I'm running a game and I'm worried this guy might be unbeatable for a party of 4 powerful 11th level PCs. It says it would only be CR 14, but it looks really good. I want it to be a tough solo encounter, but this might be a bit too difficult. Mitch Vondran
Abilities
Saving Throws
HP 148
Walk 30 ft
BAB +12/+7/+2
Weapons
+2 Unholy Bastard Sword
Armor
Skills (Trained Only) Craft (Weapons) +10
Special Qualities (Other than Vampire Qualities B 270) Active Defense (APG 108)
Feats Exotic Weapon Proficiency (Bastard Sword)
Relevant Equipment
ShadowcatX wrote:
Thanks
BigNorseWolf wrote:
To contradict, Quote: "A lance deals double damage when used from the back of a charging mount." The lance deals double damage while on a charging horse.
Coridan wrote: To answer the second part you would add the lance's base damage die to the double damage. So if it is 1d8+4 normally, on a mounted charging vital strike it would be 3d8+8 However, the lance doubles damage not dice (unlike vital strike.) Assuming I do 1+4, with the lance only (no vital strike), I do 2 x (1d8+4). With vital strike would it be, 2 x (2d8+4) OR 2 x (1d8+4) + 1d8
AvalonXQ wrote:
So the lance, would double the damage after the vital strike? Or would the extra d8 (from vital strike) be applied after the doubled (from lance w/ mounted charge) regular d8+STR?
In my experience, roleplayers with experience will be wary of everything. If your group is experienced, I would only give them what they ask for with knowledge rolls. If they are less experience, I would go easier on them either with making free knowledge checks secretly behind a GM screen for them (players know that when they roll a 1 on a knowledge check they've lost) or through your DMPC. I would hesitate to use the DMPC, though. I am unfamiliar with the graveknight. Is it really that bad? |
