Riftwarden

Elustra Smoochie's page

29 posts. Organized Play character for Saotome007.


Full Name

Elustra Smoochie

Race

Human

Classes/Levels

Cleric 1 (Herald Caller) | HP:10/10 | AC/T/FF:18/15/15 | CMD:15 | F:3 R:2 W:5 | Init: +4 | Perc: +4 | Speed: 30

Gender

Female

Size

5'7"

Age

18

Special Abilities

Call Heralds

Alignment

NG

Deity

Desna

Languages

Common

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 16
Charisma 11

About Elustra Smoochie

Elustra
Female human cleric (herald caller) of Desna 1 (Pathfinder Player Companion: Monster Summoner's Handbook 7)
NG Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +5
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Offense
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Speed 40 ft.
Melee longspear +2 (1d8+3/×3) or
. . unarmed strike +2 (1d3+2 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy 3/day (DC 10, 1d6)
Cleric (Herald Caller) Spells Prepared (CL 1st; concentration +6)
. . 1st—bless, longstrider[D], shield of faith
. . 0 (at will)—detect magic, light, stabilize
. . D Domain spell; Domain Travel
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Statistics
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Str 14, Dex 14, Con 12, Int 10, Wis 16, Cha 11
Base Atk +0; CMB +2; CMD 15
Feats Combat Reflexes, Dodge
Traits focused mind, reactionary
Skills Acrobatics +1 (+5 to jump), Diplomacy +4, Heal +7, Linguistics +4, Perception +4, Spellcraft +4
Languages Celestial, Common
SQ agile feet (6/day), call heralds, divine heralds
Combat Gear wand of cure light wounds; Other Gear studded leather, longspear, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 534 gp
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Tracked Resources
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Action Points - 0/5
Agile Feet (6/day) (Su) - 0/6
Cleric Channel Positive Energy 1d6 (3/day, DC 10) (Su) - 0/3
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Call Heralds (+1 concentration) (Su) Concentration bonus to summon monster spells.
Cleric (Herald Caller) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 1d6 (3/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Divine Heralds (Su) Summon creatures appropriate to deity.

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