King of Vrock wrote:
Has anyone's PCs used a travel method other than Teleportation effects or overland travel to get through Virlych? Say windwalk spells or flying mounts? If so what encounters would you use? Only the Poltergeist Storm or the lightning of the Mortuary Tempest would seem to be able to effect creatures in gaseous form.
--Vrocky Horror
My players used wind walk and I let them fly right into Renchurch. It actually worked out better than I thought it would. The fighting got a little ugly for the PCs and one tried to teleport away and that's when things got really interesting. After finding the waylaid PC, the players walked a couple of miles away from Renchurch and tried to teleport again. They ended up doing most of the encounters they skipped with wind walk. Once they figured out the teleport issues, they tried wind walk again, but this time I played up the storms in Virlych. They soon realized that the random surges in the winds and in unpredictable storms could be very dangerous for creatures in a gaseous form. I played up the idea that Virlych itself was beginning to become unstable due to very powerful magics at work. The PCs got the hint and returned to Renchurch to finish what they began, saving Kendra (I changed the count to Kendra Lorrimor, since my PCs had a stronger connection to her) and stopping Adivion. I know I may have rail roaded them a bit to return, but they did use the wind walk initially which why I think I didn't get any grumbling about sort being stuck in Virlych.