Wild Elf

Elias's page

177 posts. Alias of FabesMinis.


Full Name

Elias

Race

Elf

Classes/Levels

Ranger (beastmaster) 4

Gender

M

Size

M

Age

25

Special Abilities

Hunter's Quarry, Beast Companion

Alignment

Good

Deity

Melora

Languages

Common, Elven

Strength 16
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 14
Charisma 10

About Elias

1d20+5=20, 1d20+5=11, 1d20+5=12, 1d20+5=23, 1d20+5=14, 1d20+5=18, 1d20+5=17, 1d20+5=16, 1d20+5=7, 1d20+5=20

AC: 17 = 10 +3 Dex +2 half level +2 Leather
Fort: 17 = 10+3+1+2+1
Ref: 17 = 10+3+1+2+1
Will: 15 = 10+2+2+1

Basic Melee: +1 Broadsword
+8 to hit vs AC
1d10+4 damage
Versatile

Basic Ranged: Longbow
+7 to hit vs AC
1d10+3 damage
Range: 20/40

HP: 44
Current HP: 44
Temp HP: 0
Bloodied: 22
Initiative: +5
Healing Surges: 7
Surges Used: 4
Healing Surge Value: 11
Action Points: 0

Passive Insight: 14
Passive Perception: 21

Speed: 7
Vision: Low-light

Str 17 +3 (+5)
Con 12 +1 (+3)
Dex 16 +3 (+5)
Int 10 +0 (+2)
Wis 15 +2 (+4)
Cha 10 +0 (+2)

Fey Origin
Group Awareness - non-elf allies within 5 squares gain +1 racial bonus to Perception checks.
Wild Step - ignore difficult terrain when you shift
Elven Accuracy

Feats: Toughness, Elven Beast Mastery, Beast Protector

Skills:

Acrobatics +10
Athletics +10
Nature +9
Perception +9
Stealth +10

Beast Protector
Prerequisite: Ranger, Beast Mastery class feature
Benefit: If an enemy makes a melee attack against your beast companion, doing so provokes an opportunity attack from you. If you are adjacent to your beast companion, you can make this attack even if you can’t reach the attacker (you attack the attacker’s reaching limb, for instance).

Elven Beast Mastery
Prerequisite: Elf, ranger, Beast Mastery class feature
Benefit: Your beast companion ignores difficult terrain when it shifts.
You can use your elven accuracy racial power to reroll an attack roll you made or one your beast companion made.

Equipment:

Mundane:

120gp

Leather Armour
Longbow
60 arrows
Adventurer's Kit
Dagger

Magic:

Broadsword +1 (Level 1)

Brooch of Shielding +1 (Level 3)
Enhancement: +1 Fortitude, Reflex, and Will
Property: Gain resist 10 force.
Power (Daily): Immediate Interrupt. Use this power when you are hit by an area, close, or ranged attack. Gain resist to all damage equal to the brooch’s resist force value against that attack.

Friend's Gift (Level 4)
Property: Your companion regains an extra 5 hit points when it spends a healing surge or when you spend a healing surge to allow it to regain hit points.

Stag Helm (Level 5)
Property: Gain a +2 item bonus to passive Perception checks. Also, you can take a minor action during a round when you are surprised.

Caustic Whetstone (Level 10)
Power (Consumable • Acid): Minor Action. Touch this whetstone to a melee or ranged weapon you hold. Until the end of the encounter, any successful attack with the weapon deals ongoing 2 acid damage (save ends).

Powers:

Spoiler:
Circling Strike
Using the distraction your attack provides, your beast companion finds a better position.
At-Will Beast, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +8 vs. AC
Hit: 1d10+3 damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Effect: Before or after the attack, your beast companion can shift 1 square.

Predator Strike
Your enemy focuses its attention on you, allowing your beast to attack.
At-Will Beast, Martial
Standard Action Melee beast 1
Target: One creature adjacent to you
Attack: +8 vs. AC
Hit: 1d8+4.

Enclose the Prey
Your beast companion circles your quarry, gaining a better position just before you strike.
Encounter Beast, Martial, Weapon
Standard Action Melee weapon (beast 1)
Target: One creature designated as your quarry
Effect: Before the attack, both you and your beast companion can shift 2 squares.
Attack: +8 vs. AC
Hit: 2d10+5 damage.
Beast: If your companion is a cat, a spider, or a wolf, the attack deals extra damage equal to your Wisdom modifier.

Driving the Quarry
You fiercely assault your quarry, and your beast companion compels that same foe forward.
Daily Beast, Martial, Weapon
Standard Action Melee weapon (beast 1)
Target: One creature
Attack: +8 vs. AC
Hit: 2d10+3 damage.
Miss: Half damage.
Effect: If the target is your quarry, you slide it 2 squares and slide your beast companion 2 squares, ending its movement adjacent to the target. If the target is your quarry and is also bloodied, you instead slide the beast 4 squares.
Beast: If your companion is a cat, a raptor, a spider, or a wolf, you can slide it to any square adjacent to the target.

Pack Alertness
Through subtle communications, you and your beast companion act almost as if you share senses.
At-Will Beast, Martial
Minor Action Close burst 10
Targets: You and your beast companion in burst
Effect: The targets each make a Perception check and share the better result. Also, if your beast companion becomes aware of a target, you do as well, and vice versa.
Beast: If your companion is a cat, a raptor, or a wolf, the targets gain a +2 bonus to the Perception checks.

Beast Latch
Your attack diverts your foe’s attention long enough for your beast companion to take hold, hampering your foe and allowing the beast to easily follow.
Encounter Beast, Martial, Weapon
Standard Action Melee weapon (beast 1)
Target: One creature
Attack: +8 vs. AC
Hit: 2d10+5 damage.
Beast: If your companion is a bear, a cat, a raptor, a spider, or a snake, the attack deals extra damage equal to your Wisdom modifier.
Effect: If the target moves during its next turn, your beast companion can shift to any square adjacent to the target’s new location as a free action. If the target is your quarry, it is slowed until the end of your next turn.

Elven Accuracy
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
Encounter
Free Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.