Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Underworld lore to earn income: 1d20 + 13 ⇒ (2) + 13 = 15
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Thanks for running, it was fun game and I enjoyed playing with you.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Ref save: 1d20 + 14 ⇒ (16) + 14 = 30
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Eliander runs away from Sluggo as fast as possible. 3 actions
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Ref save: 1d20 + 14 ⇒ (17) + 14 = 31
Eliander avoids trampling Sluggo and casts magic missiles.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Berwick's Medicine gave 16 hitpoints back, which brought me to 43/62. So I'd like to save the elixir for now. Eliander moves closer and casts Grim tendrils (Fort DC 25) on slug.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
GM Doug H wrote: I’ll set up a combat this morning. Assuming Elainder is in as he hasn’t spoken up otherwise. I still have my elixir of life so I can handle one more encounter.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Ref save: 1d20 + 14 ⇒ (11) + 14 = 25 27 hitpoints left (was fully healed before cone of cold)
Eliander flings magic lights toward the Monarch.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
1. will: 1d20 + 13 ⇒ (18) + 13 = 31
"Thanks Berwick, I feel I can keep fighting." Necromancer points the Monarch with finger and fires stream of dark energy. Enervation: 4d8 ⇒ (4, 8, 1, 3) = 16 Fort DC 25 for half
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
The wizard strides closer and casts another Fireball. Heightened Fireball: 8d6 ⇒ (5, 6, 1, 3, 6, 6, 4, 5) = 36
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Eliander trudges through grass and targets Monarch with acidic projectile. Acid arrow: 1d20 + 15 ⇒ (18) + 15 = 33
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Ref save: 1d20 + 14 ⇒ (19) + 14 = 33
Fireball: 6d6 ⇒ (4, 5, 3, 5, 3, 3) = 23 DC 25, The Monarch only
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Will save: 1d20 + 13 ⇒ (13) + 13 = 26
Eliander noticed direction of the gas cloud and sprints to other side of it. Angrily he shoots the king with magical energy. Heightened two action magic missile: 4d4 + 4 ⇒ (2, 3, 2, 1) + 4 = 12
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Fort save: 1d20 + 10 ⇒ (1) + 10 = 11
Burst of healing aid token: 4d8 ⇒ (5, 3, 1, 2) = 11 Thanks for reminder GM, total hp now at 41
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Arcana: 1d20 + 15 ⇒ (14) + 15 = 29
This time the wizard feels more succesful.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
After brief discussion, the group agreed that Eliander can fill the role of ritual magician. He focuses hard and tries to control the flow of magic but it doesn't seem to work as planned. "Please, I need your help in this. If you understand nature magic or find suitable components, I'd appreciate your co-operation." arcana: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Halfling sprints to the merman and stabs him twice. +1 striking dagger: 1d20 + 13 ⇒ (4) + 13 = 17
+1 striking dagger: 1d20 + 8 ⇒ (15) + 8 = 23
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Eliander casts spell on the mariner, this time acidic projectile. Acid arrow: 1d20 + 15 ⇒ (3) + 15 = 18
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Wizard's touch channels negative energy to remaining mariner. Vampirich touch: 6d6 ⇒ (3, 1, 1, 3, 2, 6) = 16 Fort save DC 25, 8 temp hp
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Eliander grabs the hook and tries to carefully twist it out so it doesn't cause anymore bleeding. Failing that he fires a spell ray at the sailor who threw the hook. Will save: 1d20 + 13 ⇒ (17) + 13 = 30
Ray of Enfeeblement Fort DC 25: Critical Success The target is unaffected.
Success The target becomes enfeebled 1. Failure The target becomes enfeebled 2. Critical Failure The target becomes enfeebled 3.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Eliander whispers a spell and lets flames engulf the tree. Heightened Burning hands: 4d6 ⇒ (6, 4, 4, 6) = 20 Reflex DC 25
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Drained value decreases by 1 after rest and we had full night rest, right? My maximum hit points should be back to 62 then?
