Chuffy Lickwound

Elth's page

403 posts. Alias of Althurien.



Goblinworks Founder

I'm beginning to hear rumours of things that aren't appearing on the Goblinworks blog or stickied in this forum so I'm requesting that the goblinworks team (or community focused person) compile a sticky on these forums for those of us that just don't have the time trawl through every post or visit fan sites.

As a Kickstarter backer I feel that I am not getting as much information as I should when compared to other Kickstarter projects I have backed in the past.

I would love to see some myths busted or proven to be fact.
For example, is it true that Pathfinder Online Sieges must now be scheduled. I have heard this to be recent news but I have not seen anything about it on these message boards or on the goblinworks blog.

Goblinworks Founder

What system for gathering would you prefer with what we know of Pathfinder Online so far.

Individual Nodes:
Individual resource nodes that replenish-repopulate once they have been depleted. The current standard in most MMO's.

Player explores are, hammers away at resource node, node depletes in three seconds and the player moves on to the next AKA Grinding

Large Nodes:
A large vein of ore, granite, or coal where a player or group of players actually set up a mine or quarry and slowly deplete the area of resource over an extended period of time.

Similar to an RTS game like Warcraft or Age of Empires, the player establishes a camp and assigns gatherers to provide an income of resource.

Example 1: the quarry has 5000 units of stone, each player can take away 1 stone at a time or 5 if he is using a cart. The node eventually depletes over time depending on how many people are there working in the quarry

Example 2: A silver vein has 5000 units of silver within. Without a mine, only 500 silver ore can be gathered. Players sink a mine to access the full 5000 units of silver ore. Again, the mine depletes at a rate determined by how many people are there to mine.

This would also make the decision of where large guilds would establish their keeps and eventual city. Obviously an empire rich in natural resources will be a powerful empire and possible target of many other rivals looking to expand or steal their resource.