Friendly Fighter

Elsdyn Fedwick's page

58 posts. Alias of Lorilithilrie.


Full Name

Elsdyn Osrig Fedwick

Race

Human (Britonian/Azurin)

Classes/Levels

Earthblood Knight/2

Gender

Male

Size

6' 2"

Age

18

Alignment

Lawful Good

Languages

Celtic (Britonian), Elvish, Summerian, Dwarvish

Strength 19
Dexterity 12
Constitution 20
Intelligence 15
Wisdom 14
Charisma 16

About Elsdyn Fedwick

General Description
Elsdyn is a fairly large man standing 6'2" and weighing in around 190lbs with little apparent body fat. He is relatively young looking, guesses would be in the upper teens to lower 20s. He has whitish blonde hair and gold eyes and generally is well groomed and noticeably handsome. The most startling feature is his eyes as the the sclera (whites) are actually sky blue rather than white.

He wears banded armor, well kept but obviously used. Hovering (yes, not attached) over his shoulders are alabaster white metal sheeted plates of armored pauldrons with midnight blue magical etchings.

A light blue tabard with a single sword held upright by a female hand covers the banded mail. A similar feature is on his shield which also has the upper right striped off at an angle in gold with additional heraldry located there. Likewise the upper left is also striped off at an angle in silver with a different heraldry design from the rest. A heavy leather belt, riveted with metal plates carved with dwarven runes holds the tabard down. Attached by sheath on the left is a longsword while a heavy mace is hooked on the right. Both show signs of excellent craftsmenship. A dagger, also of fine quality lies just to the left of center near parallel with the belt, a band of leather snapped over its hilt holding it firmly in place.

Heraldic Information

Spoiler:

For those that know, the light blue w/the female hand bearing up a sword is the symbol for a squire from Brittany (all squires use this symbol). The area seperated by the golden stripe marks his lineage (in this case its first son of Sir Fedwick). The silver seperation shows the heraldry of who he is squired too (for Elsdyn its Sir Pendelton).

Sir Fedwick's full title is Count-Knight, Lord of Gettyforth Pass.

Sir Pendelton's full title is Count-Knight, Lord of Dunmore Pass.

General Personality

Spoiler:
Elsdyn is simply enough, a nice guy. He is positive, willing to pause to aid others and generally encouraging. He has a very strong believe system and is not daunted by others opinions of it.

He has seen the horrors of war and takes no pleasure in killing another. However, his sense of justice and his code is strong enough that he will not allow others to make use of his dislike and if no other choice is present will make full use of his abilities to defeat an opponent. He recognizes that such necessity exists in this world regardless of his personal feelings. Nor will he let such things overcome his natural tendency to be positive or make him jaded.

Some History

Spoiler:
Elsdyn was born to Count-Knight Gludoise Edwin Fedwick and Lady Esmerellda Anne Pendleton Fedwick on a prestigious portent. A blessed child he carries with him the mark of the Lady, a rare and prestigious sign of great destiny. His family spared no effort in raising him and at the age of 6 he was paged to his uncles family. Spending 4 years working through the various task, he quickly showed signs of his unusual nature and excelled where others would fail. At age 10 he was squired to his uncle Sir Pendleton and shortly there after left on the crusade to quell the uprising in the allied terriroties of Summeria. He quickly made a name for himself as his determination, kindness, quick thinking and natural skill placed him high in the views of the knights as well as the other squires he served with.

As the crusade came to a close another call went out for aid, this time from the Elven King and again the knights sallied forth to their ally. A new war, or perhaps the same one in different guise took shape. The horrors of the old pailed in comparison and the young squires duties ever increased. Yet never did his smile fade nor did he turn away from the horror and though he remained in the backlines as a squire should, his effort in the war was none the less felt by the knights of the front lines. Such was the aura about him. After 8 years it was finally determined the knights led by Sir Pendleton would return home. It appeared to be merely a matter of formality on his return to recieve his knighthood, as many of the knights already treated him as a peer and his skills as well as his humane actions did win many hearts. However, destiny had other plans...

Equipment

Spoiler:

Armor: Banded
Shield: Heavy Steel Shield +1.
Weapons: Longsword +1 on left side, heavy mace on right and a dagger across the middle waist area.

Backpack: Standard leather backpack. A winter blanket neatly rolled sits above the backpack. A water skin is tightly tied to the right side. An unlit hooded lattern hangs to the left side.
Within the pack: Wrapped within small sacks in the pack are

Sack 1: Wooden bowl, cup, spoon and plate as well as a knife in a leather sheath for eating utensils.

Sack 2: Flint and steel, 3 candles and 2 flasks of oil and 5 pieces of chalk, tighly rapped together with twine.

