Dinvaya Lanalei

Elisa Kaine's page

134 posts. Alias of DBH.


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Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa smiles mildly. "Let me handle the poison. I have many options that can work on soldiers."


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa smiles when she hears of the stew. "So many things can go wrong with home cooking." She says lightly.

She frowns a bit when she hears of the Bounty hunters, thankful for the circlet of disguise again. "It's not just the soldiers we need guard for. Subtly and stealth are our friends."


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

My youngest brother was operated on for a brain tumor about 9 years ago. A couple of weeks ago it made a return and he needed an immediate operation. Our Mother flew down to Dunedin to be with him during and after the op. Having been a nurse for 50 years Mum is great in these situations.

Since Mum is away though I have to go and look after Dad, who is getting a bit forgetful, and is on heart medication, so he needs someone around him during the day. More of safety measure than anything, but it means I'm away from home for most of the week, and using a borrowed computer.

The operation was a success and he's back on his feet again, can't drive for 6 months though. So a few more days and Mum will be coming home again, and I can get back to my own PC at last. :)


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Sorry I've been so quiet lately, family emergency has me away from home most of the time, PC is borrowed when I can get it.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa would normally be happy for Saulric to make her shirt, but this time wants one quickly, so she'll pay full price for the shirt.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

"I would like a mithril shirt if one is available thank you." Elisa politely responds. She now looks like young human woman, with brown hair and average features.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Nothing Elisa wants. Sell away.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa Hp 5 + 1 for con. Favored class bonus + 1 as well.

Skills.
Acrobatics + 1
Craft Alchemy + 1
Disable device + 1
Knowledge Local + 1
Knowledge Nature + 1
Perception + 1
Stealth + 1
UMD + 1

Another 1d6 on Bomb damage.

Alchemist 3/Rogue 1.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

HP: 1d8 ⇒ 1 Guess I'll take the 1/2 HD + 1.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Joining in the search for anything useful or valuable.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Trying again. Third bomb of the day.

Elisa aims at the Orange sailor. Precise bombs, so Alaric isn't hit.

Bomb (Touch AC): 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5 Orange takes full damage, the other 3 sailors take 4 damage, DC14 ref save for half.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa again attacks the Orange sailor.
Bomb(Touch AC): 1d20 + 4 ⇒ (5) + 4 = 9 Precise Bombs to miss Alaric. This fricking RNG is trying to kill me.
So 4 damage to Orange, teal & Purple, DC14 reflex save for half.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

As the only female in the group Elisa doesn't take the captains words well.
Bomb: 1d20 + 4 ⇒ (4) + 4 = 8 Trying to hit the Orange sailor and missing.
Splash damage 4 on the 3 sailors, DC14 reflex save for half.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa gathers her equipment, making sure everything is ready to be used. She picks a position to watch the captain and crew where no one can get behind her.

How many crew are around as we near the shore?


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa just watches, she is more concerned that the Bugbears will not be anything more than than useless. From what she has seen their leader doesn't have enough force of personality to hold them together long enough to hurl them at a fortified position.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Hope you're feeling better soon.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

That was my plan as well. :)


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.
Szordrin Arkenheld wrote:

Szordrin smiles even wider as he sees the chaos that is breaking out.

He uses another ability on the Ogre and tries to bring them into the fight.
Using suggestion on the Red Ogre. Will DC:17

The Bugbears that are surrounded in a pale glow are traitors and are plotting against you. Might I suggest you kill them, just the ones in the pale glow. Oh and please enjoy yourself.

Nice.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa also keep watching, ready with a bomb if things start going against us. She's starting to think the Purple Bugbear is our target.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa is watching for now. "The fire certainly drew their attention, but no sign of our target? Should we set another and try for the main tent?"


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa will very quietly mention this to the others.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa has it.
Knowledge(Local): 1d20 + 7 ⇒ (7) + 7 = 14 Not that that's much help :(


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Having problems getting to the Campaigns page, still here though.

