As it says on the tin. I've been trying to look up the ruling for whether or not the save to avoid attacking your allies is a mind-affecting effect.
With archetypes like the Wild Rager, it specifies that it acts like the Confusion spell, which specifies Mind-affecting, but for Brute Vigilante, it doesn't specify it, so I'm wondering if I'm missing something.
On a separate note, if it is considered a Mind-affecting Effect, would the Steely Resolve vigilante talent allow me to try extra saves, or would it just buy me time to get away from my allies?
It will determine which trait I take too, as one is a +1 to Will saves, but little else that I want, while another is +1 to saves against Mind-affecting Effects and is a campaign trait, one of which I would need to take, but the bonus to Will saves and Mind-affecting doesn't stack, so I don't want to take both.