3 Magic missiles: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Eliander steps toward lizard #2 and stabs it. +1 striking dagger: 1d20 + 13 ⇒ (13) + 13 = 26
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Halfling points finger at the lizards and line of dark energy bursts forward. Fort DC 25, Lizard 2 and the Huge persistent negative energy, failure or crit failure: 4d8 ⇒ (7, 1, 4, 6) = 18
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
The necromancer fires a ray towards the huge lizard. Ray of enfeeblement: 1d20 + 15 ⇒ (13) + 15 = 28 Fort save DC 25
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Ok, no vampirism for plant man. B is fine.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Undeterred by bad luck Eliander sneaks behind and touches the plant #2
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Eliander targets the closest plant person with a spell. He also loads crossbow with a cold iron bolt. acid arrow vs. 2: 1d20 + 15 ⇒ (8) + 15 = 23
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Fort 1: 1d20 + 10 ⇒ (13) + 10 = 23
Eliander moves around the thorns 2 actions to move through difficult terrain and draws crossbow.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
"Surely you have heard of illusion magic, right? At least one of you has basic understanding what magic can achieve to deceive the unwary? Stolen goods are often concealed using spells to look like something innocuous. Don't ask me how I know this, but essentially same kind of spell is at work here. And you're literally walking into a trap here." Eliander explains arcana: 1d20 + 15 ⇒ (12) + 15 = 27
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Will save: 1d20 + 13 ⇒ (15) + 13 = 28 Minus the -2 penalty, but still makes it
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
The wizard attacks closest cat with spell and dagger. acid arrow on cat 5: 1d20 + 15 ⇒ (4) + 15 = 19
+1 striking dagger: 1d20 + 13 ⇒ (6) + 13 = 19
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
The necromancer sprints to closest cat and touches it with negative energy.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Algrim has +11 in nature, Eliander is untrained.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Frustrated Eliander shoots the mushroom ring with magic missiles. magic missile: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Order the construct to attack cat 3, move and strike cat 2 glaive: 1d20 + 6 ⇒ (1) + 6 = 7
+1 striking dagger: 1d20 + 13 ⇒ (6) + 13 = 19
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Action to sustain summon, command it attack cat 2, and have a dagger in hand
glaive: 1d20 + 6 ⇒ (1) + 6 = 7 Everything seems to go wrong here
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
A suit of armor appears near the ring after Eliander has completed summoning spell. Animated armor "If we don't have more delicate means of disabling the portal, destroying it might be our only chance." My thievery is only trained The armor strikes the ring with its weapon twice. glaive: 1d20 + 6 ⇒ (16) + 6 = 22
glaive: 1d20 + 1 ⇒ (3) + 1 = 4
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Eliander reacts to Grum being clawed by the cat by casting a spell which created three images of halfling. "Somebody do something to that portal before more of them comes out!"
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Perception: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Mushroom ring is fine.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
His life depends on being able to focus his thoughts on the bush and Eliander knows which spell will do the trick.
magic missile: 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Fort save: 1d20 + 10 ⇒ (10) + 10 = 20 37/55 hp, drained 1 * lvl (7) accounted for
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
The halfling tries to remember which spell he could cast but the vines are too strong. Flat check: 1d20 ⇒ 1 "Please, get me out guys!" he screams helplessly One action left, can I draw my dagger while grabbed? That is only thing left I can think of
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Eliander tries to squirm out of plant's grip but is not lucky enough. Acrobatics to escape: 1d20 + 12 ⇒ (1) + 12 = 13
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
"The big one should soon be withered out!" Eliander shouts as he shoots acid from his hand towards the tree. Acid arrow: 1d20 + 15 ⇒ (20) + 15 = 35
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
With flick of wrist Eliander sends magic orbs towards the large plant. Magic missile vs. strange bush: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Eliander goes along with Algrim's map choice. From rewards he takes greater eagle-eye elixir, potion of leaping and cold-iron crossbow bolts. Murderous plants ok.
Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
Inventory (Society): 1d20 + 13 ⇒ (15) + 13 = 28 Maps (Perception): 1d20 + 11 ⇒ (9) + 11 = 20 Morale (Deception): 1d20 + 14 ⇒ (12) + 14 = 26 Repairs (Athletics): 1d20 ⇒ 12 Research (Athletics): 1d20 ⇒ 13
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