Machine Soldier

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Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Liberty's Edge

And their best fighter only hits on a 15+.

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Not really. They don't really even have a good wizard/sorcerer type.

Liberty's Edge

I'm running a game and I'm worried this guy might be unbeatable for a party of 4 powerful 11th level PCs. It says it would only be CR 14, but it looks really good. I want it to be a tough solo encounter, but this might be a bit too difficult.

Mitch Vondran
Human (Vampire)
Fighter 12

Abilities
STR 28 (32 w/ Belt of Giant's Stength)
DEX 18
CON *
INT 11
WIS 14
CHA 16 (18 w/ Headband of Alluring Charisma)

Saving Throws
FORT - +13
REF - +11
WILL - +7

HP 148
AC 32 = 10 (Base) + 6 (Armor) + 5 (Shield) + 4 (DEX) + 6 (NAT)
DR 10/Magic and Silver

Walk 30 ft
INIT +8 = 4 (DEX) + 4 (Improved Init)

BAB +12/+7/+2
Melee +23/+18/+13
Ranged +16/+11/+6
CMB +23/+18/+13

Weapons
Shieldbash (Heavy)
+23/+18/+13
1d8 + 5

+2 Unholy Bastard Sword
+27/+22/+17
1d10 + 17 (+ 2d6)

Armor
Elven Chain +6
+3 Bashing Spiked Heavy Steel Shield +5

Skills (Trained Only)

Craft (Weapons) +10
Intimidate +30
Knowledge (Religion) +6
Ride +10

Special Qualities (Other than Vampire Qualities B 270)

Active Defense (APG 108)
Bravery (CR 66)
Shield Buffet (APG 108)
Shield Fighter (108)

Feats

Exotic Weapon Proficiency (Bastard Sword)
Greater Weapon Focus (Bastard Sword)
Greater Weapon Specialization (Bastard Sword)
Improved Bull Rush
Improved Shield Bash
Improved Two Weapon Fighting
Intimidating Prowess
Mounted Combat
Power Attack
Shield Master
Shield Slam
Two Weapon Fighting
Weapon Focus (Bastard Sword)
Weapon Specialization (Bastard Sword)
Alertness
Armor Proficiency
Combat Reflexes
Dodge
Improved Initiative
Lightning Reflexes
Weapon Proficiency (Simple, Martial)
Shield Proficiency (Regular, Tower)
Toughness

Relevant Equipment
Belt of Giant's Strength +4
Boots (Command Word, Doom, CL 1, Cleric)
Cloak of Resistance +1
Elven Chain
Figurine of Wondrous Power (Silver Raven)
Gauntlets (Use Activated, Shocking Grasp, CL 10, Wizard)
Headband of Alluring Charisma +2
+3 Bashing Spiked Heavy Steel Shield
+2 Unholy Bastard Sword

Liberty's Edge

ShadowcatX wrote:
Elegonn wrote:
Coridan wrote:
To answer the second part you would add the lance's base damage die to the double damage. So if it is 1d8+4 normally, on a mounted charging vital strike it would be 3d8+8
However, the lance doubles damage not dice (unlike vital strike.) Assuming I do 1+4, with the lance only (no vital strike), I do 2 x (1d8+4). With vital strike would it be, 2 x (2d8+4) OR 2 x (1d8+4) + 1d8
You never double a double. It would be: 2x (1d8+4) + 1d8.

Thanks

Liberty's Edge

I think over all, never discourage a creative player trying to do something awesome. Movies wouldn't be awesome if the main character couldn't do really cool stuff when they thought outside of the box.

Liberty's Edge

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BigNorseWolf wrote:
Thac20 wrote:

If you are mounted it appears your mount is doing the charge (full-round action) which lets you do an attack as a standard action. Which would mean only your mount would get the +1 to hit, and only your mount would have the -2 AC penalty.

Somehow this seems wrong - I visualize the rider and mount as a single unit.

If this is the case then the lance doesn't do extra damage, because you're not charging

To contradict,

Quote:
"A lance deals double damage when used from the back of a charging mount."

The lance deals double damage while on a charging horse.

Liberty's Edge

Coridan wrote:
To answer the second part you would add the lance's base damage die to the double damage. So if it is 1d8+4 normally, on a mounted charging vital strike it would be 3d8+8

However, the lance doubles damage not dice (unlike vital strike.) Assuming I do 1+4, with the lance only (no vital strike), I do 2 x (1d8+4). With vital strike would it be, 2 x (2d8+4) OR 2 x (1d8+4) + 1d8

Liberty's Edge

AvalonXQ wrote:

I took a closer look, and now I disagree with my earlier post. From the mounted combat rules:

Quote:

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack. Even at your mount's full speed, you don't take any penalty on melee attacks while mounted.

If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).

So, technically the rider isn't taking a charge action -- he's taking an attack action at the end of the mount's charge. Which means Vital Strike applies.

So the lance, would double the damage after the vital strike? Or would the extra d8 (from vital strike) be applied after the doubled (from lance w/ mounted charge) regular d8+STR?

Liberty's Edge

In my experience, roleplayers with experience will be wary of everything. If your group is experienced, I would only give them what they ask for with knowledge rolls. If they are less experience, I would go easier on them either with making free knowledge checks secretly behind a GM screen for them (players know that when they roll a 1 on a knowledge check they've lost) or through your DMPC. I would hesitate to use the DMPC, though.

I am unfamiliar with the graveknight. Is it really that bad?

Liberty's Edge

I'm GMing a game with a cavalier who has a a lance and vital strike. First question: can you use a vital strike with a charge? If so, what happens if you use a lance with a vital strike with a charge (while mounted)?

Thanks