I've been told that some people aren't getting the new posts showing, I can't get the page at all and have to sneak in through my account id, very tedious.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

OK. I've moved Elisa to where she will be setting the fire. She used the trees for cover and moved behind the tents. If it's possible she will throw the Alchemist fire at the back of the tent then withdraw into the trees again. If not she will stealth to the back of the tent and set the fire. The rest of the party is waiting for our target to move when the fire draws attention.

Just give the word and Elisa starts the fire.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Thinking on Saulric's suggestion of a distraction. Elisa could slip down behind one of the tents and use her alchemists fire to get a blaze going before we go for this guard?

Is she does it on the bottom most tent the guard would be moving close passed us and set up for ambush.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Stealth check is too high, Elisa can't make it so we're waiting on an invisibility spell to be cast. If there is one?


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Sorry to hear that. Take the time you need.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

"No. And my bombs are hardly quiet." Elisa responds, sorting her extracts carefully.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Still here. Just not much to say about the current situation. Current plan looks fine to Elisa, she's not a combat monster. :)


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Sorry to hear this, hope you're ok.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa shrugs, not caring either way. "We still have the Captain and his crew to deal with." She reminds everyone quietly. "Perhaps we can use Sakkarot's scum to remove the Captain and crew in return for our removing his problem?"


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa stays quiet, and keeps her weapons close at hand. Not drinking and eating little.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa has her bombs ready and is looking bored with all the shouting taking place.

"A shame we won't see you tell the Fire-axe that his weapons arrived, and that you refused them." She remarks casually.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

As it's just a machete Elisa will agree to their offer. Taking the Narwhal horn and passing it Szordrin.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa whispers to Szordrin "Is that Machete they're so interested in magic?"


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa will offer 80 spears, 30 Daggers and the Machete for the Narwhal horn. That's her opening offer.

Anyone see anything else they want?


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa Knowledge(Nature): 1d20 + 7 ⇒ (11) + 7 = 18

Elisa nods agreeably at their offerings, obviously the Narwhal horn is the prize of the show.

Apprise: 1d20 + 7 ⇒ (13) + 7 = 20

She offers them a good amount of Handaxes, spears and daggers for it.

While the bargaining is taking place she also provides some hot tea and chats about the area, asking if they have seen any other strangers recently?


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

If we are going to negotiate Elisa will do it.

"Trade yes!" Elisa calls back.

"Bring up some Daggers, Spears, Bow and Arrows." She instructs the crew, going for what she thinks will be of most value to members of a hunter/gatherer community.

Elisa has appraise, bluff and diplomacy so can negotiate. She is interested in information. Like who else is in the area, and what threats there are for our ship? She will trade for what items they have though. We could always find a later use for them. I doubt they will make much of a dent in the amount of weapons needed for an army.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa Knowledge(Local): 1d20 + 7 ⇒ (19) + 7 = 26

"Yatuk tribesmen." Elisa informs the others. "They may be looking for trade and not actively hostile. A nice change."


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

"No doubt they feel the hunting grounds are theirs." Elisa sighs. "Our Captain seems to make friends where ever he goes."


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa also has no interest in hunting.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa will decline the rum.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

"If you find anything locked I'll open it." Elisa calls. Also making a quick search of the other ship. perception: 1d20 + 8 ⇒ (5) + 8 = 13


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa shoots at the closest sailor (Red border) Crossbow: 1d20 + 4 ⇒ (3) + 4 = 7 Well s$@@.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa takes a shot at the Sailor (Purple) crossbow (Firing into melee): 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa withdraws from the frontlines and readies a bomb to throw.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa has her Crossbow, and her bombs.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Setting them on fire and dealing with them at range first sounds good to me as well, I would much rather not deal with them up close until they've been weakened as much as we can.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

"Set their sails alight and leave them." Elisa suggests. "None of us can sail, and this ship doesn't have crew to spare, even if we do manage to take it."


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa goes with her standard plan (Deception and murder). "Perhaps we should allow them to come close as we play the humble and honest merchant. Then when they are halfway over to inspect us strike and kill them!"

She also makes sure her Shield extract is ready for use when the action starts.


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