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At my table the players are free to take any class / archetype combination they like as long as at least one of the choices provide spellcasting progression. Also I am pretty adamant that each player imroves their nature or arcane skill at least to Master during the AP. Of course one could argue that the Magaambya is a Wizard/Druid school but in the end as the GM its your game.

So far I have encountered no issues.

Always remember that rules are only guidelines.


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How would you change the last book?

I have to say that reading through book 6 it felt really underwelming. Especially the heroes returning to the school and not imediatly investigating what happened the the egg despite knowing how dangerous it is. Having a ceremony first feels really out of place.

I was thinking about some kind of "Adrian Veidt" twist a.k.a "The KoBA tells the players about his evil plan with the egg but the plan has already been set in motion the moment the portal Aktiton was opened again and its already to late to stop it". Giving the players some urgeny and returning to a very hostile Magaambya.


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This is the most useless Thread I have ever seen on the Internet. And I was lurking 4chan for years.

A whole page of posts and replys and I have no Idea what you guys a talking about.

Some quality communication skills right here.


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hsnsy56 wrote:

I really like the bones of this AP but think it can be elevated a lot with some tweaks.

I feel the same way. I really like this AP but some tweaking is nessesary.

I somehow have to make book 3 and book 4 more relevant to the overarching main plot and I really think it shouldn’t be Mzali that attacks the golden city.
I doubt any one of my players would like to let little god-king McRacist in power after pulling shit like that.


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The tone of this chapter is really irky with me and I am also thinking about changing most key points.

Point 1:
I personally have a problem how all diplomatic relations that the players are building up through this book are kinda meaningless if Mzali just goes and invades another city and the players have to fight against the same people they persuaded just 1 chapter before in the same book.

Point 2:
The fight at the end gets resolved by wiping the memory of the Mzali people. Nevermind that they just try to conquer someone else. Just deus ex machina the conflict away. In the end the same people (expect one key person) is in charge. Nothing changed.

Point 3:
Mzali is portrayed in the books as heavily racist towards non Mwangi people and killing them on a whim. So I will let my players negotiate with literal supremacists that after conclusion of the book stay in power with just a single change that non mwangi people will not be killed on sight inside the city?

Book 3 and 4 also don't seem really connected to the global story arc so I will have to tweak it a little i guess.