Halfling

Eliander Underhill's page

52 posts. Organized Play character for Mustaparta.


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Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Chronicle downloaded, thanks again!

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Underworld lore to earn income: 1d20 + 13 ⇒ (2) + 13 = 15

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Thanks for running, it was fun game and I enjoyed playing with you.

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Ref save: 1d20 + 14 ⇒ (16) + 14 = 30

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Eliander runs away from Sluggo as fast as possible. 3 actions

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Ref save: 1d20 + 14 ⇒ (17) + 14 = 31
flat vs. acid: 1d20 ⇒ 1

Eliander avoids trampling Sluggo and casts magic missiles.
Magic missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Berwick's Medicine gave 16 hitpoints back, which brought me to 43/62. So I'd like to save the elixir for now.

Eliander moves closer and casts Grim tendrils (Fort DC 25) on slug.
negative energy: 2d4 ⇒ (2, 2) = 4

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet
GM Doug H wrote:
I’ll set up a combat this morning. Assuming Elainder is in as he hasn’t spoken up otherwise.

I still have my elixir of life so I can handle one more encounter.

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Ref save: 1d20 + 14 ⇒ (11) + 14 = 25 27 hitpoints left (was fully healed before cone of cold)
1. Will: 1d20 + 13 ⇒ (8) + 13 = 21 Stupefied
2. Will: 1d20 + 13 ⇒ (19) + 13 = 32

Eliander flings magic lights toward the Monarch.
Flat check: 1d20 ⇒ 19
Magic missile: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

1. will: 1d20 + 13 ⇒ (18) + 13 = 31
2. will: 1d20 + 13 ⇒ (16) + 13 = 29

"Thanks Berwick, I feel I can keep fighting." Necromancer points the Monarch with finger and fires stream of dark energy.

Enervation: 4d8 ⇒ (4, 8, 1, 3) = 16 Fort DC 25 for half

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

The wizard strides closer and casts another Fireball.

Heightened Fireball: 8d6 ⇒ (5, 6, 1, 3, 6, 6, 4, 5) = 36

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Eliander trudges through grass and targets Monarch with acidic projectile.

Acid arrow: 1d20 + 15 ⇒ (18) + 15 = 33
acid: 3d8 ⇒ (8, 2, 8) = 18
persistent: 1d6 ⇒ 1

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Ref save: 1d20 + 14 ⇒ (19) + 14 = 33
Eliander dodges the lightning bolt, moves closer to Monarch and casts fireball on them.

Fireball: 6d6 ⇒ (4, 5, 3, 5, 3, 3) = 23 DC 25, The Monarch only

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Will save: 1d20 + 13 ⇒ (13) + 13 = 26
Fort save: 1d20 + 10 ⇒ (13) + 10 = 23 >22/62 hp

Eliander noticed direction of the gas cloud and sprints to other side of it. Angrily he shoots the king with magical energy.

Heightened two action magic missile: 4d4 + 4 ⇒ (2, 3, 2, 1) + 4 = 12

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Fort save: 1d20 + 10 ⇒ (1) + 10 = 11
Ref save: 1d20 + 14 ⇒ (10) + 14 = 24
Poison nearly kills Eliander on the spot, but he manages to get out of cloud, though he coughes blood. He casts Mirror image.

Burst of healing aid token: 4d8 ⇒ (5, 3, 1, 2) = 11 Thanks for reminder GM, total hp now at 41

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Arcana: 1d20 + 15 ⇒ (14) + 15 = 29
2nd arcana: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27

This time the wizard feels more succesful.

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

After brief discussion, the group agreed that Eliander can fill the role of ritual magician. He focuses hard and tries to control the flow of magic but it doesn't seem to work as planned. "Please, I need your help in this. If you understand nature magic or find suitable components, I'd appreciate your co-operation."

arcana: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Halfling sprints to the merman and stabs him twice.

+1 striking dagger: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 2d4 ⇒ (1, 4) = 5

+1 striking dagger: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 2d4 ⇒ (4, 2) = 6

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Eliander casts spell on the mariner, this time acidic projectile.

Acid arrow: 1d20 + 15 ⇒ (3) + 15 = 18
damage: 3d8 ⇒ (2, 1, 1) = 4

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Wizard's touch channels negative energy to remaining mariner.

Vampirich touch: 6d6 ⇒ (3, 1, 1, 3, 2, 6) = 16 Fort save DC 25, 8 temp hp

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Eliander grabs the hook and tries to carefully twist it out so it doesn't cause anymore bleeding. Failing that he fires a spell ray at the sailor who threw the hook.

Will save: 1d20 + 13 ⇒ (17) + 13 = 30
Acrobatics to Escape: 1d20 + 12 ⇒ (8) + 12 = 20
Spell attack roll: 1d20 + 15 - 5 ⇒ (15) + 15 - 5 = 25

Ray of Enfeeblement Fort DC 25:
Critical Success The target is unaffected.
Success The target becomes enfeebled 1.
Failure The target becomes enfeebled 2.
Critical Failure The target becomes enfeebled 3.

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Eliander whispers a spell and lets flames engulf the tree.

Heightened Burning hands: 4d6 ⇒ (6, 4, 4, 6) = 20 Reflex DC 25

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Drained value decreases by 1 after rest and we had full night rest, right? My maximum hit points should be back to 62 then?
Wizard shoots magic missiles toward Tree 2.

