Artemis Entreri

Elicd Redoak's page

2 posts. Alias of fnord72.


About Elicd Redoak

Need to finish equipment, 4 FC pts, personality, appearance

Elicd Redoak
Human Sorcerer 5
CG Medium Humanoid (human)
Deity:

Initiative: +10; Perception +0;
Languages: Common, Draconic, Sylvan

Combat Statistics:

DEFENSE
AC , Touch , Flat-Footed (Dex +)
HP (5d6+)
CMD 11
DR
Immune
Resist
Vulnerable
Fort +5, Ref +2, Will +4

OFFENSE
Speed 30'
Melee +1
Dagger +1 (1d4-1)19-20X2; Range 10’ P/S
Ranged +2
Lt Crossbow, Mwk +2 (1d8)19-20x2; Range 80’ P
Base Attack +2
CMB +1

Special Abilities: Fey Bloodline
Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.
Bloodline Powers:
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.
Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

ABILITIES:

SPELLS
Spells per Day: 6/4/0/0/0/0/0/0/0
Spells Known: 6/4+1/2+1/0/0/0/0/0/0/0
2nd: Create Pit, Hideous Laughter, Invisibility
1st: Color Spray, Entangle, Grease, Silent Image
Cantrip: Detect Magic, Mage Hand, Message, Open/Close, Prestidigitation, Read Magic

ATTRIBUTES
STR 9, DEX 11, CON 18, INT 14, WIS 11, CHA 22
+2 CHA Human
+2 CHA Lvl 4

FEATS
Sorcerer: Eschew Materials; Human: Noble Scion of War; 1st: Spell Focus (Enchantment); 3rd: Improved Initiative; 5th: Craft Wondrous Item

TRAITS
Deft Dodger (Combat) +1 Reflex saves
World Traveler (Race: Human) +1 trait bonus to Diplomacy, class skill

SKILLS
Favored Class, Sorcerer: HP: 0; Skills: 1; Spells:

Skills (2 + 2 Int +1 Human + FC)= 26
Total=Ranks, Attribute, Class, Other
Acrobatics (Dex) +0, 0+0+0+0
Appraise (Int) +2, 0+2+3+0
Bluff (Cha)* +12, 3+6+3+0
Climb (Str) -1, 0-1+0+0
Craft (Alchemy) (Int)* +6, 1+2+3+0
Diplomacy (Cha)* +10, 3+6+3+1 +1 trait
Disable Device (Dex)t +0, 0+0+0+0
Disguise (Cha) +6, 0+6+0+0
Escape Artist (Dex) +0, 0+0+0+0
Fly (Dex)* +0, 0+0+3+0
Handle Animal (Cha)t +6, 0+6+0+0
Heal (Wis) +0, 0+0+0+0
Intimidate (Cha)* +6, 1+2+3+0
Knowledge (arcana)*t +10, 5+2+3+0
Knowledge (dung) t +2, 0+2+0+0
Knowledge (eng) t +2, 0+2+0+0
Knowledge (geog) t +2, 0+2+0+0
Knowledge (hist) t +3, 1+2+0+0
Knowledge (local) t +2, 0+2+0+0
Knowledge (nature)*t +6, 1+2+3+0
Knowledge (nobility)*t +8, 1+2+3+2 +2 feat
Knowledge (planes) t +2, 0+2+0+0
Knowledge (religion) t +2, 0+2+0+0
Linguistics (Int) t +2, 0+2+0+0
Perception (Wis) +0, 0+0+0+0
Perform (Oratory) (Cha) +6, 0+6+0+0
Profession (Wis)*t +0, 0+0+3+0
Ride (Dex)* +0, 0+0+0+0
Sense Motive (Wis) +0, 0+0+0+0
Sleight of Hand (Dex)t +0, 0+0+0+0
Spellcraft (Int)*t +10, 5+2+3+0
Stealth (Dex) +0, 0+0+0+0
Survival (Wis)* +0, 0+0+0+0
Swim (Str)* -1, 0-1+0+0
Use Magic Device (Cha)*t +14, 5+6+3+0

EQUIPMENT:

CONTAINERS
Handy Haversack $2000 5 lbs

WORN
Explorer’s Outfit 8 lbs
Cloak of Resistance $1000
Flint & Steel $1 ~
Dagger $2 1 lb
Crossbow, Lt Mwk $335 4 lbs
Bolts (20) $2 2 lbs

POCKETS
Pearl of Power I (1) $1000

HANDY HAVERSACK
Alchemist Fire (5) $100 5 lbs
Alchemist’s Lab, Portable $75 40 lbs
Bedroll $.1 5 lbs
Scroll Case $1 .5 lb
--Scroll Mage Armor (4) $100 ~
--Scroll Protect Evil (4) $100 ~
Trail Rations (3 days) $1.5 3 lbs
Waterskin (2) $2 8 lbs
Total 61.5 lbs

Total Starting $3500 + $1500 = $5000
Containers $2000 5 lbs
Worn $1340 15 lbs
Pockets $1000 ~
Haversack $379.60 ~

ENCUMBRANCE= LIGHT

BACKGROUND:

Elicd is a traveler. To put it bluntly, he just hasn't found a place, or a reason to settle down. He is frequently just a little too curious for his own good, which often gives him a reason to seek another road. He finds affinity with creatures of the wilds and is at home as much in the forest as he is in a town. With Fey blood coursing through his veins he finds that he often gets by with helping people see the situation his way.