Sack 3: 7 days of dried rations. A hand axe in a leather cover is also here for cutting wood.

Sack 4: Vial of ink, 10 pieces of parchment and a writing pen, ink is seperated by a small bag within the sack.

Sack 5: A extra set of travelers cloths is neatly folded.

Sack 6: Misc. souveniers for home.

A folded traveling cloak finishes off the pack.

Two additional sacks are wrapped within each other for future use.

A belt pouch rests just in front of the mace with misc small coinage. While around his neck and under the armor is a small pouch containing his traveling wealth.

Magic:
-Longsword +1
-Heavy Steel Shield +1, Lesser earthbound (2)
-Belt of Dwarvenkind: 4 dealing w/dwarves,+2 Haflings and gnomes, -2 all others. +2 con, 60' dark vision, stone cutting and +2 vs poison, spells or spell-like affects (also gives +2 Strength per GM)
-Ring of spell stealing (GM has details, Elsdyn doesnt know how it works).
-Talisman of the Lady (+2 earthblood must recharge in natural stream).
-Amulet of deception (re-directs scrying to a false image--Gm Item)

Feats and Flaws

Spoiler:

Flaws
Shaky; -2 to all range: Elsdyn isnt really bad at range, however, he strongly believes that one should face ones enemies and feel the weight of their lives in the weapon he uses. He has nothing against ranged weapon users and recognizes their worth. They just arent for him.

Flaw Feat
Earthmeld; Pauldrons of Health: Immune to disease, sickness and nausea. For each point of earthblood invested recieve a +1 fortitude save bonus.

Gm Gifts
-Able Learner: All skills cost 1 point, max limit remains the same.
-Noble Warrior: +2 compentancy bonus to Knowledge History/Nobility and Royalty.

Race Feats
+1 Earthblood
1 Additional Lvl 1 Feat: Shield specialization (heavy): +1 AC with heavy shields.

Class Feats
Lvl 1: Proficient with all Armors and shiels except tower
Lvl 1: Proficient with all simple and martial weapons
Lvl 1: Aura (Lawful Good)
Lvl 1: Smite Opposition 1/day; +Cha bonus to hit, + Earthblood Knight lvl for damage.
Lvl 2: Irides turn gold, gain immunity to fear.

Level Feats
Lvl 1: Shield Bash: Does not lose shield AC bonus while striking with shield.

Skills with Ranks

Spoiler:

SR=Skill Rank
Armor Check Penalty: -7 (Banded -6, Heavy Shield -1 [MasterWork})

Climb: 5 (SR:1, Str:4)
Concentration: 7 (SR:2, Con:5)
Diplomacy: 5 (SR:2, Cha:3, Note Belt of dwarven kind affects)
Handle Animal: 5 (SR:2, Cha:3)
Heal: 4 (SR:2, Wis:2)
KS: Arcana:3 (SR:1, Int:2)
-- +2 with battle magic (Given by GM)
KS: History: 5 (SR:1, Int:2, Feat:2)
KS: Nobility and Royalty: 5 (SR:1, Int:2, Feat:2)
KS: Planes:3 (SR:1, Int:2)
-- +2 with outsiders (Given by GM)
KS: Local (Summeria):3 (SR:1, Int:2) Given by GM
KS: Local (Babylonia):3 (SR:1, Int:2) Given by GM
-- +1 if dealing with Ishtar (Given by GM)
Profession: Squire:5 (SR:3, Wis:2)
Profession: Military:5 (SR:3, Int:2) Given by GM
Ride:5 (SR:4, Dex: 1)

Combat Summary

Spoiler:

Hit points: 30 (10 +5 for con)
Initiative: +1 (Dex 1)

Armor Class
AC: 22 (Base 10, Banded 6, Dex 1, Heavy Shield 2, Magic 1, Specialized 1, Earthblood 1)
AC Flat: 16 (Base 10, Banded 6)
AC Touch: 11 (Base 10, Dex 1)
EarthBlood 3 (Race +1, Con @ Lvl 1 +2)

Weapons
Base Attk:+2

Longsword
To Hit:+7 (Base +2, Str +4, Magic +1); DMG: d8+5 (Magic +1, Str +4)

Heavy Mace
To Hit:+7 (Base +2, Str +4, Master Crafted +1); DMG: d8+4 (Str +4)

Dagger
To Hit:+7 (Base +2, Str +4, Master Crafted +1); DMG: d4+4 (Str +4)

Heavy Shield
To Hit:+6 (Base +2, Str +4); DMG: d4+4 (Str +4)

Saves
Fortitude: +9 (Base +3, Con +5, Pauldrons Earthblood +1)
Reflex: +1 (Base +0, Dex +1)
Will: +2 (Base +0, Wis +2)