Roy Greenhilt

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My game is about a third of the way through There Is No Honor; we ended the session right after the combat on the Blue Nixie, with Vark swimming away (sans weapons) to make his escape, one other thug captured, and the rest slain (well, dying, but the PCs made no moves to stabilize them).

Now, I'm running a rather unusual group in that the PCs are all drow. Yes, that's right, an entire group of drow. There's a backstory reason why they're tolerated in Sassarine, but they're not liked by any stretch of the imagination.

The logical thing, then, is that Vark will run to the Watch, claiming that the PCs were smuggling contraband on the Blue Nixie and that he and some companions had been watching the Nixie for just such skullduggery. Unfortunately for Vark, the PCs overpowered his impromptu posse, slaying most of them. Vark was lucky to escape with his life!

Then, the Watch will arrest the PCs, locking them away in the dungeon and throwing away the key - but the PCs will have a chance to talk their way into a "fair" trial...that, or a certain friendly noble will pull some strings :)

In the actual trial, the case against the PCs has several points:
* Vark's testimony as a harbor official
* Testimony from Vark's surviving henchman, captured and "robbed" by the PCs
* Two witnesses who claim that Vark intercepted the PCs as they were setting sail.
* Forged papers putting the Blue Nixie under suspicion of smuggling, with Vark empowered to investigate/stop the activity.
* Testimony of the Watch that, indeed, the corpses on the Nixie have wounds matching the PCs' weapons, along with blood and gore all over the PCs and their gear at time of apprehension.

I'm thinking the case FOR the PCs will take care of itself - players are never passive! - but I have a few ideas in mind:

* Lavinia's testimony. Unfortunately, all she does is lend some respectability to a "my word vs. yours" scenario...where the PCs have racism working against them.
* Discredit the witnesses. Gather Information checks give enough info to make them look bad (DC 15), destroy their testimony (DC 20), or implicate Vark for a trial of his own (DC 25).
* Uncover the forgery. If the PCs realize it's a fake, they can point it out in court...if not, but they're suspicious (why wouldn't they be?), they can hire someone to scrutinize it.
* Spells like Zone of Truth, Speak with Animals, Commune, Detect [alignment], etc. would give strong evidence in favor of the PCs

This will play out tomorrow night, so I'll update after the session and let you all know how it works out!


1. D&D Miniatures—Dragon Magazine Promo: Sorceror on Black Dragon (Limited Edition)

Ugh. I hate seeing this error.

It's *sorcerer*.


I just have to ask: What was the author of this article smoking? Requirements of CL 5 and CL 7 for creating golems? Outrageous! Impossible!

All of the golems require Craft Construct, which can be taken no sooner than level 9 for most characters or level 6 for a wizard Craft Construct requires Craft Wondrous and Craft Arms & Armor. The earliest that Craft Wondrous can be taken is character level 3, and the earliest that Craft Arms & Armor can be taken is character level 6 (5 for a wizard).

With this in mind, levels 6 and 9 should be listed for the golems in the article - levels 5 and 7 (especially 5) are nonsensical.


Arg. This issue was never delivered to me. I sent an email to customer support on the 18th, but no one has bothered to respond to me.

I had expected a more professional response from paizo. It's very disappointing - that issue looks particularly interesting :(