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About Elizabeth Rose AdamellBasics:
Level 8 Female Human Academic (magic,history,occult) Magician Sorcerer Arcanist Age: 23
Statistics:
Strength: 10
Perception: 15
Size: 1
Power: 4
Spells:
Castings
Sense Magic Magician Utility - 0
Tradition: Arcana Arcane Armor Arcana Utility - 0
Magic Dart Arcana - 0
Arcane Shield Arcana Utility - 1
Triggered: When a creature makes an attack roll against your Defense or Agility, you can use a triggered action to cast this spell. The triggering creature makes the attack roll with 3 banes, and then the effect ends. Unerring Darts Arcana Attack - 1
Explosive Darts Arcana Attack - 2
Each dart deals 1 damage to its target, then explodes in a 1-yard radius from a point within the target’s space. Everything in the area takes 1d6 + 1 damage, or half the damage with a success on an Agility challenge roll. Arcane Lightning Arcana Attack - 3
Harness Magic Arcana Utility - 4
Tradition: Celestial Burning Beam Celestial Attack - 0
Attack Roll 20+:The target also becomes blinded for 1 round. Light Celestial Utility - 0
Tradition: Fire Control Flame Fire Utility - 0
Flame Missile Fire Attack - 0
Fiery Volley Fire Attack - 2
Immolate Fire Attack - 3
Tradition: Life Life Sense Life Utility - 0
Minor Healing Life Utility - 0
Tradition: Time Delay Time Time Attack - 0
Swiftness Time Utility - 0
Race - Human:
Starting Attribute Scores Strength 10, Agility 10, Intellect 10, Will 10. Choose one attribute and increase it by 1. Perception equals your Intellect score Defense equals your Agility score Health equals your Strength score Healing Rate equals one-quarter your Health, round down Size 1/2 or 1, Speed 10, Power 0 Damage 0, Insanity 0, Corruption 0 Languages and Professions You speak the Common Tongue, and you can either speak one additional language or add a random profession. Level 4
You either learn one spell or gain Determined. Learn Spell: Fiery Volley Determined
Background:
The fourth of five children in a wealthy, noble family. Affection was sparse and expectations were high. Elizabeth presents as a cold unforgiving woman. She hides behind the magic she learns, using the knowledge of it as a shield to keep anyone else at a distance. She doesn't suffer fools or ignorance. Haughty, some might even describe her. Servant: Melissa, a young woman that tends to Elizabeth's needs.
Professions:
Starting Professions - (2) Academic (Magic)
Academic (History)
Equipment:
Wealth
dagger
pouch
Novice Path - Magician:
Magicians strive to reach the heights of magical power. If they follow this journey to its end, choosing paths to complement what they have learned, they join the most powerful users of magic in the world. Hopeful magicians must first discover a tradition of magic to begin learning spells. Discovery can be accidental, resulting from being affected by a spell, stumbling into an area steeped in magical energy, or finding its power within. Discovery can also be taught. Ancient institutions of magic, wizards, witches, and others reveal traditions to promising students. Upon discovering a tradition, the magician learns the most basic spells from it. All this prepares magicians for the process of learning greater and more powerful spells. Since magicians freely choose their traditions, they display a range of capabilities. Some favor destructive magic, learning spells that let them harness elemental forces of wind, rain, fire, and earth. Others prefer subtler magic, favoring charms to manipulate the minds of others or illusions to deceive and conceal. Magicians can also be conjurers, loosing monsters to fight on
The possibilities magic offers also present many perils. More than one magician has succumbed to dark magic’s temptations, dabbling into the arts of Forbidden, Necromancy, or worse traditions. Such magic almost always corrupts the magician, but those seeking its power rarely care. Level 1
Characteristics Health +2, Power +1 Languages and Professions Occult
Magic: Arcane Tradition: Arcane Armor, Magic Dart, Unerring Darts, Fire Tradition: Control Flame, Flame Missile, Life Tradition: Life Sense, Minor Healing,
Cantrips: Arcane Armor, Control Flame, Minor Healing
Sense Magic You learn the sense magic spell. Level 2
Magic: Celestial Tradition: Light, Burning Beam, Arcane Tradition: Arcane Shield
Spell Recovery You can use an action to heal damage equal to your healing rate and regain one casting you expended of a spell you learned. Once you use this talent, you cannot use it again until after you complete a rest. Level 5 - Expert
Magic: Time Tradition: Delay Time, Swiftness
Counterspell When a creature you can see attacks you with a spell, you can use a triggered action to counter it. The triggering creature makes the attack roll with 1 bane and you make the challenge roll to resist it with 1 boon. Level 8 - Master
Magic: Immolate
Improved Spell Recovery When you use Spell Recovery, you regain two castings instead of one.
Expert Path - Sorcerer:
Sorcerers learn the methods of sorcery, a dangerous spellcasting technique that amplifies the effects of spells by seizing greater amounts of magical energy from the environment. Sorcery reliably enhances the spells it modifies, but the residual energy lingers in the caster, controlled by sheer force of will. Should the sorcerer’s control slip, all the pent-up energy rushes free in a destructive burst. Sorcery has been around since the dawn of the Empire, with the first sorcerers serving as little better than living artillery. The havoc their magic loosed eventually saw the Empire abandon the practice. Though efforts have been made to stamp it out, sorcery remains very much a part of the world. Craving even greater power, you use sorcery to supplement your magical abilities. Your ambition tempts you to use it more and more, often to disastrous effect. Level 3
Characteristics Health +2, Power +1 Magic: Explosive Darts
Sorcery
Each time you use this talent, you gain 1 strain, which represents your effort to contain the residual magical energy within your body. If you have any strain when you complete a rest, your strain total drops to 0. Sorcerous Outburst
Level 6
Magic You discover a tradition or learn one spell.
Greater Sorcery
• Empowered Spell If you cast an attack spell, this talent grants you 2 boons on your attack roll and imposes 2 banes on challenge rolls made to resist this spell.
Level 9 - Master
Magic You discover a tradition or learn one spell. Sorcerous Blast
Master Path - Arcanist:
The Arcana tradition is favored by scholars of magic. Arcanists delve more deeply into its secrets to gain greater command over its power and improve the effects of the spells they cast. Like wizards, arcanists tend to be learned and scholarly. Level 7
Characteristics Health +2, Power +1 Languages and Professions: Dark Speech
Magic: Harness Magic
Arcana Mastery
Level 10 Characteristics Health +2 Magic: ???
Reclaim Arcana
Swift Arcana
Advancement Table - Reference:
1) Choose a novice path (Magician). 2) Gain the Level 2 benefits for novice path (Magician). 3) Choose an expert path (Sorcerer). 4) Gain the Level 4 ancestry benefits for Human. 5) Gain the Level 5 benefits for novice path (Magician). 6) Gain the Level 6 benefits for expert path (Sorcerer). 7) Choose a master path (Arcanist). 8) Gain the Level 8 benefits for novice path (Magician). 9) Gain the Level 9 benefits for expert path (Sorcerer). 10) Gain the Level 10 benefits for master path (???). |