Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Hey guys, has anyone seen anything out of Neo? or heard anything? Looks like his last post was back on 5/12, and just didnt know if anyone had heard anything from him lately.
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Emeria nods to Sosuke, taking the wine and sipping gently from it. "Tell me then, Master Aldain, what business is it that has been troubling you all this time? Surely a happy occasion such as this can be the grounds for us to reach a mutually beneficial understanding?" Diplomacy: 1d20 + 17 + 4 ⇒ (6) + 17 + 4 = 27 Making the second roll assuming that the first roll doesn't apply to her second statement, if it does, then please ignore the second roll
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Emeria comes up next to Blackjack as Nigel finishes speaking. "That may very well may be. However sir, you must also consider that when dangers have arisen within the Blackros museum, You have always had an ally in which you could rely on to handle the situations and keep them discreet. Perhaps if you were to inform us as to how we can more amicably work together in Varisia, we would not be so much at odds with one another? Even perhaps being able to assist you in carrying out your endeavors. Working together we could all benefit so much more." Diplomacy: 1d20 + 17 + 4 ⇒ (15) + 17 + 4 = 36
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Emeria nods listening to the pair. "Take care with your words though. As the curator of the Blakros family museum, I am certain that his words carry some weight with the Lady Blakros and her family. We need to approach things carefully. I am trying to find a man named Tancred, and also looking for the Lady Blakros herself. So far she seems to not have joined the party."
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Ah, i see. THen I suppose I just want to sort of peruse the crowd then, and get a sense for what is going on. Considering both of my people are not available at the moment.
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Been thinking on what to do. Emeria, seeing as how the people that she had beed directed to speak with were not available yet, starts to make her way around the gathered people, trying to get a sense of the general atmosphere of the gathering thusfar. She would then make her way over to Paracountess Dralneen. She gives a small nod, and then smiles to her. "Paracountess, Good to see you. Quite an event that the Lady Blakros is putting together for her daughter's wedding. Anyone among the guests that you would suggest speaking with?"
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Emeria would make her way gracefully across the floor first to introduce herself to Hamaria Blakros. She would wait courteously if she is with any guests, then would bow respectfully before introducing herself. "Lady Blakros, I am humbled and honored that you would have us as guests for this happy occasion. My name is Emeria, member in good standing with the Pathfinder society, and part of the delegation that has come to honor your daughter's wedding."
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Rolling various checks for knowledge and listing them out for each as they are rolled. Non-interactive checks Knowledge Nobility for Hamaria Blakros1d20 + 9 ⇒ (11) + 9 = 20 Knowledge Nobility for Tancred Desmire1d20 + 9 ⇒ (6) + 9 = 15
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
I will do my best to get my crunch posted up tonight, mainly so that I can get my major skill checks posted in. If I am remembering correctly, her knowledge nobility was around +12 and diplo/bluff is around +16 or 17, but I don't want to say that for certain till I get a chance to look it over.
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Emeria is decked out in her Calistrian jewelry, including her jeweled head ornament with the symbol of the Savored Sting (triple daggers). She wears her dress using her sleeves of many garments as a deep red dress in a modern chelish style, and makes certain to apply a base of make up to accent her features, going for striking but also accentuating her beauty where possible. She slowly makes her way over to speak with Lady Gloriana Morilla. "Lady Morilla, it is a pleasure to speak with you. My name is Emeria. Master Valsin sent me as part of the delegation to speak with the guests. Who should we be attempting to speak with first?"
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Emeria will start off wearing her Calistrian holy jewelry worth 500g. She will use her sleeves of many garments to change her dress to be a semi sparkling dark red dress in a contemporary Chelish design. She will also prepare some disguises for her cloak, and make some last minute purchases, but other than that she is ready to go.
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Emeria is very much a face style caster and skill based character, but much more of a magical bent. She will be preparing a few disguises for her cloak, as well as finding any accessories she needs to be able to go with her sleeves of many garments. She also has her "nobility jewelry" which she invested a thousand gold into her nobles outfit. She will probably also stock up on illusion scrolls, invisibility spells and such just in case she needs to do some covert work around the party.
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Emeria nods her head to the captain. "I don't suggest we remove our options sir, but what I do suggest is that we plan for the worst, but hope for the best. After all, these men and women are not common people. These are men and women of wealth and influence, power and resources. Resources and manpower are most likely being deployed to protect these attendees. Bring your ship, but lets hope we don't have need of it. Pathfinders are known for their resourcefulness, and if we can provide them with a way of escape, then so much the better." Emeria looks about for a moment. "Did they happen to give a list of attendees at all? Who had been invited?"
Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9
Emeria walks up, her flowing and shimmering gown and overcoat trailing behind herself. "So sorry that I am late. Was held up with temple business. I am told that we are to attend a wedding? Did they send out an invitation?" Once Emeria has a chance to inspect the invitation, she nods. "I assume we take the party boat. If our goal is to curry favor and standing among their guests, then we should not avoid extra face time with the guests." Emeria has not played any of the listed scenarios, and would insist on taking the party vessel. Since we are to be functioning in a diplomatic role, avoiding the entire party to show up early seems like a fast way to hamstring our effort |
