty:

four days? This is Sparta! lol. But good to hear you feel at least a bit better.


VC - Sydney, Australia

HOL.

If its handy, can we get a breakdown of the unidentified loot so that we know what is still outstanding later? Just in summary format. I think there are a few items we have no idea about from the Count as well as possibly earlier?


Divine Gamemaster of the Abyss and below...

Bing Bing:

@ HOL Players: We have some level ups!


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

I assumed Vic levelled up, so will do up the stats.

I have put a few skill points into he developing more along the Courtesan aspect (Proff:Courtesan) and (Know:Nobility) to reflect her growing understanding of matters of State etc.

I read the UM guide, and although I did like some of the stuff it doesn't really fit. Deception is still really where it is at for her so I saw no need to change.

On the other hand the party might find themselves more...gifted by Fortune...or is it the 'Devils Luck'? eh Solaric?

HP - 1d6 ⇒ 6


Venture Captain since December 2014

I am still waiting for my copy from amazon, so I am not familiar with it yet.

Cleric Hitpoints 1d8 ⇒ 8


VC - Sydney, Australia

The crunch is all in the d20pfsrd.

http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathf inder-rpg-line/ultimate-magic


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

What just happened with that purple worm? That was unusual.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6
Kyren Tosscobble wrote:
What just happened with that purple worm? That was unusual.

I suspect it was more 'plot device' :p


Divine Gamemaster of the Abyss and below...

After the creatures now have died, you may also take a look at the knowledge nature spoiler.


Divine Gamemaster of the Abyss and below...

@ Hod players:

Bing! Level up for Bonzo and Vaughn.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Zyren Zemerys wrote:
Bing! Level up for Bonzo and Vaughn.

HOT DAM!! Now my daggers will be a good deal more effective (weapon specialization + higher Str = +6 damage per hit)

I'll update this weekend. :-)


M Chelish Fighter

I took a level of Urban Ranger.
Fav enemy- Humans (specifically messed up cultists).

HP 1d10 ⇒ 5

meh, slightly below average. thank goodness for the CON boost.


Divine Gamemaster of the Abyss and below...

You really should start eating more Norgor berries :)


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH
Zyren Zemerys wrote:
You really should start eating more Norgor berries :)

*om nom nom nom* Delicious!


Venture Captain since December 2014

I think I am finished updating my character.

This is my fourth level, so I added +1 to Wis bringing it up to 18. Woohoo!

I also added the following 3 skill ranks (2 for a low intelligence cleric and 1 for favored class).

Knowledge, Arcana
Spellcraft
Riding


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaugn's Level 4 Info:

Ability Point: Str (total 18)
Feat: Weapon Specialization, Dagger
Skills: Knowledge (Engineering), Climb, Escape Artist
Favored Class Bonus: +1 hp
Hit Points: 1d10 + 3 ⇒ (6) + 3 = 9

I think that's everything.


Divine Gamemaster of the Abyss and below...

And a Bing for Kyren and Alcheringa!


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Grrr Kitty :)

Now he can transform... :p


Divine Gamemaster of the Abyss and below...

Autobots...:)


VC - Sydney, Australia

Oh and HP, I am done.

Alchy 1d8 ⇒ 7
Blaze 1d8 ⇒ 7

Put Blaze and Alch points into STR, seems more worthwhile


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Level Up! I will be staying with Sorcerer for a while!

Hit Points 1d6 ⇒ 5

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