I've been looking around but don't understand this. My level 3 halfling rogue was bitten by a wererat about half a day of game time ago. My GM is new to being a GM, and he doesn't have much experience with lycanthropy. I contracted it. I realize my character doesn't have this knowledge. There are no 12th level clerics hanging around, and there is no wolfsbane in my adventure path. We're also running a 1-on-1 game. For story purposes, my GM doesn't care if we go with it being more of a benefit than a curse. I doubt he will have me slaughtering tons of people while I have no control over my character. For simplicity's sake, I will lean toward curing it, but I know that my character will spend a bit of time afflicted. Can someone explain in simple words how we apply the template to my character? Do I automatically become a wererat (as opposed to a werewolf) since the creature that bit me was a wererat? I've looked in the bestiary and core rules, and I am just not understanding this. I know nothing about applying a template.
My halfling rogue has the standard, simple 2h spear, sized small. It does 1d6 damage and has a reach of 20 ft. When I entered it on my character sheet, I wrote the reach as 10 ft. I halved it because I assumed it would be treated as half the length since equipment for me is half the weight. And I'm little. It seems silly to have a reach of 20 ft. I'm 2'10'', for goodness sake. I just read somewhere that the reach for small and medium creatures is the same. If I am going by the rules, do I truly have a 20ft reach with my spear?
DM Blake wrote: Not quite true. You don't divide the XP among characters who are not there. So, if you kill that baboon, your group of two PCs gets 200 XP which divides by 2, not 4, for 100 XP each. If a group of 8 PCs killed the same baboon, their group would also get 200 XP divided by 8 so each member would get only 25 XP. ^ Thank you for clearing that up!
My husband is my DM, and we are doing one-on-one with a possible addition of another player sometime soon. He has played for a long time, but had never been a DM. I'm pretty good at looking things up, so he asked me to help him out with figuring out XP. The core rules say to figure out APL first. If there is one PC ( me ) and one companion NPC, and we are both level 1, and it assumes a party of 4, then our APL is 1/2. That means encounters/monsters need to have a CR of 1/2 for them to be average and possible. According to the core rules, an encounter with a CR of 1/2 should award 200xp. So my husband can throw in two components with a CR of 1/8 and one component with a CR of 1/4 for the encounter. Or one component of CR 1/2. Since the xp is divided among the assumed 4 party members, that means I will get 50xp per encounter as a level 1. Using the medium path, it will take 40 encounters for me to level up to 2. In addition, I should collect around 25g worth of treasure per encounter in order to have around 1,000g by level 2. Again, this is coming from pages 396 and onwards in the core rules. Does this make sense? Is this possible? I imagine we will create a couple of different NPC characters to switch out in situations where different class skills are needed. I thought about the possibility of making a gestalt NPC companion, but hubby didn't like that idea. ETA: Or, for a level 1 solo player with one companion, would it be best to subtract one level, making our APL 1/4 and adjusting CR's to that? Since CR will be lower, should we consider the fast experience track?
I am a noob. I have witnessed and participated in a couple of tabletop RPG sessions, but that's it. My husband has been playing for close to 20 years. The gaming group he had when I met him has changed and reformed and essentially kicked him out. He has played D&D a handful of times in the last 7 years, so he's rusty, and he has also never been a GM. So, here is the situation: For the first time ever, we had the bright idea of one-on-one play using the resources we already have. We have the core rules, many supplements, the advanced player's guide, 15 one-on-one adventures, 5 or so standard party scenarios, and the recently acquired Beginner's Box. We played through the sample adventure in the Beginner's Box and had fun. He acted as GM while controlling combat actions for two of the premade characters, and I controlled the other two. I've since made my own character using the core rules, and we are playing for the first time tonight to level my rogue up before using a published one-on-one. He came up with the scenario ( homebrewed is the term? ) for tonight. We will primarily stick with the Beginner's Box rules for now. He's created a fighter companion for me as well. My concerns/questions: 1. Does it sound like we are off to a good start for one-on-one? 2. Any suggestions for adapting the full party adventures? How about the One-on-Ones meant for classes other than mine? He wants to use them, but he isn't sure of the best way to adapt things. 3. Is he, as a long-time player in full groups, going to get much out of this? I'm having fun, but I am afraid of ruining the game for him with my noobiness/desire for hack and slash/shyness with roleplay. I know I need to talk to him about what aspects of the game are important to him, but I also wanted to ask the internet. : P Will I become more comfortable with roleplay in time? He hasn't specifically mentioned it, but I know he is used to games where everyone talks in-character. Meanwhile, I have no experience with it, and I feel shy. Has anyone out there had a successful and fun time one-on-one using standard D20 stuff with their significant other? We would eventually like to recruit my 15-year-old nephew into playing, but even then it will not be a full party. |