| Nieve |
Nieve turns away as Harry mauls the second creature; even if it was clearly hostile and out to draw their blood, it made him feel uncomfortable to watch any life being snuffed like that. When Emil decides to sneak further into the tunnel, he grows a little anxious. "Be careful," he calls after the kobold.
"Are any of you hurt?"
How does Elyn react to the Sinspawn?
| DM Zyren/ Heart of Runes |
@ Nieve judging from Elyn's behaviour the creatures are surely no animals. They must have been magically created.
@ Emil:
You follow the tunnel for about 30 feet where it slightly widens into a small room. The original purpose of this chamber remains unclear, but large mounds of rubble lie strewn on its floor. The walls and floor of the room are entirely made of a very smooth, light-colored stone that was not shaped by tools, it rather looks like it was shaped with a giant smoothing plane. There is also a door that leads further north.
The rubble lying on the fllor was once the wall which closed the room to the west. So someone has broken into the room a long time ago.
| Heavy Harry |
Harry looks at the dead bodies at his feet and shrugs, "No idea, but I don't think they will be surrendering to you Sir Karlan, so we might skip the part where we ask, if you please"
| Emil Barclay |
Knowledge Bardic - 1d20 + 3 ⇒ (9) + 3 = 12
Emil glances around at the rubble, picks at it for a moment and shrugs. He then examines the door, and then without thinking grabs the handle and opens it just a peek.
Stealth Check to Open Door quietly - 1d20 + 11 ⇒ (7) + 11 = 18
If he sees nothing, he will continue to sneak down past the door.
Stealth Check - 1d20 + 11 ⇒ (19) + 11 = 30
If he sees something, he will close the door and rush back to his friends.
| DM Zyren/ Heart of Runes |
| DM Zyren/ Heart of Runes |
To the north your corridor ends with a pile of rubble, yet you think it was manageable to climb over it.
The newly discovered room to the east is dominated by a red marble statue of a strinkingly beautiful, yet at the same time monstriusly enraged woman, whose stony expression is twisted in fury.
The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left she carries a large book, the face which is inscribed with a seven pointed star. Her right hand holds a glittering metal and ivory ranseur.
The statue shows Alaznist, one of the seven ancient Runelords of Thassilon. Her domain was wrath.
| Nieve |
Go go impossible knowledge check! 1d20 + 8 ⇒ (19) + 8 = 27 Holy crap that is close. Kinda.
As they get a glimpse of the eastern room, Nieve is immediately taken aback by the statue - and the quality of the craftsmanship. "That is...beautiful. And intense."
He peers into the room. "There appears to be a stairway over there... I... I don't like the feel of this place. First horrible creatures and then this statue?"
Elyn squeaks.
| Heavy Harry |
"I think that must be a statue of a girl I met in Riddleport this one time, of course thats the expression she had the next day when I thanked her for her company and said I'd be on my way"
"Speaking of Riddleport, Mr Nieve, this place reminds me of it well. Take no care for its inhabitants, keep your blade handy, and don't bother getting too caught up in moral considerations"
Harry wanders over to the statue...
"Her right hand holds a glittering metal and ivory ranseur". Show piece or real piece worth money? :p
| Kanyk |
"I have no idea who that statue is but from the look on her face and that bladed spear thing I would not want to meet her in person."
Kanyk moves carefully into the room, keeping a wary eye on the statue as he approaches, half expecting it to jump down and attack at any moment.
| Emil Barclay |
Seeing everyone being enamored with the statue, Emil sneaks off towards the left heading to D1, Stealth Check 1d20 + 11 ⇒ (10) + 11 = 21 to see if he can see anything down that way. He goes until he hits a door or until he sees an enemy, at which point he will return to the group.
This place is strange. I wonder if there are any good stories about this place...
| DM Zyren/ Heart of Runes |
@ All: After you have searched the room and gave the statue some admiring glances, you also notice a door at the northern end of the room.
The ranseur is in fact a piece of real value-but would you steal from such an infuriated girl?
@ Emil: As you sneak northwards, you come to the pile of rubble I mentioned earlier. Upon climbing on it, you notice that the rubble was also the back wall of a small room, or rather a cell. Since it's northern end is shut close with a prison door.
| Heavy Harry |
The ranseur is in fact a piece of real value-but would you steal from such an infuriated girl?
You mean other than her 'virtue'?
Harry looks at the Ransuer, making a mental note to take it on the way out.
| DM Zyren/ Heart of Runes |
| Heavy Harry |
"Agreed. Mind you they seem to die fast enough, though I can only imagine how nasty it could turn out if they got a hold on us and how bloody and messy the final moments might be, so lets stick tight and not give 'em a chance"
| Karlan Bladetwist |
"Also, tht tower above us that's supposed to be lighthouse is actually a watchtower according to the sage in town. That means this place would have to be a fortress. Fortresses have defenses. I think you get where I'm going with this."
| DM Zyren/ Heart of Runes |
The large chamber was obviously once a prison, as testified by the nearly two dozen cells that line the room's perimeter. A rickety wooden platform overlooks the room, with two flights of stairs descending to the prison floor ten feet below. A five-foot wide wooden walkway runs from the northern edge of the platform to a passageway to the east.
| Heavy Harry |
Harry pauses at the doorway and looks through...
Perception - 1d20 + 7 ⇒ (20) + 7 = 27
Anyone home?
If all clear -
Harry and Thumper carefully lead into the room keeping cautious for traps in light of Karlans warning.
Not sure if you are running 'spot traps' as a secret GM roll!
| DM Zyren/ Heart of Runes |
Since you told me, you watch out for traps, I will roll necessary rolls.
At first sight the chamber is empty, yet after entering it, you notice the bodies of two sinspawns lying below the plattform. It appears they were dancing a waltz of death: They lie in a pool of blood and gore and both have clawed open the back of the other one and bitten at the other's face...not a nice sight, yet, you are happy that they killed each other instead of you.
| Heavy Harry |
Since you told me, you watch out for traps, I will roll necessary rolls.
Reckon a Rogue should earn his keep :p Just bear in mind I dont get the 'Level bonus' for being a Rogue, just a straight roll. Trade off of having the Thugs awesome rockstar skillz
Harry moves forward with Thumper, trying to peer into the cells from the walkway on the very distant chance there might be someone trapped down here and still alive.
| Heavy Harry |
Besides the weird and disturbing fact that nowhere in these corridors are cobwebs, moss or insects, the cells are empty...
Ummmm that aint right!
| Nieve |
Noticing that the others are pressing north rather than in his direction, Nieve hurriedly walks over to them to provide light. When he sees the large room and the platform, he takes half a step backwards."Is that wooden platform safe?"
Harry has already stepped onto them before Nieve finishes his question. "Do be careful, Mr. Harry."
| Heavy Harry |
"Two of whatever those things are Mr Nieve, seem to have turned on each other, can only hope that is a good sign, little bit of mutiny helping us is a fine thing"
| Kanyk |
"I would not like to get near one of them while they were peckish, I'm going to go take a closer look."
Kanyk moves slowly down the stairs, bow still drawn and edges closer to the two mutilated things in their pool of blood. He crouches down next to them to examine them a bit closer and try to get an idea for how long they've been dead.
Not sure what the roll would be, so perception and survival
Perception 1d20 + 7 ⇒ (2) + 7 = 9
Survival 1d20 + 8 ⇒ (2) + 8 = 10
Maaaaan.. those are some truly dreadful rolls