3 Magic missiles: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Eliander steps toward lizard #2 and stabs it.

+1 striking dagger: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 2d4 ⇒ (2, 3) = 5

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Halfling points finger at the lizards and line of dark energy bursts forward. Fort DC 25, Lizard 2 and the Huge

persistent negative energy, failure or crit failure: 4d8 ⇒ (7, 1, 4, 6) = 18

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

The necromancer fires a ray towards the huge lizard.

Ray of enfeeblement: 1d20 + 15 ⇒ (13) + 15 = 28 Fort save DC 25

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Ok, no vampirism for plant man. B is fine.

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Undeterred by bad luck Eliander sneaks behind and touches the plant #2
Vampiric touch: 6d6 ⇒ (6, 4, 4, 1, 5, 6) = 26 13 temp hp

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Eliander targets the closest plant person with a spell. He also loads crossbow with a cold iron bolt.

acid arrow vs. 2: 1d20 + 15 ⇒ (8) + 15 = 23
acid: 3d8 ⇒ (4, 4, 1) = 9
persistent: 1d6 ⇒ 4

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Fort 1: 1d20 + 10 ⇒ (13) + 10 = 23
Fort 1: 1d20 + 10 ⇒ (4) + 10 = 14

Eliander moves around the thorns 2 actions to move through difficult terrain and draws crossbow.

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

"Surely you have heard of illusion magic, right? At least one of you has basic understanding what magic can achieve to deceive the unwary? Stolen goods are often concealed using spells to look like something innocuous. Don't ask me how I know this, but essentially same kind of spell is at work here. And you're literally walking into a trap here." Eliander explains

arcana: 1d20 + 15 ⇒ (12) + 15 = 27

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Will save: 1d20 + 13 ⇒ (15) + 13 = 28 Minus the -2 penalty, but still makes it

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

The wizard attacks closest cat with spell and dagger.

acid arrow on cat 5: 1d20 + 15 ⇒ (4) + 15 = 19
acid: 3d8 ⇒ (3, 3, 2) = 8
persistent damage: 1d6 ⇒ 3

+1 striking dagger: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 2d4 ⇒ (2, 1) = 3

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

The necromancer sprints to closest cat and touches it with negative energy.
Vampiric touch on cat 5: 6d6 ⇒ (3, 2, 6, 5, 3, 2) = 21 10 temp hp unless the cat has resistance to negative damage

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Algrim has +11 in nature, Eliander is untrained.

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Frustrated Eliander shoots the mushroom ring with magic missiles.

magic missile: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Order the construct to attack cat 3, move and strike cat 2

glaive: 1d20 + 6 ⇒ (1) + 6 = 7
"This is hopeless. Do we have any fellow Pathfinders nearby who could help us?"

+1 striking dagger: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 2d4 ⇒ (4, 4) = 8

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Action to sustain summon, command it attack cat 2, and have a dagger in hand
Eliander decides to leave the portal ring for barbarian and commands his summon to attack the cat between them.

glaive: 1d20 + 6 ⇒ (1) + 6 = 7 Everything seems to go wrong here

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

A suit of armor appears near the ring after Eliander has completed summoning spell. Animated armor "If we don't have more delicate means of disabling the portal, destroying it might be our only chance." My thievery is only trained

The armor strikes the ring with its weapon twice. glaive: 1d20 + 6 ⇒ (16) + 6 = 22
slashing damage: 1d8 + 4 ⇒ (6) + 4 = 10

glaive: 1d20 + 1 ⇒ (3) + 1 = 4

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Eliander reacts to Grum being clawed by the cat by casting a spell which created three images of halfling.

"Somebody do something to that portal before more of them comes out!"

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Perception: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Mushroom ring is fine.

Horizon Hunters

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Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

His life depends on being able to focus his thoughts on the bush and Eliander knows which spell will do the trick.
Flat check: 1d20 ⇒ 20

magic missile: 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Fort save: 1d20 + 10 ⇒ (10) + 10 = 20 37/55 hp, drained 1 * lvl (7) accounted for

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

The halfling tries to remember which spell he could cast but the vines are too strong.

Flat check: 1d20 ⇒ 1

"Please, get me out guys!" he screams helplessly One action left, can I draw my dagger while grabbed? That is only thing left I can think of

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Eliander tries to squirm out of plant's grip but is not lucky enough.

Acrobatics to escape: 1d20 + 12 ⇒ (1) + 12 = 13

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

"The big one should soon be withered out!" Eliander shouts as he shoots acid from his hand towards the tree.

Acid arrow: 1d20 + 15 ⇒ (20) + 15 = 35
acid damage: 6d8 ⇒ (3, 8, 3, 7, 4, 5) = 30
persistent: 1d6 ⇒ 5

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

With flick of wrist Eliander sends magic orbs towards the large plant.

Magic missile vs. strange bush: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Eliander goes along with Algrim's map choice. From rewards he takes greater eagle-eye elixir, potion of leaping and cold-iron crossbow bolts. Murderous plants ok.

Horizon Hunters

Male N Twilight Halfling Necromancer 7 hp 43/62 | AC 22 |Fort 10•, Ref 14••, Will 13•• | Speed 25 ft., Perception +11• (Init +13), low-light vision | Spell Attack +15•, Spell DC 25 | sheet

Inventory (Society): 1d20 + 13 ⇒ (15) + 13 = 28

Maps (Perception): 1d20 + 11 ⇒ (9) + 11 = 20

Morale (Deception): 1d20 + 14 ⇒ (12) + 14 = 26

Repairs (Athletics): 1d20 ⇒ 12

Research (Athletics): 1d20 ⇒ 13

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