Emeria Leafblight
Female Aasimar Cleric (Theologian) of Calistria 1/Mystic Theurge 3/Wizard (Scrollmaster) 2
N Medium outsider (native)
Init +0;
Senses darkvision 60 ft.; Perception +11
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Defense
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AC 10, touch 10, flat-footed 10
hp 28 (1d8+5d6)
Fort +3,
Ref +1,
Will +10
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee shortsword -2 (1d6/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—
copycat (3 rounds)
Aasimar Spell-Like Abilities (CL 6th; concentration +8)
. . 1/day—
daylight
Cleric (Theologian) Spells Prepared (CL 6th; concentration +9):
2nd—
calm emotions (DC 17), darkness, eagle's splendor, invisibility [D]
1st—
bless, disguise self [D], disguise self, magic weapon, obscuring mist
0 (at will)—
light, mending, resistance, stabilize
[D] Domain spell;
Domain Trickery
Wizard (Scrollmaster) Spells Prepared (CL 5th; concentration +10):
3rd—
deep slumber [S] (DC 20), suggestion (2, DC 20)
2nd—
blur, mirror image, unnatural lust [S] (DC 19), unnatural lust (DC 19)
1st—
burning hands (DC 16), charm person [S] (DC 18), charm person (2, DC 18), magic missile (2)
0 (at will)—
bleed (DC 15), disrupt undead, prestidigitation (DC 15), ray of frost
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Statistics
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Str 10,
Dex 10,
Con 10,
Int 20,
Wis 16,
Cha 14
Base Atk +2;
CMB +2;
CMD 12
Feats Antagonize, Greater Spell Focus (enchantment), Persuasive, Spell Focus (enchantment)
Traits calistrian prostitute, magical knack
Skills Bluff +16, Diplomacy +17 (+18 to gather information), Disguise +16, Intimidate +9, Knowledge (arcana) +11, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge (religion) +11, Perception +11, Sense Motive +12, Spellcraft +12, Stealth +9;
Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic, Elven, Infernal, Tien, Varisian
SQ aura, combined spells, dazing touch, domains (trickery), focused domain, opposition schools (conjuration, transmutation), scroll blade, scroll shield, specialized schools (enchantment), variant channeling (trickery variant channeling)
Combat Gear extend metamagic rod (lesser), pearl of power (1st level), pearl of power (1st level), pearl of power (1st level), scroll of divine power, scroll of eagle's splendor (5), scroll of summon monster iv, scroll of summon monster iv, scroll of wall of fire, wand of cure light wounds, wand of mage armor (50 charges), wand of magic missile;
Other Gear shortsword, circlet of persuasion, handy haversack, headband of vast intelligence +2, quickchange cloak, sleeves of many garments, jewelry, disguise kit, 1,048 gp
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Special Abilities
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Antagonize Use Diplomacy or Intimidate to goad creatures
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Calistrian Prostitute (Sense Motive) +1 Gather Information and Sense Motive, and one of these is a class skill.
Circlet of persuasion +3 competence bonus to CHA-based checks (skills already included).
Cleric (Theologian) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combined Spells (2nd) (Su) You can prepare the spells of one spellcasting class using another classes' slots.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazing Touch (8/day) (Sp) Touch attack dazes foe for 1 rd, if HD <= wizard level.
Enchantment The enchanter uses magic to control and manipulate the minds of his victims.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Extend metamagic rod (lesser) (3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.
Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).
The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat. Lesser metamagic rods can be used with spells of 3rd level or lower.
Construction
Requirements: Craft Rod, Extend Spell feat; Cost 1,500 gp
Focused Domain +2 to cleric level for domain powers.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Magical Knack (Cleric [Theologian]) +2 CL for a specific class, to a max of your HD.
Quickchange cloak (3 at a time) Store up to 3 non-magic disguises in the cloak, and can be called out on command.
Scroll Blade (Su) A scrollmaster can wield any paper, parchment, or cloth scroll as if it were a melee weapon. In the hands of the wizard, the scroll acts as a short sword with an enhancement bonus equal to 1/2 the level of the highest-level wizard spell on the scroll
Scroll of divine power Add this item to create a scroll with spells on it.
Scroll of eagle's splendor (5) Add this item to create a scroll with spells on it.
Scroll of summon monster iv Add this item to create a scroll with spells on it.
Scroll of summon monster iv Add this item to create a scroll with spells on it.
Scroll of wall of fire Add this item to create a scroll with spells on it.
Scroll Shield (Su) A scrollmaster can wield any paper, parchment, or cloth scroll as if it were a light wooden shield. In the hands of the wizard, the scroll grants a +1 shield bonus with an enhancement bonus equal to 1/2 the level of the highest-level wizard spell on
Sleeves of many garments Transform current clothes into any non-magical new form.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Transmutation You must spend 2 slots to cast spells from the Transmutation school.
Trickery Variant Channeling (±1 Sacred) Bluff, Disguise, Sleight of Hand,Stealth bonus/Perception penalty
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.